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Added benefits to Tomb King, Coast & Norsca resource buildings tier 2 & 3.
I am pretty sure we are talking about the same thing, where I was initially unable to find the effect that loses raw materials. It was a long time ago, so I'll give it another look tomorrow, maybe they updated it, so I can find what I am looking for.
I'll take a look at the gems too.
It will be a while though, as I am about to hit the sack, but thanks for reporting it in.
I have taken some screen shots, to summarise what I found:
1) Obsidian and Marble,They seem to have the Base game's conditional effects from T1-T3 (in the base game all resource buildings exist only exist as a T3 building)
2) Wood and Iron, At T1 they have a conditional Armaments gain if you have the resources (I assume from the base game). However at T2 & T3 they lose the condition and simply give Armaments as part of their effect for no apparent loss of Raw Materials
3) The Gem building has a Raw Material cost which grants extra gold, for T2 & T3 both the material cost and the bonus gold disappear from the building chain.
There is 1 effect, that I was never able to find in the RPFM tables, its shown on the first tier which is also vanilla, the rest are lacking it but have the rest, the one with the red debuff text.
Is it that one?
Make sure you have the required mod installed too.
Don't suppose you have a screenshot of what you have found? :)
1 - Only the dwarves and elves would get those benefits respectively, which seemed a little unfair imo.
2 - I got a really big mod in the works since april, which I am releasing soonish, which does something completely new with resources and adds a ton of factional resources too.
They touch the same tables, so it might cause crashes. If not crashing, then the above placed one would supercede the other in those instances where the same values are changed, the rest would probably stack and make for powerful results.
Hope that helps. :)