Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Japanese Translation: Game Mode Pack
   
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Type: Mod
Mod: Gameplay, UI
File Size
Posted
Updated
902.835 KB
11 Oct, 2023 @ 6:44pm
18 Sep @ 5:11am
8 Change Notes ( view )

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Japanese Translation: Game Mode Pack

In 2 collections by adon
日本語化MODのコレクション
87 items
Japanese Translation: Game Mode Collection
22 items
Description
About this Mod
Japanese version of Game Mode Pack MOD in the workshop.
Previously, we had Japaneseized 枫叶's Real Rivers for Random Maps mod, but we have updated it to support game mode mods with this Japaneseization mod.
The game mode mods that are still available & used by many users will now be available in Japanese.


How to use the Japanese-Language MOD
The Japanese-language mods you create can be used by subscribed & enabled only the body mods you wish to use.
It is not necessary to subscribed & enabled all the mods in the workshop or collection.


Mods for translation
Please refer to the respective workshops for the functions and details of each mod.
This Japanese language mods have been put together, but basically only activate & use the mods for the game mode you want to play.
Anonymous's MOD Project Metropolis Lite: https://steamproxy.net/sharedfiles/filedetails/?id=3176563380 Furion1986's original version has been modified and improved by removing the city blocks and steel resources that are conditions for unit production, including the Alt version. The Lite version has the same features and effects as the original version, except for the features removed by the modifications. Russie's Metropolis Alt: https://steamproxy.net/sharedfiles/filedetails/?id=3177020054 The Alt version is deemed to produce more city blocks and buildings, and the production of adjacency bonuses, etc. has been reduced or the production itself has been eliminated. Flactine's MOD Great Famine Mode: https://steamproxy.net/sharedfiles/filedetails/?id=3069445030 Add a "Great Famine" mode will be added so that food production will decrease in tandem with global climate change. L4D2 Zombie MOD - Remake: https://steamproxy.net/sharedfiles/filedetails/?id=2810836242 This is an improved version for the game mode from a mod that adds zombies to fellow barbarians by adding "L4D2 - Zombies" mode. furion1986's MOD Project Metropolis: https://steamproxy.net/sharedfiles/filedetails/?id=2427195031 Add a "Metropolis" mode, adding nine new city districts that do not affect the city's population limits, and add two levels of buildings to those districts. Fuzzle's MOD One City Mode: https://steamproxy.net/sharedfiles/filedetails/?id=2270600652 Add an "OCC (All Civilizations)" mode, forcing all major civilizations to play in one of their capital cities. One City Challenge Mode: https://steamproxy.net/sharedfiles/filedetails/?id=3039637831 Add an "OCC (Player Only)" mode and unlike One City Mode, this one is OCC for human players only. iPlayGamesITA's MOD The Witcher: Scoia'tael Gamemode: https://steamproxy.net/sharedfiles/filedetails/?id=3003708155 Add an "The Witcher: Scoia'tael" mode, Scoia'tael from the game "The Witcher" will appear as a barbarian tribe. muyyi's MOD Civilization Conquer Mode: https://steamproxy.net/sharedfiles/filedetails/?id=2860524257 Add a "Civilization Conquer" mode, whereby capturing a capital city will allow you to acquire the unique abilities of that civilization and its leaders. Phantagonist's MOD Great Rivers Regional Identities: https://steamproxy.net/sharedfiles/filedetails/?id=3320536001 Using 枫叶's "Real Rivers for Random Maps" in conjunction with Sukritact's "Urban Identities", add Urban Identities regions to a dedicated map that generates Real Rivers large river tiles. Ophidy's MOD Game Mode: Ancient Relic: https://steamproxy.net/sharedfiles/filedetails/?id=3119138822 Add a "Ancient Relics" mode, the Relic system will be inspired by the DLC Ancient Relics from the game "Stellaris." Searching's MOD Explorers: https://steamproxy.net/sharedfiles/filedetails/?id=2747234854 Add a "Explorers" mode, allowing users to earn Great Adventurer points for accomplishing various exploration-related feats to earn Great Explorers. Sukritact's MOD Sukritact's Urban Identities: https://steamproxy.net/sharedfiles/filedetails/?id=3305272656 As a new game mode, the "City Identity" mode will be added to the map and will be bordered by new regional tiles on the map. As cities are developed within these regions, they will acquire various unique characteristics that will provide advantages and disadvantages to the cities. Teddyk's MOD Tournaments (Game Mode): https://steamproxy.net/sharedfiles/filedetails/?id=2893238153 With the addition of the "Tournament" mode, when a city-state or major civilization is encountered and a tournament is announced, a duel will automatically take place after a period of preparation. Civil Service (Game Mode): https://steamproxy.net/sharedfiles/filedetails/?id=2948504328 With the addition of the "Civil Service" mode, work force will be added as a new output, and improvements can be implemented by consuming work force. totalslacker's MOD Historical Spawn Dates: https://steamproxy.net/sharedfiles/filedetails/?id=2141200494 Add a "Historical Founding Date" mode / "Colonial" mode / "Barbarian Raids" mode to start the game based primarily on the chronology of the civilization or leader's birth. In the "Historical Founding Date" mode, a civilization will not start the game until its turn has progressed from records and historical facts to the date the civilization or leader was born. In "Colonial" mode, Western civilizations and leaders will begin to appear in other continents that they colonized from records or historical facts, with colonial cities similar to city-states appearing as the era progresses. In the "barbarian raids" mode, outposts will have unique names and unique units that will raid the cities of civilizations near the end of each era. 枫叶's MOD Civilization Paragons Mode: https://steamproxy.net/sharedfiles/filedetails/?id=3102600961 Add a "Civilization Paragons" mode, and change the great man system to be inspired by the DLC Galactic Paragons from the game "Stellaris." Real Rivers for Random Maps: https://steamproxy.net/sharedfiles/filedetails/?id=3019522388 Add a "Real River" mode, adding a 1-tile major river tile to provide fresh water to adjacent bonuses and adjacent tiles. 悸动战士's MOD Chaos Invasion Mode: https://steamproxy.net/sharedfiles/filedetails/?id=3037068953 Add a "Chaos Invasion" mode, one of the AI civilizations will be turned into a chaos invader, inspired by the "Warhammer" series of games and other games. 榊野木乃实's MOD Single Civilization Mode: https://steamproxy.net/sharedfiles/filedetails/?id=2785600770 Add a "single-player" mode, with only human players as the primary civilization, with no AI primary civilization present.
Added on 2024/09/18
Added mod by 悸动战士 Chaos Invasion Mode (New): https://steamproxy.net/sharedfiles/filedetails/?id=3330324772 Basically the same as the "Chaos Invasion" mode of the original, only the AI civilization leaders are randomly changed to Chaos Invasion in this one. It conflicts with the original, so only one of them should be subscribed & enabled.
2 Comments
adon  [author] 13 Oct, 2023 @ 5:00pm 
@枫叶 My apologies for translating without permission as well.
I hope there will be more users of the Real Rivers MOD. :steamthumbsup:
Maple_Leaves 枫叶 13 Oct, 2023 @ 6:14am 
Thanks!:steamhappy: