Halo: The Master Chief Collection

Halo: The Master Chief Collection

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halo 3 credits restored
   
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Engine: Halo3
Game Content: Campaign
Tamaño
Publicado el
Actualizado el
384.253 MB
17 OCT 2023 a las 22:05
16 FEB a las 20:23
4 notas sobre cambios ( ver )

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halo 3 credits restored

Descripción
Credits backgroound is black instead of transparent, its a small bug in mcc.

Orginaly made for my homefleet campaign.

In mcc there is a conditional that says (if (is_ace_build), this basicly checks if the build is the og or mcc and if it is mcc it skips the credits sequences (i removed this conditional), also i had to dowload the og halo 3 credits bink file to allow it to play.

discord: https://discord.gg/ZaKcA8eJfd
patreon: https://www.patreon.com/just_alex (i need a elevenlabs subscription)
25 comentarios
willh1940 20 ENE a las 0:11 
Have you tried comparing the scripts to the original PC ports of Halo CE+2? The credit sequences are slightly different in those ports. Also, MCC's Halo CE + 2 is built on those ports not the original Xbox version.
just alex  [autor] 14 ENE a las 21:12 
halo 2 dont share the same method as halo 3, even if the script and bink file is placed back it still wont play credits on its sequence. Only 3, reach, 4 and odst credits work with bink file and fixing scripts, halo 1 uses a completly difenent method and i wouldn´t know what to do.
for now i will leave a drive link with all the bink files i have for the credits in case anyone needs them.
https://drive.google.com/drive/folders/1Uz9iKuOo8sJ6aojHp1BqrLIPdEpFLPZk?usp=sharing
Dark Redshift 13 ENE a las 8:48 
Can we get the same for all the others too? Especially Halo 1 Xbox, Halo 2 and ODST.
King Feraligatr 7 NOV 2023 a las 12:03 
Thanks. :)
just alex  [autor] 7 NOV 2023 a las 6:25 
King Feraligatr On the .cinematic_scene you can add scripts thete
King Feraligatr 6 NOV 2023 a las 21:23 
Seeing your mod had me try out the AI squad method before you answered. But how did you even edit the cinematic scripts? I can't see many ways to edit them....
just alex  [autor] 6 NOV 2023 a las 18:15 
King Feraligatr i just placed them as ai so they have weapons but as blind and deaf so they dont fire at cinematic bipeds. on scripts i placed them initially and delleted them on the shot where the phantom flyes away
King Feraligatr 6 NOV 2023 a las 14:28 
How did you get those Elites in the ending cutscene like that? I've been trying to add some Elites to it by changing up some of the Marines in the cutscene files, but they just end up having scuffed animations.
legoloonitic 4 NOV 2023 a las 15:56 
could you do the reach credits next?
Arcad!a 3 NOV 2023 a las 15:29 
If one of you could make the corresponding mods for the other games and publish them on the workshop for players like me who don't know how to modify the files themselves, that would be really appreciated !