Arma 3
35 ratings
Dynamic Horror Operations - Altis
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.054 MB
28 Oct, 2023 @ 9:28am
12 Feb @ 8:17pm
5 Change Notes ( view )

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Dynamic Horror Operations - Altis

In 1 collection by UselessFodder
Dynamic Horror Operations - All Official Releases
6 items
Description
Dynamically Generated Horror Missions

Join the Paranormal Operations Group (POG) and deal with spooks, anomolies, and paranormal disturbances across the world...

NOTE - THIS IS AN INITIAL RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN COMMENTS SO I CAN FIX THEM

Storyline:
The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up.
- A Horror Mission Generator by UselessFodder

Features:
- Completely dynamic horror missions generated across the entire map
- Every mission is unique
- Generates based on server's loaded horror/monster mods (see below)
- Variety of mission objectives (purge zone, recover artifact, destroy object, etc)
- Ground or helicopter insertions into the AO
- Mission Difficulty and "Vibe" parameters available
- Custom 'horror events' and sounds to keep the spooks up while in the AO
- Zeus capability for hosts & logged in admins
- [Coming Soon] Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion
- [Coming Soon] Fine tuned control of the enemy factions Multi-stage Campaign Finale Event
- [Coming Soon] Custom POG Patches created by UselessFodder

Supported Mods:
NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies!
- Devourerking's Necroplague Mutants
- Drongos Spooks and Anomalies
- WebKnight's Zombies and Creatures
- Empires of Old
- Ryan's Zombies & Demons
- Foes & Allies Aliens
- The Corporation DVK
- Ravage
- Max's Alien
- Max's Werewolf
- Cytech Assets (WIP)
- Horror Mod (WIP)
- (Soon)Diwako's STALKER-like anomalies
- (Soon)EpochZ Spearhead Zombies
- (Soon)Atmospheric Horror & Emotional Music Pack
- (Soon)BG21 Slaughter Assets
- (Soon)Alias Night FX Modules
- (Soon)SCP Foundation
- (Soon)WH Fantasy Skeleton Faction



NOTE: This persistent mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience...

If you encounter any bugs, please post them here on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing!

All Released DHO Collection: https://steamproxy.net/sharedfiles/filedetails/?id=3064136265
GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp

Credits:
- Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S,
lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman
- Testers: GameCam, Flame, Poly, John, Sytx
- See more in-game
Popular Discussions View All (2)
6
9 Apr @ 4:48pm
PINNED: Bug Reports
UselessFodder
2
11 Feb @ 8:02am
Suggestions of Features/Mods to Add
UselessFodder
30 Comments
Rclipse 19 Jun @ 1:11am 
FAP Aliens are actually released separately from the rest of FAP under the title of Alienz; could maybe swap mods to that if it's only the aliens you're using.

https://steamproxy.net/sharedfiles/filedetails/?id=2052502998&searchtext=alienz
UselessFodder  [author] 18 May @ 1:17pm 
@Rclipse Inject comments like this directly into my veins. Thanks for the boost bro
Rclipse 17 May @ 4:45am 
Fuckin' love this mod. Great way to spend a few hours with friends. Would recommend, with one caveat; whenever shooting something in this mission, be sure to add +P for plenty. You can never drop enough ammo on one of these things; there was a flaming skeleton my door gunner dumped an entire Ghosthawk's minigun ammo supply into and the fucker wouldn't go down.

Good mission. Looking forward to updates.
UselessFodder  [author] 31 Mar @ 4:21pm 
@SketchySloth I'm not familiar with that mod. What's the mod's name and creator so I can look it up.
SketchySloth 31 Mar @ 2:08pm 
I'm encountering an issue where the Enhanced Arsenal mod does not work and makes it where I can no longer use the arsenal (I can access the arsenal but cant click on anything). I have tested and it only happens on this scenario. Removing enhanced arsenal does fix the issue but wanted to see if this was a known issue or possibly something that can be fixed if you are still working on this.
The United States of America. 20 Feb @ 12:45pm 
interesting
UselessFodder  [author] 12 Feb @ 8:45pm 
Just uploaded a major new update for 0.14 that adds in several requested features. This is a summary of the changes and additions with the full changelog in the mission Steam Workshop "Change Notes" section:

Multiple Objectives: DHO can now spawn multiple objectives per play session, from 1 to 4, or randomize the number within the MP mission parameters. For SP, the number of missions is always randomized from 1-3

Enemy Faction Selection: The enemy factions are now selectable in two different ways: The first is a “theme” category that will select enemy units from the loaded mods that are relevant to the theme. The second way is by selecting the specific mods to load yourself with the bottom three drop downs (follow the listed instructions for it to work!).

Enemies No Longer Fight: Added functionality so they now consider themselves friends and no longer fight each other. HUGE shout out to Drongo and DevourerKing for helping me to get these units playing nicely!
Sunbather 9 Feb @ 2:12pm 
There is definitively interest in Livonia :) Like Turtle says, it suits the zombie/horror theme perfectly.

But what's more important: it would be absolutely killer if we were able to choose our own squad as a single player so that we can run a non-2035 squad, e.g. RHS or even a Cold War squad with very limited night vision capabilities. So if the mod was able to detect at least one of the respective infantry squads of a faction (preferably the spec ops one) just like DRO, that'd be awesome!
UselessFodder  [author] 23 Dec, 2023 @ 3:10pm 
@Captain Roman S'Jet I'm sorry that happened. I'm working on a system that will ensure the zone is not over water
UselessFodder  [author] 23 Dec, 2023 @ 3:09pm 
@Turtle I wasn't sure there would be interest in Livonia, but I'll add that one next since you asked!