Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They will work under the following conditions:
1. The additional units use unmodified animations changed here.
2. The additional units use unmodified battle_entities_tables entries.
3. The mod does not change the same animations and battle_entities_tables in this mod.
While the suggestion does make sense, I would like to keep them for the possibility of making it rain infantries onto the streets below.
You can however use RPFM to open up the pack file with the Open From Content option, and delete Throgg, Nakai, and Taurox's battle_entities_tables entries if you would like to do so on your end.
Now if only I can figure out a good way to get suitable animations for Mournguls to climb ladders...