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Question, do you have Divinity Unleashed installed? I could see the two of them together having some kind of performance impact, I think I could make them work better together though...
Yea it is pretty common actually, altough never found a way to solve it besides starting a new game or disabling the mod causing it.
What it does is make every imput you make have a 2 second delay or more.
Talking, clicling on container, changing characters, enemies take longer turns without doing anything, skills failing because of delay between animation and effects.
You can find people talking about it pretty easy with google.
I know someone recorded and put on youtube once as well.
I've never heard of a delay input bug for this game, could you give me more info?
Is it happening in combat or outside or both? When casting a skill, when moving etc?
Anyway, I'd like to thank you for checking out my problem and thankfully fixing it. its been a pleasure, and ill be sure to check out your other mods as well.
~cheers mate
If you want it to work the other way around... well, I'll have to learn a bit of Lua and add some customization options. It's something I'd like to do eventually, but no promises.
The stats issue is a five-minute fix, I'll put out a release asap. Thanks again for the report, and sorry for the trouble!
*see image*
(Lvl 1 Momentum)
https://imgur.com/a/XbpjZWk
I've tested it a bit, and giving Enhanced Talents priority over this mod, I go back to 1 ap per kill, but still no buff.
The only way I can get the buffs is to disable Enhanced Talents
*see image*
(Lvl 2 Momentum)
https://imgur.com/a/SwjvITz
So sadly, I get no buffs, but I'll still keep the mod on for the cull and free movement. Im assuming there's no way for both mods to work seamlessly, but your reply would be appreciated.