A Total War Saga: TROY

A Total War Saga: TROY

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Guv's Siege Holdout Time and Siege Attrition Reduction Mod
   
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Tags: mod, campaign
File Size
Posted
369.537 KB
12 Oct, 2023 @ 12:19am
1 Change Note ( view )

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Guv's Siege Holdout Time and Siege Attrition Reduction Mod

Description
Yo, sup!



What does this Mod do?
  • Provincial capital regions' main building line has higher siege hold out times and max tier applies reduction to siege attrition.
  • Garrison buidlings now provide siege hold out time and siege attrition reduction.
  • Troy is now even more formidable, with longer siege hold out time and huge boost in reduction to siege attrition reduction.

Some Info
Increase are up are as follows (tier of main building, parenthesis is unmodded numbers):

lvl 1: 1 (1)
lvl 2: 1 (1)
lvl 3: 2 (1)
lvl 4: 3 (1)
lvl 5: 4 (2)
lvl 5: -10% siege attrition (0)

Troy now has 14 siege hold out time and -80% siege attrition reduction during siege

Garrison building now provides as follows:

lvl 1: 1 (0)
lvl 2: 2 (0)
lvl 2: -10% siege attrition (0)

Hector's unique garrison provides more siege attrition reduction, up to -20%

Known Issues
None yet

Compatibility
I DON'T make my mods with SFO, Radious or other overhauls in mind!!
Savegame compatiable, no new save required.

Afterword
New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!
8 Comments
Guvenoren  [author] 30 Apr @ 5:59am 
No idea. Have they updated the game since I published this mod?
Steiner 25 Apr @ 9:27am 
The siege holdout time is gone but the attrition reduction is still there.

I tried to into the files to see or reapply but i can't open building_level_tables or building_effects_tables with PFM nor RPFM.

I have no other mods than reskin and unit mods that could impact your mod.
I guess CA made an update that broke something?
Guvenoren  [author] 21 Nov, 2023 @ 5:59am 
@Notorious C.A.T.
Without mods for TWs, they would be obsolete quickly.
And I am beginning to feel that CA relies a bit too much on modding sometimes.
Notorious C.A.T. 20 Nov, 2023 @ 9:13pm 
Honestly it's the modding of every TW game that makes them epic. If I've played a couple thousand hours over the years (which I have) I swear well over 90 percent has been modded. :SkullNBones:
Guvenoren  [author] 18 Nov, 2023 @ 1:28am 
@Notorious C.A.T
There are still a lot of things that requires change, but this is just one step
Guvenoren  [author] 18 Nov, 2023 @ 1:27am 
@ZeroOne
No total war game is complete without Cool Guy's like yourself! :Danganronpa_S_Komaru::elinfluence:
Notorious C.A.T. 17 Nov, 2023 @ 3:44pm 
I love the changes. You've fixed so many things that used to drive me crazy! :steamthumbsup:
ZeroOne 19 Oct, 2023 @ 9:57am 
for me.. no total war game without some of Guvs mods g