XCOM 2
174 ratings
[WOTC] Iridar's Halloween Cat
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File Size
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46.634 MB
28 Oct, 2023 @ 12:50am
26 Feb @ 3:23pm
5 Change Notes ( view )
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[WOTC] Iridar's Halloween Cat

Description
Adds a cat in a witch hat as a background character that will appear in random spots on the Avenger. This is purely cosmetic and has no effect on gameplay.

The cat can appear in the facilities that are always present on Avenger, like Bar and Commander's Quarters, but not in the facilities you build yourself.

The cat has black fur by default, but you can switch to grey, orange or random in Mod Config Menu. You can also hide the witch hat.

You can have only one cat.

I have no plans to add any features to this mod.

COMPATIBILITY

Should be compatible with anything and everything.

REQUIREMENTS

Safe to or remove add mid-campaign, but you will need to load a save on Avenger.

CONFIGURATION

The mod is configurable via Mod Config Menu and configuration files in:
..\steamapps\workshop\content\268500\3063635921\Config\

DEVELOPER MODE

You can switch the mod into the Developer Mode through Mod Config Menu. This requires restarting the game. Then a special control panel will appear on the Avenger. It will allow you to reposition the cat to find new potential locations for it. Each button has a tooltip that explains what the button does.

Once you find a location you like, you can click "Print" and the mod will output a line of config into your Launch.log with the coordinates for this location. You can then paste it into this mod's XComContent.ini so it will be used by the mod while not in the Developer Mode.

I made the dev mode for myself, and it's not meant as the main way to use the mod, but feel free to have fun with it.

CREDITS

Cat model and animations by billl90[www.cgtrader.com]
Witch hat model by couchjess[www.cgtrader.com]

Please support me on Patreon[patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
86 Comments
Iridar  [author] 26 Feb @ 5:07pm 
Thanks for the report.
MrCloista 26 Feb @ 5:00pm 
Tested, now working fine. Thanks dude.
Iridar  [author] 26 Feb @ 3:23pm 
@MrCloista
Pushed another fix, should be working now.
MrCloista 25 Feb @ 7:52pm 
@Iridar Unfortunately that didn't fix the problem.
Iridar  [author] 25 Feb @ 6:19pm 
@MrCloista
I pushed a fix, please let me know if it works.
MrCloista 25 Feb @ 5:28am 
May be worth looking at how Alpha's EU shivs handles it as while they can't have a headshot, they don't break it for others.
Iridar  [author] 24 Feb @ 10:08am 
@MrCloista
Thanks, I'll investigate this.
MrCloista 24 Feb @ 12:49am 
@Iridar Through a binary search I found that this mod was behind my issue of crew headshots (the face pics) no longer generating. Anyone added to the crew AFTER the cat didn't get a picture. The headshot manager is hanging at the cat attempting to take it's picture. @RustyDios verified this in his own testing campaign with me last night.
Iridar  [author] 19 Jan @ 8:32pm 
@Jontej
I never thought about doing something like this, and I wouldn't be interested, though if some other modmaker would want to, they could use code similar to this mod to make it happen.
Jontej 19 Jan @ 12:23pm 
Hey, what a great mod! I'm glad I can start a new game after a while. Now that this is possible, I have always thought that the topdeck of the Avenger would be a good spot to add a soldier to admire the view, with just a basic animation looking over.. Have you thought about something like that, or does it get tricky randomizing the soldier? :) Thank you for your work.