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This change shouldn't affect the 1.4 version of genes, and the 1.4 version of the mod still requires the vanilla expanded framework, while the 1.5 version instead requires the EBSG Framework.
Most of the debuffs are to counter the specific buffs the gene provides. For example, mech control increases the number of workers in the colony, gestation speed makes it easier to create higher tiered mechs quickly, and the remote genes increase the ability range more the higher the ability implant's level.
@Alra It doesn't look like anything in VRE Androids could be expanded on in this mod. At some point in the future I am planning on making a mod that expands on the gene ranges in various mods, so once I'm working on that I'll take a look at adding some genes for andoids.