Total War: WARHAMMER III

Total War: WARHAMMER III

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Greater Chaos Spawn of Tzeentch and Nurgle - SFO (Reupload)
   
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2023年10月28日 22時33分
7月5日 22時37分
8 項目の変更履歴 ( 表示 )

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Greater Chaos Spawn of Tzeentch and Nurgle - SFO (Reupload)

解説
This is a submod of DracoMcGee's Greater Chaos Spawn of Nurgle and Tzeentch. I'm taking over this submod for Gleen Cross. I've rebuilt this submod from the ground up with a new balance pass and SFO-compatible TTC.

Use this submod along with the original mod (and SFO).

All credit goes to the original authors.

Balance:

Both should be competitive picks against other T5 monsters in their rosters.

The Chaos Spawn of Nurgle should be a smidge of a better brawler than the great unclean one, with more of a focus on anti-large than anti-infantry. They share a cap with the great unclean one.

The Chaos Spawn of Tzeentch should be a tad worse in melee than the mutlaith beast, but with a powerful ranged attack with limited ammo. They share a cap with the mutalith beast.


11 件のコメント
evcastello 7月18日 18時10分 
Compared to T5 GCDragon/Lord of Change it just doesn't do enough, and is far to slow. Why cut a skirmishers speed in almost half?

And even many T4s would get first pick for my armies, Soul Grinder is a fantastic ranged nuker that doesn't miss while also being a very capable beater. Burning Chariot and Changebringers bring far more firepower to bear and with easier/better target selection as well.

Regardless of tier, it's not quite good enough at ranged, or quite good enough at melee skirmishing. A lot of units are very very fast in SFO and it can struggle to peel away from even infantry at times.

A slight buff to barrier maybe, or speed. Something to make projectiles hit more often?
A non stat change that would be very helpful for it's in and out of melee play style would be the AoE knockback effect that base Spawn get.

Overall it's such a cool unit and I love using it, it's so fun to play. But it doesn't feel worth the high attention it requires with it's current stats/tier.
TorgueUser 7月6日 0時50分 
So we can finally pet the green puppy
Ricketybob  [作成者] 7月5日 22時39分 
Looks like Spurting Blood is a vanilla ability modified by SFO. I think the radius of the spawn must be larger than the radius of the effect, although from looking at the table it doesn't seem that way. I don't want to change that ability because it will change it for other units, so I've removed the ability from the spawn and given it Too Horrible to Die as compensation.
Ricketybob  [作成者] 7月4日 21時21分 
Updated.
TorgueUser 1月9日 8時12分 
The Gson ( Greater spawn of nurgle) has an issue with the spurting blood ability, it doesn't seem to work even when in combat and it activates.

Could be a model issue but it might be needed to swap it for a small stat increase or another passive skill
TorgueUser 1月5日 1時35分 
Big green doggo of death(and disease)
Ricketybob  [作成者] 2023年12月22日 8時18分 
No. Unless it's crashing, it works.
Fun fact 2023年12月19日 22時18分 
Does this need a update?
Ricketybob  [作成者] 2023年10月29日 22時50分 
I've pushed an update with the mods added as dependencies. Please let me know if the issue persists.
Think Critically 2023年10月29日 20時46分 
This is causing crashes for me with only the 3 required mods and this mod. I think you have conflicting files with the original mods, so you should use the dependency manager.