Total War: WARHAMMER III

Total War: WARHAMMER III

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(Some) Monstrous infantries can climb walls
   
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Tags: mod
File Size
Posted
Updated
10.619 MB
17 Oct, 2023 @ 8:14am
4 Aug @ 12:31pm
4 Change Notes ( view )

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(Some) Monstrous infantries can climb walls

Description
Animation mod that allows the following monstrous infantry units to scale ladders and use siege towers:

Trolls, all variants including Throgg and River Troll Hag
Ushabti, both variants
Orion
Fimirs, all variants and Balefiends
Kroxigors, Kroxigor Ancients, and Nakai, but not Sacred Kroxigors
Crypt Ghouls
Skinwolves, all variants including Skinwolf Werekins
Minotaurs, all variants including Gorebull, Doombull, and Taurox
Rat Ogres, base version only
Bloated Corpses
Festus (the only Champion of Chaos that cannot get on walls by default)
Giant Spiders and Spider Hatchlings without riders.

Strigoi Ghoul King also has climbing animations now, they were missing in the base game.

The criteria is that the affected unit must have usable hands, since Sacred Kroxigors have power fists, Mutant Rat Ogres, Ghoritch, and Bonebreakers have grafted weapons in place of hands, they cannot logically grip and climb ladders.

Giant Spiders from Drycha's faction and Spider Hatchlings climb ladders and siege towers with working animations. They are given an ability to reduce their stamina usage when climbing and fighting on walls, but it is slightly buggy and will still spend stamina if any models in the unit are on the ground inside the wall.

Spider Riders and Arachnarok spiders are cavalry units and are not allowed on walls.

Living Ogre units already come with Wallbreaker and are not allowed on walls.

Should be compatible with most mods except for animation mods that changes the affected units and mods that changes their battle_entities_tables entries.

Inspired by SPECXHT's mod from WH2 to let Ogres climb walls:
https://steamproxy.net/sharedfiles/filedetails/?id=2632550162

A newer version that allows most Ogre monstrous infantries to climb as well is available here. Please subscribe to only one version at a time.
https://steamproxy.net/sharedfiles/filedetails/?id=3089557713

Thanks to:
Frodo for the RPFM tool to make this all possible
Ole for the AssetEditor
Skeleton Crew Modding for mod feedback

Enjoy the mayhem!
8 Comments
砂锅粥 6 Dec, 2023 @ 3:30am 
Such a good module should not be subscribed to by so few people
emiel123 7 Nov, 2023 @ 7:33am 
It would be awsome if Ogres could also climb the walls. Is it possible to remove the wall-breaker perk and let them climb as well? Either way, love these changes!
medusa0  [author] 18 Oct, 2023 @ 7:32pm 
@Flying Katz:
They will work under the following conditions:
1. The additional units use unmodified animations changed here.
2. The additional units use unmodified battle_entities_tables entries.
3. The mod does not change the same animations and battle_entities_tables in this mod.
Flying Katz 18 Oct, 2023 @ 8:13am 
Thank you for your work, Does this work for other modules that add units?
tastiger841 18 Oct, 2023 @ 6:42am 
Sure, thanks.
medusa0  [author] 17 Oct, 2023 @ 8:07pm 
@tastiger841:
While the suggestion does make sense, I would like to keep them for the possibility of making it rain infantries onto the streets below.
You can however use RPFM to open up the pack file with the Open From Content option, and delete Throgg, Nakai, and Taurox's battle_entities_tables entries if you would like to do so on your end.
Now if only I can figure out a good way to get suitable animations for Mournguls to climb ladders...
tastiger841 17 Oct, 2023 @ 4:35pm 
May I suggest Throgg, Nakai and Taurox excluded as they are too big and heavy?
REITERPALLASCH 17 Oct, 2023 @ 10:04am 
Nice work