Total War: WARHAMMER III

Total War: WARHAMMER III

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Colourless' Empire HD Texture Pack
   
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graphical
Tags: mod
File Size
Posted
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16.211 GB
14 Oct, 2023 @ 6:52am
14 Jun @ 9:57pm
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Colourless' Empire HD Texture Pack

In 1 collection by ColourlessAmoeba
Colourless' Warhammer 3 HD Textures (All Races + Mods)
21 items
Description
(UPDATED JUNE 14TH, 2024)


Welcome everyone, I'd like to present you one of my Warhammer 3 HD Texture packs that I have made over the course of 2 months. All of these were gruelling and exhausting to create, but they're finished now and I can finally rest.

A few things that I need to state:

- If there are textures --predominately hair and decals-- that contain black boxes behind them in a square-like formations, that is a product/error on CA's part, not mine. Please do not report errors that are of this nature unless it only appears when this mod is applied. I have tried fixing the ones that I COULD fix by editing the .wsmodel file of the rigid models that had these issues --this only worked on a few models that had this issue.

- There are some textures that have been upscaled by x8; however, with them starting out unfathomably small, and placed on assets that stretch the already small textures out, they will still look a bit off. There is not much I can do to combat this.

- You will/might see some artefacting due to me batch processing and automating the photoshop process for over 400 files per race. I did do a very quick sweep for the base_colour.dds files and fixed the issues that I could find, but there may be a few that were able to get by me. I have play-tested these mods for the past 1 1/2 months in 7 different campaigns, and I have only found an issue with Dwarven Hammerers, and to my knowledge, that is a Vanilla issue --red pixel artefact on lamellar kilt.

- If there are any serious egregious mistakes that I have made with any of these textures, please do let me know. Or if there is a unit that I genuinely did miss and haven't noticed yet, I will try to amend these issues as quick as possible.

I'd like to give a shout-out and thank you to I_LIVE_AGAIN for teaching me how to create these textures almost a year ago in November. I would not have been able to do this without him. The student has surpassed the teacher and you should subscribe to my texture packs as I have tried my best to increase their fidelity over his. I'm sorry I_LIVE_AGAIN.

I truly do hope that you enjoy these HD texture mods for every playable race in Warhammer 3. It took a lot of time and effort to create, but such a small thing makes the game an unbelievably better experience.


***LOAD ORDER***

- Put my texture mods above ALL OTHER MODS. They will be overwritten by any mod that touches anything within the variablemeshes folder, this will prevent these new textures from being overwritten.
10 Comments
EvilNando 23 Jun @ 7:45am 
@ColourlessAmoeba
I can do the processing for you if you like, I have plenty of space , computing power and time

send me a link and I can make a batch process for it all if you wish
ColourlessAmoeba  [author] 17 Jun @ 1:33am 
2b) I also cannot afford to purchase another SSD at the time, so whatever my current allowance of space is is all that I can use. Until I can afford and have purchased another SSD, I have to say that making a 2k version of this mod is out of scope for the moment.
ColourlessAmoeba  [author] 17 Jun @ 1:31am 
2) I currently have 4Tb of space on my SSDs right now and I just simply do not have the room to be able to create all of these mods at half the size. My C drive is entirely consumed, and my D drive only has ~400 Gbs left of room. As the mod author, I have to have both the actual mod embedded IN my WH3 data folder (as the main data pack to edit), and then the one that everyone else is subscribed to on Steam so that the launcher can actually launch my mods, despite them already existing in the WH3 data folder. So where you have some of my mods that consume 20Gbs, that means I use 40. The Radious upscaled HD mod is 40Gb big, which means it consumes 80Gbs for me. I have not yet figured out a way around this just yet.
ColourlessAmoeba  [author] 17 Jun @ 1:31am 
@EvilNando: I have thought of doing that, but there are two massive issues with this as of right now, one of them prevents me from doing this entirely.

1) The amount of time to essentially redo all of my mods for 2k would eat up an enormous amount of personal time that I personally would like to enjoy in other ways than sitting, watching photoshop convert dds files to pngs, upscaling them, and the converting them back, then preparing the data pack in asseteditor.
PREDATOR 16 Jun @ 7:48am 
I'm still supporting it don't stop bro lol
EvilNando 13 Jun @ 3:14pm 
this is great but would it be too much to ask to upload a slightly downscaled version of this so that the loading times are more manageable?
ColourlessAmoeba  [author] 13 Jun @ 8:41am 
I have completely updated this mod up to the most recent patch as of today (June 13th, 2024). I am not uploading the update until the other to-update factions are finished. Just updating anyone who is looking to see if this mod is still supported.
WiseCog 10 Jan @ 12:19pm 
Curios question. Is this 2k or 4k? Or lower?
ColourlessAmoeba  [author] 7 Jan @ 2:27pm 
@Frag_Talentz: I would feel safe to assume that it will require more VRAM allocated. I personally give my game 16Gb, but I have "Unlimited Video Memory" applied as my Video Card has 32Gbs total. I have not seen my game reach anything more than 6Gb, but that is more a precaution than anything.

I do not know how much VRAM my mods eat up specifically, but I would suggest to enable "Unlimited Video Memory" to be safe.
Frag Talentz 27 Oct, 2023 @ 8:55am 
First off thank you for the collection its awesome, secondly do you know how much vram this takes up? im assuming the textures will take more vram?