A Total War Saga: TROY

A Total War Saga: TROY

十分な評価がありません
Guv's More Building Slots Mod (Startpos Mod)
   
アワード
お気に入り
お気に入り
お気に入りから削除
タグ: mod, campaign
ファイルサイズ
投稿日
14.995 MB
2023年10月12日 0時16分
1 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Guv's More Building Slots Mod (Startpos Mod)

解説
WARNING:
This mod edits Startpos. Which means this mod is not compatiable with any other mod that does the same.

Ambitious!
So I have a confession to make: I have never made a Startpos mod ever!
This is my very first. But I got many things right by asking the right people and finding the right problems that can occur and learning how to avoid them!

So, what is a big problem in TW:Troy? The AI is terrible and constructing military buildings without global recruitment, I found it super tedious when lategame comes and you still see militia spam from the AI.
One of the problems I think occurs is that there is a higher value for infastructure than there is military. And there are many many more buildings than building slots.

So what was my solution? This, Ladies and Gentlemen!:

What does this Mod do?
  • All provincial capitals have increase building slots from 8 to 10.
  • The City of Troy now has 14 building slots, and The City of Mycenae has 12.
  • AI Building values has been altered to favor more military buildings. Useless support buildings have been reduced.

Some Info
The building slot count increases are as follows (includes port slot too):
values in () are vanilla value

lvl 1: 2 (2)
lvl 2: 3 (3)
lvl 3: 5 (5)
lvl 4: 7 (6)
lvl 5: 9 (7)

For Mycenae

lvl 1: 2 (2)
lvl 2: 4 (3)
lvl 3: 6 (5)
lvl 4: 8 (6)
lvl 5: 11 (7)

For Troy

Troy is just 13. Yep!

------


Buildings like food Storehouse, Wood storehouse, Stone storehouses, Research, Growth and Happiness buildings has been reduced in ai construction value.
Military buildings of many kinds has now been increased in value, even some buildings that didn't even exist before in their value list.
This should help with the AI actually constructing military buildings over useless buildings for the AI which helps with the AI actually recruiting better units later in the game.




Known Issues
None yet

Compatibility
I DON'T make my mods with SFO, Radious or other overhauls in mind!!
New Savegame required!!

Afterword
New here? Want to find more of my units and mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!
16 件のコメント
Gman9090 4月5日 11時44分 
@Guvenoren thank you!! Just the kind of MOD I have been looking for to add to my Troy Campaigns More building slots=PERFECT! Cheers!
Guvenoren  [作成者] 2023年12月6日 23時25分 
@Last Spartan I would assume so
Last Spartan 2023年12月6日 15時17分 
So, being a STARTPOS mod, I'm guessing it won't work with any mods that unlock unplayable factions?
The Punisher_588 2023年11月8日 7時57分 
Sounds great, I'll have to try it.
Mortarch Of Blood 2023年10月28日 12時38分 
Ah no problem then
Guvenoren  [作成者] 2023年10月27日 23時16分 
@Mortarch Of Blood
I am not interested in Pharaoh anyway. So I will sit this one out.
Mortarch Of Blood 2023年10月16日 12時31分 
Guv if you do decide to purchase Pharaoh, its best to do so via cdkeys as its about £25 cheaper unless you prefer to support the devs properly.
I'm so glad its not an Epic Store exclusive this time...urgh I was so angry at that decision!
. 2023年10月16日 6時24分 
Thanks
Guvenoren  [作成者] 2023年10月16日 6時22分 
Modify what values? How many slots? That is startpos.
How the order of slots are unlocked, should, be in one of the building tables.

RPFM (Rusted Pack File Manager) is what you need to edit
Guvenoren  [作成者] 2023年10月16日 2時45分 
Depends on who you play. Some have a lot of affinities with other factions based on faction trait.