RimWorld

RimWorld

33 ratings
Salvaging [OLD]
   
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Mod, 1.4, 1.5
File Size
Posted
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5.095 MB
28 Oct, 2023 @ 2:38pm
26 Jun @ 1:34pm
6 Change Notes ( view )
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Salvaging [OLD]

Description
Salvaging - Mining out the old world.

Salvaging is a simple mod that overhauls how components are obtained in the early game. Now, instead of mining out Compacted Machinery from out mountains, you must dig out the remains of the ancient civilizations and scavenge their remains.


So, what exactly does this mod change?

- Compacted Machine no longer naturally spawns in mountains. It is however kept in the game and sizeable pockets of it can be found using long-range mineral scanners. This ensures full compatibility with any and all mods that modify compacted machinery.

- Three new junk types have been added, all with 8 unique sprite variations.

- Clumps of junk added by the Ideology DLC now have a new use: These junk piles can be dug through for useful salvage. This job uses the mining skill. Ideology's junk scatterer presets have also been adjusted to prioritize spawning the scavengable junk piles above any other item.

- Various 'clutter' items that also spawn alongside scavengable junk piles have been made deconstructable and their steel slag chunk yield have been significantly increased. Many items have been given appropriate WorkToBuild values as to fix the problem of deconstruction being instant.

- Salvaging uses the mining job type. Various tooltips have been adjusted to reflect this.

- Some other minor changes. For example, you can sleep on ancient beds in vanilla but you can't move them, so I made them moveable.

- All of these changes have absolutely no impact on performance. Vanilla features are used to scatter salvage, patches are made as light as possible to ensure compatibility with other mods. Infact, the mod doesn't even have any compiled .dlls.

FAQ

Q: Is this mod compatible with X/Y/Z mod?
A: The mod removes no defs, only using patches as necessary. I tested it with many mods like Vanilla Factions Expanded - Ancients and things seemed to work correctly. Tweaks Galore users must disable Tweaks Galore's 'Deconstructable junk' setting off as this mod performs a similar patch. The setting on Tweaks Galore's end is redundant with this mod.

Q: Why use the mining job for salvaging?
A: For several reasons:
- Digging out components is a mining job in vanilla and changing it to something else would disrupt the balance of the game.
- Not using a custom JobDriver lets the mod benefit from job optimizations of mods like Performance Optimizer.

Q: Why does the mod require the Ideology DLC?
A: The mod uses both various functions and sprites from the DLC.

Recommended Mods

Vanilla Mech Detritus Retextured
https://steamproxy.net/sharedfiles/filedetails/?id=3067752768

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19 Comments
Euterpe  [author] 28 Jun @ 5:26am 
@CrispyCthulhu it doesn't remove any component veins, at all. it's unlisted for a reason
CrispyCthulhu 28 Jun @ 12:36am 
does this remove component veins in the pit gate map with Anomaly?
Euterpe  [author] 26 Jun @ 1:35pm 
@TracerFoxTEK just pushed out a super rudimentary 1.5 update, basically made sure it didn't cause any errors and that's it. had made that update a long while back but never bothered to push it to the workshop after realizing the components spawning issue. should be safe to use
Euterpe  [author] 26 Jun @ 12:46pm 
@TracerFoxTEK oh yeah it does work. the art is a bit shoddy (basically just vanilla sprites, don't want to make custom sprites for a mod that doesn't work) but other than that yeah, works
TracerFoxTEK 26 Jun @ 12:30pm 
Which is why I said temporary workaround.
In any case, aside for the component veins, does everything else work?
I'd like to use this mod in a future post-apoc themed run, and for the moment I don't mind if the built-in component spawn suppression is borked so long as the rest of the mod is okay.
Euterpe  [author] 25 Jun @ 11:40pm 
@TracerFoxTEK you can do that if you'd like but I want to avoid external dependencies as much as possible. if configurable maps didn't update again then I'd just be in the same spot
TracerFoxTEK 25 Jun @ 7:06am 
As a temporary workaround, combine this mod with "Configurable Maps" and use that mod's settings to turn off the compacted machinery veins.

Configurable Maps: https://steamproxy.net/sharedfiles/filedetails/?id=2889137767
Euterpe  [author] 12 May @ 1:15pm 
fyi this mod will take some time to update as tynan made it so the xml value I used to make components not spawn doesn't work anymore
HIVEMIND 30 Dec, 2023 @ 8:05am 
ty
Euterpe  [author] 24 Dec, 2023 @ 9:33am 
just pushed out two updates, one brings some values down clsoer to vanilla levels while another fixes the bed patch