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bigger risk is more % removed from the given tile. Risk is injury, death and waster raid.
thanks bro, i responded to your pull request
I had to decompile the dll's to access the codebase, it appears that the patch that you commissioned from Temmie is the culprit.
It looks like the "Vehicle Framework" changed some variable names around, and as a result the patch/mod is unable to find the "PathFollower"-component on the vehicle caravan object...
I recompiled the DLL with the correct property names using dnSpy and the mod started behaving like it was supposed to again (atleast insofar it relates to driving vehicles on the map)
it has some issues but it works
no idea, i didnt code it