Total War: WARHAMMER III

Total War: WARHAMMER III

234 ratings
Dark Elves Rework
6
4
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
graphical
Tags: mod
File Size
Posted
Updated
132.597 MB
26 Oct, 2023 @ 7:14pm
15 Sep @ 1:00pm
130 Change Notes ( view )

Subscribe to download
Dark Elves Rework

In 1 collection by Casualfield
WH3 Mods
53 items
Description
With well over 2,000 changes it's now enjoyable and engaging to be a Druchii.
Anything you thought needed changed has been, so please experiment!
Below is just a VERY small fraction of what to expect so people, and I, don't have to scroll forever.
A new game is HIGHLY recommended.
Feedback is appreciated, I'm just one guy.


Despoil the world that loathes your existence with malice that only Elves are capable of feeling. It's your birthright to rule the world and those who live upon it are born to do nothing more than grovel at your feet in misery and pain. Ascend to greater economic and military heights with hard working slaves supplied by constant plundering.



Now you actually have Slaves and Gold as Khaine intended. Slaves have a set value of 4 Gold/ea. Convert them via Diktats or passively with the industry buildings. Tier 5 Industry uses 240 slaves for 960 gold per turn. You can increase the gold output and reduce the slaves used.
























⚠️Change Log can be found in the discussion tab or here

⚠️If the rites window is broken after opening it, close it and then close all other UI panels (like the settlement one) before reopening it and it will work properly. If you cannot click or have more major issues remove the scrollbar mod entirely as it's an issue with your configuration of either settings, mods, system or all or a mixture of them and we cbf to troubleshoot it.

⚠️UNIT DETAIL GRAPHICAL SETTING MUST BE ULTRA (Like if units are looking a little stretchy)


⚠️Enjoy the mod? Give it a like so others can find and enjoy it as well!


⚠️For those who want to gift money PayPalMe[www.paypal.com]
Popular Discussions View All (2)
3
27 Dec, 2024 @ 7:35am
To-Do
Casualfield
377 Comments
Casualfield  [author] 17 Sep @ 9:32am 
Ah, I will look into vicious more, sounds like another stupid bug.
UltraStrategyMan 17 Sep @ 8:41am 
Mb leave Hunter snare availabe only for Dreadlord and High Beastmaster? Sorceresses can have their own ability to stop enemy like bound spell Net of Amyntok?
UltraStrategyMan 17 Sep @ 6:41am 
For me, when I hire lord with Vicious trait, it's remove murderious prowess and leave only murderious mastery. Maybe it's a bug seens you fix this trait?
UltraStrategyMan 17 Sep @ 6:39am 
Yeah, I agree, wothcbrew ability don't make sense either. But hunter snare make my power hungry creep heart beat faster :D
Casualfield  [author] 17 Sep @ 12:06am 
That said disembowelment seems to be really strong in a quick test
Casualfield  [author] 17 Sep @ 12:04am 
I checked the 6.3 changes and saw the current stuff. Vicious shouldn't have prowess or master with this mod as I removed them both. I don't like those abilities on traits and I made the traits to be balanced around each other so there are no overpowered, bad or useless traits. Hunter's snare is not really Dark Elf thematic especially if a sorceress was to use it...
UltraStrategyMan 16 Sep @ 11:52am 
Just telling you, mb you didn't know, you just one guy after all :)
UltraStrategyMan 16 Sep @ 11:51am 
BTW, you don't know about Malicious and Malevolent changes by CA? Malicious add hunter snare ability and add +casualties post battle, Malevolent add witchbrew ability to any lord who have it.
UltraStrategyMan 16 Sep @ 11:39am 
Yeah,I know, but problem is, Vicious remove murderious prowess and only left murderious mastery
Casualfield  [author] 16 Sep @ 10:24am 
All heroes and lords should get both of them by default so adding it to the trait would be redundant