Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Fairplay AI
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Tags: mod, overhaul
File Size
Posted
Updated
596.327 KB
28 Oct, 2023 @ 2:49pm
6 May @ 6:24pm
25 Change Notes ( view )

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Fairplay AI

Description
Overview
A personal mod of mine that I decided to upload in case anyone else would enjoy it as I do, especially as the Three Kingdoms Modding scene has slowed down. This Mod makes changes to the AI, alongside removing all their cheats and bonuses across all difficulty settings, making the AI play fairer. This does not make the AI necessarily harder, but it is a different experience for those who may enjoy a more random and roleplay-style play.

Notable Features
  • Eliminates Bonuses/Handicaps for the AI in the Campaign and Battles across all difficulties. However, Easy is still easier for anyone who wants to enjoy a more relaxed time. Legendary retains it's difficulty still.

  • Battle AI Bonuses removed - The AI now uses better tactics on higher difficulties without the unit stat/morale bonuses. The AI and the Player now play equally across all difficulties, excluding easy, where the Player retains their battle bonuses for players wanting an easier time of tactical battles.

  • Removed the AI Bias towards the Player in the campaign across all difficulties. The Player is treated based on factors such as your threat level, opposing views and relations with other lords despite the difficulty setting, etc.

  • Character's loyalty is no longer negatively affected by higher difficulty settings.

  • AI Potential streamlined/randomised for all factions alongside random minor faction personalities. This means minor factions are not penalised as opposed to major factions, making all factions from Minor to Major now hold their own better. Each game now plays out more varied with faction potential randomised at game start along with minor lord personalities.

  • Smaller changes and tweaks in line with the above points.

    F.A.Q
    • Compatibility/Load Order
      - Achievements still work from my tests. Best results by having it last in your load order. The mod has been tested and is working with TROM, Alternative Faction Flags & Colours Reborn, Puzzle illustration, Campaign Performance Improved mod, Better AI Diplomacy, and the Bug Fix Mod.

    • Issues/Suggestions
      - Testing Mods can take some serious time for me between work/life balance. I have opened a discussion thread for the mod for any balancing, feedback and suggestions. As it is not the Vanilla experience, some issues could arise. However, I'll do my best to fix any problems/balancing concerns.

    • Does Difficulty Now Matter?
      - It still does. Easy is still easier, and the AI's decision-making is still affected by the difficulty setting above easy for the campaigns and battles alongside if playing Romance or Records, with Legendary still being more difficult. This mod provides a different experience.

    • What's Next?
      - I'll continue to make changes where needed with a few further additions. But for the most part, I only need to make some small adjustments and overhauls, hopefully leading me to porting this in time to my other favourite TW Titles - Rome II, Warhammer 3 and Pharoah.
    Originally posted by Atenvardo:
    Authors Note
    This mod was made for personal use for a more immersive gameplay style in my mind. I mainly use it with the TROM mod and, if playing Vanilla, Campaign Performance and the Bug Fix Mod.

    I will keep the mod up-to-date and as compatible as possible.


    Leave a like if it's helpful for your experience as well. It really is appreciated!
Popular Discussions View All (1)
9
1 May @ 12:45pm
Feedback & Balancing Suggestions
Atenvardo
116 Comments
Loaf 18 Jul @ 11:38pm 
Thanks for the quick reply!
Atenvardo  [author] 17 Jul @ 4:00pm 
@Loaf - I would load "AI Dishonour" after this mod, my mod should not affect the AI Dishonour values as it can cause bugs for the AI. But load it after and giver it a try (:
Loaf 17 Jul @ 3:39pm 
Is this mod compatible with the AI Dishonor mod? Both seem to affect AI decision making in the diplomacy stage.
Atenvardo  [author] 26 Jun @ 2:59pm 
@Stier -Thank you for the kind words, it’s appreciated. The mod isn’t for everyone so give it a good test and see how you find it, I’m not the best at the game so I enjoy how it plays out now.

To using it with a existing save, I don’t think it would as when you load in the artificial bonuses of vanilla will be gone and they’ll be stuck in debt, but usually they will correct that in a turn or 2. If you can make a spare save, make a copy and give it a test! Be interesting to know.
Stier 26 Jun @ 1:05pm 
This mod looks great, thank you for your hard work! One question: Do all the features of this mod require a new start, or do some of them work on existing saves?
I would love to use all of the features except the AI streamlining/randomisation at the start, so I am thinking of using it on an ongoing campaign instead.
Azza909 17 Jun @ 1:58pm 
Thanks for the reply I was just thinking maybe he had to be put down a bit so that the other A.i would stand a chance to grow other wise normally he would just steamroll them in the ground.
Atenvardo  [author] 17 Jun @ 8:21am 
@Azza909 - I have not noticed that, depends on the opening moves by minors too, test it out and if it’s not for you, Warlords AI mod may be a good choice to load after this, Trom is also another good addition to add.
Azza909 17 Jun @ 5:55am 
Hi Just wondering does this mod make Cao Cao Weaker because he will only build one army and does not really do much now ?
Atenvardo  [author] 18 May @ 5:37pm 
@Edward - I check on my end and the VH Morale Multiplier Value is set to zero, I'll test it when I can soon (:

Edit -Deleted my last comment after I checked. Only Legendary Difficult is unchanged for those properties.
Edward 18 May @ 1:50pm 
Although i put this mod at the bottom, it still gives AI extra bonus of morale when i play at VH. (+3 for AI and -2 for player)