RimWorld

RimWorld

271 ratings
[RH2] Metal Gear Solid
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Mod, 1.4, 1.5
File Size
Posted
Updated
37.306 MB
22 Oct, 2023 @ 1:44pm
24 Apr @ 12:41pm
30 Change Notes ( view )

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[RH2] Metal Gear Solid

In 2 collections by Chicken Plucker
Project Red Horse: Metal Gear Solid mods
6 items
Red Horse²
20 items
Description
Kept you waiting, huh?


[Disclaimer: Smoking is bad for your health.]

Mod Features:

Items:
• Sneaking Suits (MGS 1 and MGS 2 variant)
• EXO Suit THI set (Gray Fox outfit)
• EXO Body THI set (Raiden outfit)
• High-frequency Blade and Katana
• SOCOM Mk 23 MOD 0
• M9A1-S Tranq with Non Lethal rounds (Credits to Tikubonn for anesthetic gun code)
• Solar Flare cigarettes
• K-Rations
• Gene-Therapy 2 super soldier implant

Features:
• 1 new scenario
• Custom backstories for FOXHOUND scenario pawnkinds
• 3 new incidents


FOXHOUND Scenario:
• Start with 1 biologically enhanced infiltrator
• Pack of cigarettes
• Rations
• M9A1-S Tranq and SOCOM MK 23 MOD 0

Quests:

Cyborg Ninja joiner
- A chance for a Cyborg Ninja to offer to fight for your colony!

Infiltrator Pod Crash incident
- A stealth operative's mission goes awry and crashes by your settlement, severely wounded.

Revengeance incident
- Man in Black like incident that causes a Raiden cyborg ninja to intervene in your colony







Planned content:
Items:
• MGS 4 Sneaking Suit
• FAMAS-G1 (Content may be cut)


FAQ:
What hair mod do you feature includes Metal Gear Solid hairstyles for this mod?
Our RH2 one here: https://steamproxy.net/sharedfiles/filedetails/?id=2563508022

Why doesn't Gene-Therapy 2 function as a gene for xenotypes?
Because this mod would require the Biotech DLC if it worked that way. This would cause my mod to be locked out to players without the DLC.

It is instead an implant that uses vanilla base coding.

Wombat Extended compatible?
Yes




NOTES:
This is an official update of this old mod:
https://steamproxy.net/sharedfiles/filedetails/?id=1927048814

Recommended to be played with:






Please consider to:
[ko-fi.com]

So we can afford to build a Metal Gear!


Credits:
Omni - Majority of commissioning Le Faux for the texture updates
Le Faux - Textures
Chicken Plucker - .xml and preview art
Arquebus - .xml and C# coding for quests
Tikubonn - Anesthetic Gun Mod .dll
Taranchuk - C# coding
Anton Betita - Acoustic cover for "The Best Is Yet To Come"
Hideo Kojima - Directed by Hideo Kojima
Hideo Kojima - Written by Hideo Kojima
Hideo Kojima - Metal Gear Solid series
Konami - Hideo Kojima

Link to Tikubonn's Anesthetic Gun Mod:
https://steamproxy.net/sharedfiles/filedetails/?id=1220397176


Link to Anton Betita - Acoustic cover for "The Best Is Yet To Come"
https://www.youtube.com/watch?v=v_fQWiFhGUk
98 Comments
Chicken Plucker  [author] 24 Apr @ 11:12am 
@Axi - Yup. Go to "Do Incident (Map)" and then select "RH2_StrangerJoin_Revengeance"

@RikkiNakesone - Not for this mod, it's implemented in the Militaires Sans Frontieres faction mod

@tetu - cheers mate
Axi 24 Apr @ 8:52am 
hello. Is this Revengeance incident actually installed? If implemented, how do I activate this task in the developer
Rikki Nakesone 12 Apr @ 7:44am 
Any chance for a tranq bolt action sniper rifle?
tetu 6 Apr @ 11:58am 
@Chicken Plucker - Thank you for your quick response.
Chicken Plucker  [author] 6 Apr @ 11:16am 
@tetu - Cheers, fixed
tetu 6 Apr @ 10:39am 
I found an error limited to ver1.4.

PawnKinds_GenomeSoldier.xml
line439
<style>NoBeard</style>

this <style> is error code.
style chang <styleDef>. This error has been fixed.
<styleDef>NoBeard</styleDef>

I would appreciate it if you could correct it at some point.

I'm not good at writing sentences in English, so I'm sorry if the sentences are weird.
Chicken Plucker  [author] 3 Apr @ 9:45pm 
@Astra - Thanks for the feedback, will keep it a solo experience. Yes, the cyborg ninja is scripted to arrive in that amount of time. Thought about increasing it but will leave it as-is for now.
Astra 3 Apr @ 9:20pm 
i forgot to mention, every time i used this mod, it always gives me the cyborg ninja quest very early on. might be some weird mod conflict or maybe you intended it, but it certainly makes the scenario a lot easier for me.
Astra 3 Apr @ 9:11pm 
personally, i prefer solo starts and the extra traits the pawn goes with makes the scenario a fun experience. i don't mind more pawns however.
Chicken Plucker  [author] 31 Mar @ 3:28pm 
Hello all just doing a quick survey to those who play with FOXHOUND scenario.

Would you like more pawns at start or is 1 actually good for a "Hardcore" experience reminiscent of the solo nature of Solid Snake? Lemme know cause I'm open to changing some things.