Hearts of Iron IV

Hearts of Iron IV

146 ratings
More Government Depth and Options
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3.182 MB
22 Oct, 2023 @ 11:12am
26 May @ 5:11am
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More Government Depth and Options

Description
UPDATED!

MORE GOVERNMENT FUNCTIONS

- Should be compatible with every mod.

Features Include:

- DECISIONS THAT ACTUALLY MAKE A DIFFERENCE IN GAME, BUT DON'T COMPLETELY BREAK A NATION.


- A better way to spend political power


- Ideology- and situation-targeted complex decisions, depending and/or on playstyle.


- Buffs Minors with more civilian factories


- Decisions appealing to everyone in the very polarized HOI4 community.




!! AI NOW DOES CURRENTLY DO THE DECISIONS. !!
(however balanced)


You can change the value, ranging from 0-100 in prioritization.


By silverpat
47 Comments
silver  [author] 5 Sep @ 9:37am 
brah i dont got time my guy
evil-wabbit 31 Aug @ 9:47pm 
Other note: tax_income seems to be able to loop around past level 5. In the MGD.txt file of the decisions folder I found a couple errors in the tax_income scripting.
1) The final else_if statement has "20" and "90" for the percentages that either strikes or adding -0.01 stability happens. I adjusted this to "20" and "80" to be in-line with the other else_if statements.
2) After removing the tax_income4 idea you then add tax_income instead of tax_income 5 which is what allows the loop.

Also: The above issue of not having the 5 shows up in the district_attorneys_influenced idea in both the first NOT statement and the final else_if statement to remove district_attorneys_influenced4 and add district_attorneys_influenced 5
evil-wabbit 31 Aug @ 9:47pm 
Something I've noticed is that the traise taxes idea to reduce consumer goods amount shows up but then doesn't seem to apply. For example: I have tax income level 5 with expected goods of -15% and war economy with expected goods of 20%, the expected value would be 5%. If I have 100 mils & factories, and a 100% consumer goods factor, it will still say I need 20 factories dedicated to consumer goods rather than the expected 5.

I think the tax income is being put ahead of the economy expected value and are not adding together like the factors do, so essentially it is not having any affect.

I changed consumer_goods_expected_value to consumer_goods_factor in the ideas folder and MGD.txt file and have buffed the factor to a max -20% (-4% per level) to make this actually have an affect in my games.
s1mple 16 Apr @ 11:21am 
@kilofmanGAMES its just for the meme lmao, doesnt have any effect just fani
kilofmanGAMES 6 Apr @ 2:08pm 
What does the "+10% crime rate" when picking open borders mean?
Nero Sima 21 Mar @ 8:34am 
New stuff or just updated version??
Ratt 15 Mar @ 3:42pm 
@s1mple the mod was updated a few hours ago. maybe it was fixed then?
s1mple 15 Mar @ 2:53pm 
@pink youre bullshiting
pink 20 Jan @ 11:56am 
this mods breaks soviet union tree, and for some reason you dont get any national spirit
thehoi4guy 8 Dec, 2023 @ 5:49am 
mod needs some balancing with focus wage trade laws but other than that pretty good