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And even many T4s would get first pick for my armies, Soul Grinder is a fantastic ranged nuker that doesn't miss while also being a very capable beater. Burning Chariot and Changebringers bring far more firepower to bear and with easier/better target selection as well.
Regardless of tier, it's not quite good enough at ranged, or quite good enough at melee skirmishing. A lot of units are very very fast in SFO and it can struggle to peel away from even infantry at times.
A slight buff to barrier maybe, or speed. Something to make projectiles hit more often?
A non stat change that would be very helpful for it's in and out of melee play style would be the AoE knockback effect that base Spawn get.
Overall it's such a cool unit and I love using it, it's so fun to play. But it doesn't feel worth the high attention it requires with it's current stats/tier.
Could be a model issue but it might be needed to swap it for a small stat increase or another passive skill