Rivals of Aether

Rivals of Aether

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Rudas & Dagon(old version)
   
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21 Oct, 2023 @ 4:52pm
9 Jan @ 12:47pm
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Rudas & Dagon(old version)

Description
https://steamproxy.net/sharedfiles/filedetails/?id=3135941970

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Summery
After surviving a paradox and the horrors of the abyss, Rudas & Dagon emerge to hunt for their vengeance.

Rudas & Dagon are a puppet character that focus on having complete control of the puppet's actions. Rudas has a mix of standard and unusual attacks, while Dagon is intended to support him during both neutral and combos.



Special Moves


Nspecial: When Dagon is unsummoned, this will summon him at your location. When he is summoned, this will cause Rudas to enter command mode, from there, simply input a direction to give Dagon a command. If special is pressed again while in command mode, Dagon will be unsummoned. Command mode can even be entered when performing another action, but not while being hit.

Fspecial: Tells Dagon to move left or right depending on which direction you chose. Can be used while Dagon is both unsummoned and summoned.

Uspecial: When dagon is unsummoned, this will summon him at your location as a projectile that will travel in an upward arc. Dagon can hit the opponent in this state. When he is summoned, if you use uspecial from the ground, it will launch him upwards as normal. If used from the air, Rudas will teleport to Dagon's position and attack on arrival. Dagon will also be launched upward if you use uspecial while performing another action.

Dspecial: Rudas will punch forward and leave his arm where he punched. This opens a rift to the abyss, which will empower Dagon and heal him if he makes contact with it for an extended period of time. When empowered, all of Dagon's commands gain a new trait. Nfspecial will wait for the opponent to be in range before biting, nuspecial will gain damage and float towards Rudas instantly, and ndspecial will follow Rudas.



Nspecial Forward: This is Dagon's primary attack command. He begins charging up a smash attack by growing a larger head from his mouth. The second head then bites, dealing massive damage to opponents caught in the attack.

Nspecial Up: This command causes Dagon to spit an eye projectile upward. The projectile is somewhat slow and bounces once before floating towards where Rudas was when it landed. Only one projectile can be active and it will splat on contact with an enemy. It can also be destroyed by enemy attacks.

Nspecial Down: Dagon assumes a bear trap like position for some time and waits for an opponent to make contact with him. He will then grab them and throw them upward.

Nspecial Hold: Pressing and holding nspecial while in command mode will tell Dagon to regain a health state after a short period of time. You don't need to keep holding nspecial after you hear the sound.


Story
During Loxodont's rise to power, many of the soldiers recruited into his army came from outside the Firelands. Rudas was one such soldier, hailing from the swamps not far from Merchant Port. Having previously worked as a bodyguard for wealthy merchants, he was no stranger to protecting the powerful.

After many grueling battles, and with the scars to prove it, Rudas was eventually promoted to the status of royal guard. Back in a familiar role, he settled into his new position and kept steadfast watch against any outsiders, unaware of the danger within. It was only luck that led to his patrol being nearby when Clairen made her move.

He raced to the other side of the bridge past the bots, watching his former comrade seal herself inside a strange device. Attempting to pry open the doors, he heard someone call out to him, before a flash of light and heat flooded his senses. Swept up in the timestream surrounding Clairen’s device, Rudas had no protection from the paradox that awaited him.

Caught between what is and what was, he could feel his existence burning away. His only escape was the timeless Abyss below, rooting him from possibilities into What Cannot Be. The void cut through his senses, time crumpled and sizzled away. In that yawning maelstrom he found no peace, reduced to a needle-thin thread of survival instinct. A presence both foreign and familiar approached him, latching on like a long-lost friend, giving strength in uncharted waters. Crawling through endless darkness, they finally find themselves in a time long since passed.

A paradox that shouldn’t have lived, a hunter that never existed. Only one goal burns in their linked mind, ringing through their body like some primal hunger.

Revenge.


Big thank you to Nix, for making the horrific excellent sprites.

This character will be out of beta soon. I am still actively working on this character for the Rivals 2 event, so feel free to leave a comment about any suggestions you have.

Planned features:
-Anything else that gets suggested that would work well.
17 Comments
Lunartic  [author] 26 Dec, 2023 @ 9:54am 
Thank you for the suggestions. I (hopefully)fixed the sprites you mentioned, and added a held option for fspecial. You can still tap for him to go the previous distance too.

I added a sprite to test out Dagon entering a trance as well when Rudas is in command mode, but I'm not sure how useful it will be considering that commands are given in only a few frames.

As for the eye, I'm still testing different mechanics for it, but it should pop upon hitting the ground. What likely happened is that it was floating just above the ground, as it gets displaced slightly upwards after hitting the floor or a platform before floating towards Rudas's position.
Omeletttte 25 Dec, 2023 @ 8:27pm 
sorry I didn't get to you on time, first, it seems every grounded attack using the new sprites, so all tilts and up strong shift rudas backwards, aerials are harder to judge since there is no ground to compare, but they seem fine.
Regarding my feedback with the puppet, my main thing would be making side special stop as soon as you stop holding the input, so you can precisely decide where to position it, right now it feels a bit finicky and hard to control for set ups, and second, neutral special is a bit confusing visually, I think when holding the move, instead of rudas going into that wierd transce, it should actually be the puppet to more clearly indicate that it is waiting an input from you, since it just seems like rudas is going to do something instead, Finally, the eye projectile works a bit wierd, not sure if it is meant to slide on the ground, but anyways hope this helps, good luck!
Remoob 21 Dec, 2023 @ 12:26am 
Cool idea, cant wait to see it later
BeetleUD 20 Dec, 2023 @ 9:00pm 
I really want to see the final result, the idea is brutal and your dedication is admirable, it's almost there until it turns out incredible!
Lunartic  [author] 20 Dec, 2023 @ 12:31pm 
The sprites were made by Nix, who I will add as a contributor soon. I will probably adjust the dash sprite myself, as the original idea was to have him being carried by a wave of duplicated arms.

Could you point out which sprites get displaced? It's an easy fix if I know which ones they are.

Lastly, I am working on balancing the puppet. His summon time has already been reduced in my development build, and I plan on testing with more people soon to get a better idea of where to go with it.

Thank you for the feedback though, every bit helps at this point, and I am glad you are enjoying him so far.
Omeletttte 20 Dec, 2023 @ 10:22am 
the new sprites, even if not complete are an insane upgrade, really great job, that said, a lot of animations tend to shift the position of rudas, like when he starts walking his sprites goes back a few pixels, and this happens with a lot of other animations, also I can't help but feel like the dash is missed potential, he could've had a cool dash where he grows extra legs or sliders in a goopy form, so the roll feels a bit underwhelming, the puppet still feels rather finicky to control, but all that said, it is still a really great improvement, and I can't wait to see more
Lunartic  [author] 29 Nov, 2023 @ 5:41pm 
That is intentional, as the first input is to summon him. Subsequent inputs, while he is alive, are to enter command mode in order to give him a command.
HulkSmashBigMan 29 Nov, 2023 @ 4:48pm 
Oh ty but something i have noticed a bit is you have to send out *DA BOI* and then press special again then do the input to get the move. Just figured i'd mention idk:steamthumbsup:
Lunartic  [author] 20 Nov, 2023 @ 6:07pm 
I'm planning on releasing an update soon that makes him less buggy and makes his movement smoother. As for how to use Dagon's moves, you press neutral b, and then press the control stick in a direction. You don't need to press special a second time, only once per command. so it would look like b then < or /\ or > or \/.

Also, new sprites are in the works. I will have more detailed instructions on how the character works once I get the new sprites, since I can make one of those move description images like other workshop characters have as well as videos.
HulkSmashBigMan 20 Nov, 2023 @ 3:22pm 
just some support (this is great btw) Dagon doesnt function most of the time. Its hard to know what hes going to do, he slides way too much or not enough, and he has seemingly three moves all attached to the same button? If you could please clear this up for me it would be great. Again, amazing mod.