Arma 3
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Dynamic Horror Operations - Bystrica
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.063 MB
29 Oct, 2023 @ 11:38am
12 Feb @ 8:21pm
3 Change Notes ( view )

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Dynamic Horror Operations - Bystrica

In 1 collection by UselessFodder
Dynamic Horror Operations - All Official Releases
6 items
Description
Dynamically Generated Horror Missions

Join the Paranormal Operations Group (POG) and deal with spooks, anomolies, and paranormal disturbances across the world...

NOTE - THIS IS AN INITIAL RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN COMMENTS SO I CAN FIX THEM

Storyline:
The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up.
- A Horror Mission Generator by UselessFodder

Features:
- Completely dynamic horror missions generated across the entire map
- Every mission is unique
- Generates based on server's loaded horror/monster mods (see below)
- Variety of mission objectives (purge zone, recover artifact, destroy object, etc)
- Ground or helicopter insertions into the AO
- Mission Difficulty and "Vibe" parameters available
- Custom 'horror events' and sounds to keep the spooks up while in the AO
- Zeus capability for hosts & logged in admins
- [Coming Soon] Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion
- [Coming Soon] Fine tuned control of the enemy factions Multi-stage Campaign Finale Event
- [Coming Soon] Custom POG Patches created by UselessFodder

Supported Mods:
NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies!
- Devourerking's Necroplague Mutants
- Drongos Spooks and Anomalies
- WebKnight's Zombies and Creatures
- Empires of Old
- Ryan's Zombies & Demons
- Foes & Allies Aliens
- The Corporation DVK
- Ravage
- Max's Alien
- Max's Werewolf
- Cytech Assets (WIP)
- Horror Mod (WIP)
- (Soon)Diwako's STALKER-like anomalies
- (Soon)EpochZ Spearhead Zombies
- (Soon)Atmospheric Horror & Emotional Music Pack
- (Soon)BG21 Slaughter Assets
- (Soon)Alias Night FX Modules
- (Soon)SCP Foundation
- (Soon)WH Fantasy Skeleton Faction



NOTE: This persistent mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience...

If you encounter any bugs, please post them here on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing!

All Released DHO Collection: https://steamproxy.net/sharedfiles/filedetails/?id=3064136265
GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp

Credits:
- Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S,
lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman
- Testers: GameCam, Flame, Poly, John, Sytx
- See more in-game
7 Comments
Valken 1 Apr @ 5:56pm 
Is there a version for the Cytech map? Would be amazing for a good old fashion horror corridor shooter.
UselessFodder  [author] 12 Feb @ 8:47pm 
Just uploaded a major new update for 0.14 that adds in several requested features. This is a summary of the changes and additions with the full changelog in the mission Steam Workshop "Change Notes" section:

Multiple Objectives: DHO can now spawn multiple objectives per play session, from 1 to 4, or randomize the number within the MP mission parameters. For SP, the number of missions is always randomized from 1-3

Enemy Faction Selection: The enemy factions are now selectable in two different ways: The first is a “theme” category that will select enemy units from the loaded mods that are relevant to the theme. The second way is by selecting the specific mods to load yourself with the bottom three drop downs (follow the listed instructions for it to work!).

Enemies No Longer Fight: Added functionality so they now consider themselves friends and no longer fight each other. HUGE shout out to Drongo and DevourerKing for helping me to get these units playing nicely!
UselessFodder  [author] 5 Nov, 2023 @ 1:28pm 
@Microsoul V3 At this time, every mod added just increases the pool of enemy units that the map will choose to spawn. So if you ran every mod it will make for a more varied set of enemy units. That said, a few of the mods don't play very well together, so you might find Max's monsters, for example, attacking the WedKnights, thus leaving less for your group to fight
Whodat 5 Nov, 2023 @ 7:53am 
what would happen if you enabled every one of the supported mods? Is there any use in doing that or is that complete overkill with no benefit?
UselessFodder  [author] 4 Nov, 2023 @ 11:29am 
@EO Nothing to forgive! I love the Livonia Sound mods. Didn't realize there was one for this map, but I'll have to check it out!
EO 4 Nov, 2023 @ 8:57am 
Forgive the shameful plug, feel free to delete, but I played this with my Livonia Ambience mod which adds the environmental soundscape from Livonia, definitely adds extra creepy sauce.
https://steamproxy.net/sharedfiles/filedetails/?id=2984427990
EO 4 Nov, 2023 @ 8:50am 
Excellent mission, and a great choice of map.