Resident Evil

Resident Evil

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Strategy Guide for Achievement Hunters: Resident Evil 1
By Lady Jack
This guide is intended for achievement hunters, but will likely have some points of interest for anyone that wants to play the game well. It is a strategy guide more than a "how to" guide. In some sense, a lot of the information in the guide would be considered spoilers as it doesn't appear in any of the in-game instructions, nor the official CAPCOM game manual. However, it is not the intent of this guide to give away "secrets" nor to remove any of the challenge of the game. The purpose of this guide is to give you a strategy for getting the most out of the game without burning out or becoming tired of the game before you reach 100% achievement status.
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Introduction
This guide is intended for achievement hunters, but will likely have some points of interest for anyone that wants to play the game well. It is a strategy guide more than a "how to" guide. In some sense, a lot of the information in the guide would be considered spoilers as it doesn't appear in any of the in-game instructions, nor the official CAPCOM game manual. However, it is not the intent of this guide to give away "secrets" nor to remove any of the challenge of the game. The purpose of this guide is to give you a strategy for getting the most out of the game without burning out or becoming tired of the game before you reach 100% achievement status.

In places where I felt I was providing some bit of information that goes beyond strategy, I have marked the area as "spoiler".
General Game Mechanics
1.1 Difficulty Settings
When you first start a new game you are given three relatively vague descriptions about how difficult you want the game to be. Contrary to your intuition the setting are NOT Easy, Normal, and Hard. Instead they are Very Easy, Easy, and Normal.

You can not select Hard game play until you have completed the game at least once.

It should be noted that Easy, is very likely to feel like a "Normal" setting if you are playing blind. This game is challenging.

1.2 Saved Games
While it seems self explanatory that saving the game uses a "Save Ribbon", can only be done at a typewriter, and saves your progress in the game... that is only part of what saving a game does. Each saved game contains your "progress" on game play bonuses and achievements as well.

Once you complete the game you have the option of saving your progress again. This will create a "00/CLEAR" entry in the saved game list. When you load this game, unlike a standard save, you will be presented an option menu rather than entering game play directly.

Many of the achievements can not be completed in a single pass through the game and require you to play different characters and make conflicting choices during the game. Because of this it is important to use the "Once Again" option after loading a "00/CLEAR" game save. This will give you the option of "re-starting" the game play but maintain all of your achievement and unlocked bonuses. Once you are playing in "Once Again", you can save like normal on different slots or the same slot and the achievement progress as well as progress in the new game will be maintained.

There are only 8 saved game slots, so be careful how you overwrite previous saved games to make sure you don't lose your overall achievement progress.

1.3 Game Controls
You will probably fair better if you use "Alternative" controls. With the "original" controls the left joystick on your controller moved the character based on the direction they are facing: Joystick "up" = character "forward", etc... vs. the more modern "Alternative" controls which are based on Camera Direction: Joystick "up" = "into the scene", etc...

Using Joystick configuration "A" gives you "Alternative" control with the Joystick and "Original" Control with the D-Pad. Though the character will always walk using the D-Pad.

You can not really move while aiming. The D-Pad and Joystick will aim "up" or "Down" and turn your character a few degrees. You will need to have a good handle on "aiming" to complete the "The Survival Horror" achievement.

1.4 Characters
You have the option to play through the game as either Chris Redfield or Jill Valentine. Both are officers in S.T.A.R.S. The story line doesn't really change, but the details revealed do. Along with the story details that change, each character has some significant game play differences.

Chris will get aid from Rebecca (from Resident Evil 0). Depending upon Chris' actions and dialog choices in the game you will even get the opportunity to play a small portion of the game as Rebecca. Rebecca is a medic - which can come in handy. From the beginning of the game Chris carries a lighter which has several uses and is required to access some items in the game. Chris can take more damage than Jill. Chris also has a couple of distinct disadvantages. He only gets 6 inventory slots and has to acquire and use "old keys" to access some key areas in the Mansion.

Jill will get aid from Barry, another member of the S.T.A.R.S team. Barry is not a medic and you will not have the opportunity to play any of the game as Barry, but he plays a major roll in Jill's story line and can get her out of some tight spots. Jill has the major advantage of 8 inventory slots and carries lock picks from early in the story line which gives her access to parts of the mansion with no need for "old keys". She also gets access to more powerful weapons and moves quicker than Chris.

To complete all of the achievements you will have to play through the entire game several times and at a minimum 2 times for each of the characters.
Achievement Strategy Overview
The HD Remake of Resident Evil is a great game. Like the game, the achievements are meant to be a challenge, and they most definitely are. Many of the challenges are designed to be contradictory forcing you to play the game multiple times, on different difficulty settings, and make different decisions. Some of the challenges may seem nearly impossible, and would be if you attempted them "cold" from a blind start, but because you will have to play the full game multiple times, the maps and puzzles become well known. In addition you will unlock various in-game bonuses which help mitigate the difficulty.

In this guide it is our goal to provide a strategy that will get you through all of the achievements without burning out or rage quitting the game. However, this is not a "walk through" nor detailed guide to solving puzzles or achievements. In most cases we will not provide any real clues on how to complete any individual achievement, but rather describe in a general way a set of game play throughs and what achievements each play through should complete. If you manage all of the play throughs you should get to 100% achievement completion.

Some "spoilers" are marked in areas where it seemed additional help my be necessary.

The goal is to get to 100% achievement status in 8 play throughs. Yes, this will be time consuming and yes, this will be a challenge. I have done my best to keep each play through as entertaining and as challenging as possible.

Each play through uses the difficulty settings I felt were most appropriate to the achievements. Some of the runs will be on the very easy difficulty setting - this is not done for you to blast through the challenge, but rather because the challenge itself is so difficult that "very easy" becomes a challenge. In general any play through could be done on a higher difficulty than that described. Some can be done on a lower difficulty setting than described (though not all). I chose settings that I felt still conveyed a sense of accomplishment and challenge, you should pick difficulty settings that are appropriate to your skill level and desire for challenge.
Pass #1 Jill on Easy or Normal
Start with a New Game. Choose Jill as the character. During the playthrough save everyone you have the option to save. Kill every boss you can. Don't try to fight Lisa Trevor and you can avoid Yawn the snake the first time you encounter him. Do not worry about the time it takes you to complete the game, the number of times you save, nor the amount of health restorations you use.

The goal of the first pass is as always to focus on entertainment. Focus on exploring the game, learning all the ins and outs, the secrets and the story. This is a story rich game and one of the best horror games of all time - make sure you enjoy it.

In this pass of the game you should attempt to save everyone you can. Jill can save Richard, Barry, and Chris. In most cases, fully exploring the game maps and reading all the files will direct you to a path where it is clear how to save the other characters. Giving Barry Back His Gun means you will get the "good" ending.

Achievements Earned
During this first pass you should obtain the following achievements in the normal course of completing this specific first play through:
  • First Kills Are Special
  • Get Use To It
  • Seeing Red
  • Deep Sixed
  • Who's The Hunter Now?
  • Delaying The Inevitable
  • Spider Sense
  • Grave Digger
  • Like Taking Candy From A Baby
  • Not Waiting to Exhale You have to defeat Yawn the first time you encounter him. Make him "retreat" out he roof of the room.
  • The Key Master
  • Giant Snake Got Nothin'
  • Where the Magic Happens
  • Alpha Team's Finest
  • Not In the Mood To Die
  • Trust Him
  • Sorry About the Wait
  • I'm A Member of S.T.A.R.S.

Jill must give Barry back his gun to fight Lisa Trevor and Barry must also survive the final encounter with Tyrant

The following achievements can also easily be obtained in this first pass, but could be missed .
  • Not Taking Any Chances
  • What A Great Guy Requires Jill retrieve the shotgun without the "replacement".
  • Beak Out The Marshmallows!
  • Every Nook And Cranny

Easiest areas to miss picking things up are Lisa's mother's tomb and Chris' jail cell. "The Closet" is not necessary on this first pass, but if you fail on this pass it will be required on subsequent passes.

If you play the game on Normal difficulty you will also get this achievement:
  • Take That Zombies!

In this pass you will also have gained progress on a few other achievements:
  • We're In This Together
  • Starsenal
  • Passion for Fashion
Pass #2 Chris on Normal or Hard
Start by loading you previous /00/CLEAR game and choosing "Once Again". Choose Chris as the character and set the difficulty to "Normal" or "Hard".

Focus is once again on enjoying the game thoroughly through Chris' story - revealing the rest of the story line. Once again save everyone but step up the difficulty a notch.

Saving Richard by getting the serum in time means Rebecca won't be available to help with Plant 42, and will make that boss fight much harder.

Save your /00/CLEAR game.

Achievements Earned
The following achievements will happen in the normal course of this specific play through with Chris, and specific to saving everyone:
  • Not Just Any Object
  • Herbicide
  • Written Word Is Dead
  • An End To A Poor Girl's Misery
  • You da Man Chris
  • Sorry I Made You Wait
  • That Was Nice Of You
  • The Nightmare Ends
  • Take That Zombies! (if not already obtained)
If you play the game on Hard difficulty you will also get this achievement:
  • Oh, The Horror
The following multi-session achievement will be completed because you have now completed the game at least once as Jill and at least once as Chris:
  • We're In This Together
In this pass you will also have gained progress on a couple of other achievements:
  • Starsenal
  • Passion for Fashion
Pass #3 Chris on Normal - 5 Hour Speed Run
Start by loading you previous /00/CLEAR game and choosing "Once Again".

You will have to make a second pass with both Jill and Chris to complete some achievements, so we will start our second Chris run as a speed run. Because of the limitation to 6 inventory slots, Chris is not the ideal choice for a speed run, but his added health can help you get by some level of sloppy play as you make your first attempt at a speed run. The absolute goal here is to be under 5 hours to get the "Racing And Pacing" achievement. Racing to beat the 3 hour time for the "Don't Stop Running" achievement will reduce the number of times you have to play the game, but may not be worth the stress.

One essential element to a speed run is to not save anyone. For reasons that will become obvious at the end of the run, this dramatically cuts down the time needed to make a run with Chris. By not saving Richard, Rebecca can poison Plant 42, making that battle much easier. By not saving Rebecca from the hunter, you will only have to face the Tyrant once - in the lab with Wesker, however the self-destruct will not be triggered and the lab and Tyrant will survive.

Save your /00/CLEAR game.

Achievements Earned
Completing this pass without saving anyone will complete the following achievements regardless of how quickly you complete the pass:
  • Bravo, Rebecca
  • Every Man For Himself
Completing this speed run in 5 hours will give subsequent runs access to the "samurai edge" handgun which comes with infinite ammo and fires three rounds quickly when the trigger is held. In addition it will complete the following achievement:
  • Racing And Pacing
If you complete this speed run in 3 hours, subsequent runs will have access to a rocket launcher with infinite ammunition. You will also complete this achievement:
  • Don't Stop Running
In this pass you will also have gained progress on a couple of other achievements regardless of time:
  • Starsenal
  • Passion for Fashion
Pass #4 Jill on Normal - 3 Hour Speed Run
If you were able to complete the previous run in under 3 hours, you can skip this run and go on to Pass #5.

Start by loading your previous /00/CLEAR game and choosing "Once Again".

A second pass with Jill is required in order to unlock several of the achievements you have been accumulating progress on with the first 3 runs. Like the last run, this run is considered a speed run. As your 4th pass through the game you should have no issue navigating each of the maps and the puzzles should present no issue. If you managed to complete the last run in under 5 hours you will also have "The Samurai Edge" bonus weapon which should greatly limit the amount of inventory shuffle necessary making it even easier to get under 3 hours in this run.

On this run Jill should not save anyone. This will not only complete several additional achievements, but will also make it easier to complete the run in under 3 hours.

To not save Barry, don't give him back his gun when prompted. This will leave his gun on the ground for you to pick up and use. This gun 1 shots the tyrant - making the ending of the game insanely simple. It also causes you to skip the final battle, getting the "bad ending" with the tyrant still alive and the self destruct sequence never started.

It is critical that you complete this run in under 3 hours. If you do not complete the run in under 3 hours, you will need to simply try again before progressing to the next run in our list.

After this 4th pass through the game you will unlock a roaming zombie covered in hand grenades. Shooting this zombie with any weapon at any distance creates a blast that will kill you 100% of the time. Avoiding this zombie will often force you to use different "longer" more "time consuming" paths.

Save your /00/CLEAR game.

Achievements Earned
Completing this pass without saving anyone will complete the following achievements regardless of how quickly you complete the pass:
  • Every Woman For Herself
  • Starsenal
  • Passion for Fashion

Completing this speed run in 3 hours will give subsequent runs access to a rocket launcher with infinite ammunition. You will also complete this achievement:
  • Don't Stop Running

Pass #5 Jill on Hard (No Saves)
Start by loading you previous /00/CLEAR game and choosing "Once Again".

After completing the 3 hour speed run, Jill will have all the fire power and unlimited ammunition she needs to conquer the game even on Hard with zero saves. This run is specifically directed at the "Ink is for squids" achievement and should not be treated as a speed run. Because you will not need to pick up any ammo or even any different weapons than what you start with, inventory management will be much easier.

The infinite ammunition rocket launcher you start the game with will pretty much one shot everything except the tyrant in the final battle.

The goal is to play with just enough caution to allow you to complete the run without ever saving. This can still be a challenge, as there are times where Jill can die easily regardless of the fire power she possesses. Be very careful around dogs and hunters - try to always be in possession of a defensive item (daggers or batteries). Make sure you treat any poison quickly, and use the space you would normally use for ammunition and secondary weapons to carry health items. Take the time to burn zombies you kill in high traffic areas.

Even the rocket launcher has no lasting effect on Lisa Trevor. Make sure you don't get knocked off the platform when you encounter her near her mother's coffin.

If you fire the rocket launcher while carrying the charged fuel cell near the end of the game, the fuel cell will explode and kill you. So make sure the two zombies that could get in your way or not only already dead but have been burned, and the one bug in the way is dead.

Save your /00/CLEAR game.

Achievements Earned
Choose the ending you want, and plan your gameplay around what that means about who you need to save or not save during the game. If you skipped Pass #4 because you had already made a 3 hour speed run - then you will need to not save anyone in this pass to obtain the following achievements:
  • Every Woman For Herself
  • Starsenal
  • Passion for Fashion

Completing this pass will earn the following achievements:
  • Oh, The Horror (if not obtained previously)
  • Ink is for Squids
Pass #6 Jill on Real Survival Mode
Start by loading you previous /00/CLEAR game and choosing "Once Again".

You will not get any of the in-game bonus weapons you have unlocked when playing on this mode. The game difficulty can not be chosen nor changed and is set to Hard. So you are back to shuffling through inventory and trying to make sure you put the right things in the right chest. It is probably self evident, but try not to leave anything valuable in remote chests - focus on the most accessible chests that are closest to the "edges" of the game maps.

This is your 6th pass through the game (or at least 5th pass). By this time you should know what items you will need for each section of the game. Using Jill will allow you to have more of those items in your immediate inventory more of the time, but even she can not simply carry everything all the time.

Save your /00/CLEAR game.

Completing this pass will earn the following achievement:
  • The Survival Horror
Pass #7 Either Character on Invisible Enemy Mode
Start by loading you previous /00/CLEAR game and choose "Once Again".

By this time you should have a good idea of where the monsters will be. Having the in-game bonuses from your timed runs, you can blast way and usually kill anything that would have been an issue.

This pass can be run on basically any difficulty you want to run on. I suggest "Very Easy" as this is almost your final play through of the game and by this time you are likely to be ready to complete the game and move on to a new game (such as RE2). Use saves just to make sure you don't back track too much if you get sloppy. You won't have access to the infinite ammunition bonus weapons, but on this mode, the fights themselves are not the challenge - just remembering where the foes will appear and what weapon to use against them. Aim Assist does work on this run - like your character can see the foes only you can't...

Achievements Earned
This will complete the following achievement:
  • Ghost of a Chance
Pass #8 Chris New Game on Very Easy (Knife Only)
Start a new game rather than loading your previous /00/CLEAR game. When saving make sure not to overwrite your previous /00/CLEAR game!

Chris is typically the better choice of character for this achievement simply because he can take more damage, starts with a knife in hand, and doesn't stomp on any heads in cut scenes. However, it is possible to do this pass with Jill.

The goal of this pass is to get the final achievement: "CQC-FTW". This achievement means you can not fire any weapons, smash any heads with your boots, or use any defensive weapons. This means you will be bitten, period. Even on "Very Easy" difficulty, your knife will not be an effective weapon most of the time. You will need to avoid as many fights as possible.

There are a few fights you simply can not avoid. Use what you have learned in previous runs to effectively avoid as much damage as you can. Save often (Very Easy mode showers you with an abundance of ribbons). Carry a significant amount of health with you into any of the fights you can not avoid - better to have it and not need it than need it and not have it. You will be surprised that it is in fact possible to defeat the enemies you have to with a knife - it just takes patience and some skill.

I would suggest making sure you get the "bad ending" to avoid the final boss fight all together. By this time you should know what choices to make to avoid that fight. For Jill don't give Barry back his gun. For Chris don't save Rebecca from the hunter.

List of fights you can not avoid:
  • Dogs you call with the whistle. Stand near where the potted green plants are and attack the dog(s) as it comes to the corner of the railing.

  • Crimson from the coffin released by the death masks. Bring as much healing to this as you can. Try to attack right after avoiding his lunging attack. This battle may seem impossible and will likely take multiple tries to get right - so be sure to save just before it.

  • Plant 42. Slash "up" at tentacles while standing at the corners of the longest upper balcony. Move back and forth from corner to corner. After there are only a couple tentacles left you will have to move around the balcony to the right and attack it from there. By not saving Richard, Rebecca will dramatically lesson the difficulty of this fight.

  • Snake in the library. Kill it by attacking the end of it's tail as you run behind it making circles around the book shelf.

  • Bug near where you have to place the charged power supply. If you do not kill this bug before you bring the charged cell into the room, it will most likely cause you to explode.

  • Tyrant in lab with Wesker. Oddly, it is fairly simple to run behind the Tyrant on the side with the short arm (his right side). Slash from behind as much as you can, just keep moving around in a circle.

Achievements Earned
Completing this pass will earn you:
  • CQC-FTW

MAKE SURE YOU DO NOT OVERWRITE YOUR PREVIOUS /00/CLEAR save game with any saves from this pass.


Congratulations - you are now 100% Achievement complete.
Bonus Spoiler Walk Through (Part 1)
The following is the list of "To Do Items" in order that I used to complete the 3 hour run in just under 2.5 hours. The number in parens is meant to represent the number of items I think are in the inventory at this point. I can't vouch for all the inventory numbers as I didn't take the time to double check them as I was making the run. I do seem to remember having to "ditch" the "armor key" in a chest at some point and not expecting to do that.

This assumes you are using Jill and have access to The Samurai's Edge handgun with infinite ammunition.

Mansion Part 1
  • (2) Handgun
  • find dead guy
  • Get (3)Arrow Head (2FL-Mirror Corridor)
  • Get (3)Sword Key (Crypt)
  • Get (4)Dog Whistle & (5)Lighter (2FR-Small Library)
  • Get (6)Fake Key (2FL-Balcony)
  • Get (5)Armor Key (3F-Death Passage)
  • Start Richard Death Timer (2FR-Pilar Room)
  • Get (6)Mask #1 (2FR-Sleeping Knights)
    • -- Unlock Door (2FR-Outside Patio)
  • Get (7)Herbicide (1FR-Outside Boiler)
  • Stop by room (1FR-Store Room)
    • drop unneeded gun
    • Leave via "bad door"
  • Use Armor Key - Get (6)Mask #2 (1FR-Stained Glass Gallery)
    • -- Unlock graveyard gate
  • Visit medicine room from 2nd floor
    • touch but don't pick up serum
    • Leave Sword Key (only kitchen door left)
  • Unlock 1F hallway behind medicine room access
  • Get (6)Music (1FL-Piano Room)
  • Go Back to Richard - should be dead
  • Get (8)Music Page (2FR-Servant Quarters)
    • (7)Combine Music
  • Get (8)Wooden Shield (1FL Dinning Room)
  • Use Music - Get (7)Golden Shield (1FL Piano Room)
  • Use Golden Shield - Get (7)Shield Key (1FL Dining Room Clock)
  • Use Shield Key - Get (7)Mask #3 (2FR Snake Room)
  • Use Herbicide - Get (7)Mask #4 (1FR Plant Room)
  • Use (4)Masks - Get (4)Stone & Metal disk (Crypt)
  • Use Disk - Leave Mansion -> Courtyard
    • (1)Hand Gun
    • (2)Lighter
    • (3)????

Residence
  • Get (4) Red Book (Spider/Pool Tables)
    • -- Light the candles to get doorway solution
  • Push Box to get to rest of residence
  • Get (5) Residence Key in bathroom (Ladder Down Room)
  • Use Residence Key - Get (5) Control Room Key (Room across from typewriter room)
  • Use Control Room Key
    • -- Down the ladder
    • -- Floating Boxes
    • -- Sharks
  • Get (5)Gallery Key (Residence Basement)
    • -- Drain Shark Pool
    • -- Go down to bottom & kill big shark
    • -- Can pick up magnum ammo if needed
    • -- Head back up on ladder from bottom
  • Use Gallery Key - Get (5)Bug Spray (Gallery)
  • Use Bug Spray (Hallway)
  • Get (5) Room Key (Gallery)
  • Use Room Key
  • Use Red Book
  • Make Herbicide (7)Four Flasks
  • Use Herbicide - flasks go away
    • -- All the way back down through control room to adjacent room
    • -- All the way back up to the gallery
    • -- Go through door books revealed
  • Get (4)Helmet Key
  • Back to Mansion
    • (1)Hand Gun
    • (2)Lighter - can be left behind
    • (3)Green Crank
    • (4)Helmet Key

Mansion Part 2
  • Get (5)Book #1 / Coin (2FL-Far Back Room)
    • -- Solve the collapsing room puzzle
    • -- Go Through hole in floor to basement
    • -- Power up the elevator
    • -- Take elevator in Kitchen to 2nd floor
  • Get (6)Battery (2FR-Closet Near elevator)
  • Get (7)Book #2 / Coin (3F-Access to library)
    • -- Kill the snake
  • Get (8)Red Gem (2FL-Trophy Room)
    • -- After getting gem go by medicine room (avoid hunters this way)
    • -- use 1F hallway - zombies
  • Use Key last time and Red Gem - Get (7)Emblem Key (1FR-Mirror Room)
    • -- Dumbass jigsaw puzzle
  • Use Emblem Key - Get (8)Metal Emblem (1FR-Courtyard Study)
    • -- through graveyard
  • Head Back to Courtyard
    • (1)Gun
    • (2)Lighter
    • (3)Green Crank
    • (4)Wolf Coin
    • (5)Egal Coin
    • (6)Battery
    • (7)Metal Emblem

Bonus Spoiler Walk Through (Part 2)
Courtyard Part 2
  • Use Battery - Past the drained pool down elevator at waterfall
  • Fill Pool - up elevator back to crank
  • Exit back down where waterfall was
    • (1)Hand Gun
    • (2)Lighter
    • (3)Green Crank
    • (4)Wolf Coin
    • (5)Egal Coin
    • (6)Metal Emblem


Tunnels
  • Get (7)Red Crank - Door to your right
    • -- Kill 3 Hunters
  • Go to your box
    • -- Leave the Green Crank Behind
    • -- Leave the lighter behind
    • -- Leave coins and emblem for now
    • --Take (3): Gun, Knife, Red Crank
  • Get (4) Cylinder for elevator
    • -- Past spiders and boulders
    • -- Solve the statue puzzle
  • Stop by box
    • -- Leave knife
    • -- leave red crank
    • -- Take (5): Gun, Wolf Coin, Egal Coin, Metal Emblem, Cylinder
  • Use Cylinder to activate elevator
  • Take Elevator Down
  • Push Crate onto Gondola thing
    • -- Avoid Lisa
  • Get (5)Broken Flame Thrower
    • -- Avoid Lisa go back to elevator area
    • -- Trash Compactor
  • Use Broken Flame Thrower
    • -- Avoid Lisa and pull lever
    • -- Put flamethrower on hooks
  • Get (5) Stone Ring
    • -- through flooded passage to Lisa's room
    • -- Combine(4)Stone Ring and Emblem
  • Exit back to Cabin
    • -- Up the ladder at end of Lisa's tunnels
  • Get (5) Stone and Metal emblem at Courtyard Gate
    • -- Run through courtyard back to mansion
  • Go through graveyard to come out in main hallway
  • Use Both emblems to open gates under stairs
  • Keep going down till you confront Lisa
    • -- Don't give Barry his gun back
    • -- Push stones off ledges
    • -- Get (4)Barry's Revolver
    • -- Go through back area till you get to elevator
  • Use both coins at the fountain
  • Exit revealed staircase
    • (1)Gun
    • (2)Barry's Revolver

Laboratory
  • Get instructions on escaping
    • -- Unlocked door down stairs immediately on right
    • -- Unlocked door on left (room with X-Rays)
    • -- Solve the X-Ray puzzle
  • Unlock the too locked rooms
    • -- Large "surgery area" only other unlocked door
    • -- Access the computer with user name and password
    • -- Unlock rooms with word from X-Rays
  • Get (3) Projector Film
    • -- Room you unlocked on bottom floor
  • Use Projector Film - Get (3) Power key (room you unlocked on upper floor)
    • -- Gives pass code for key pad
  • Use key on two doors - Get empty (3) power cell (back on lower floor)
  • Charge the power cell
    • -- Back in room on bottom floor you unlocked
  • User charged power cell
    • -- WALK back to where you got the power cell and plug it in
  • Turn on power to elevator
    • -- Further into the bug's nest to last room
  • Confront Tyrant
    • -- Back up out of bug area to the elevator
    • -- Find Wesker...
    • -- Shoot Tyrant with Barry's Revolver (one shots him)
  • Get (3) Emergency Exit Key
  • Use Emergency Exit Key
    • -- Back where you started in the lab ladders
  • Get / Use Power thing for last elevator (can't miss it)
  • Get / use the flares

End of Game
15 Comments
[Bottom] Richie Richard 22 Dec, 2024 @ 2:23am 
I am currently just playing through DOOM to get 100% and started looking for my next game. I played the original Res1 on the PlayStation back in the day and feel like giving this ago. I still remember a lot of the puzzles. I'm trying to determine if I'm dedicated enough to start this 100% challenge. Either way thanks for the time you've clearly put into this guide, it's kind of made me want to try it more just so I can put the guide to use. If I complete my first play through and commit to the 100%. I'll be back with some awards for sure.
Lady Jack  [author] 24 Sep, 2024 @ 8:34pm 
Thanks for the input BananaPOrn, when titling the sections of the guides I try to always put the difficulty and "goal" of the run in the title... you will notice I specifically tried to build up the speed runs with:

Pass #3 Chris on Normal - 5 Hour Speed Run
Pass #4 JIll on Normal - 3 Hour Speed Run
Pass #5 Jill on Hard (No Saves)

so, following "my plan" - admittedly just one of many ways - the idea was to get "Starsenal" on Pass #3 with Chris - even though Jill is easier to make speed runs with...

Sorry that wasn't clear enough - hope this helps you pick up on my "nomenclature" - good luck :)
BananaP0rn 23 Sep, 2024 @ 12:58pm 
Firstly, I respect the time you put into writing this and any guide like this for Resi games.
One thing I noticed that isn't mentioned is that when you do the speed runs 5 and/or 3 hours it is mandatory to complete it in either NORMAL or HARD difficulty. Otherwise you can't unlock the achievement "Starsenal" for unlocking the bonus weapons (Samurai Edge & Rocket Launcher). Silly me chose easy difficulty and now I've got to do it again :hunted:
Lady Jack  [author] 27 Jun, 2024 @ 12:41pm 
For anyone who likes this guide - I've been trying to write similar guides for the other Resident Evil games. So far I've covered 0, 1, 2, 3, 4, and am working on Revelations while playing 5...

The guides can be found here:
https://steamproxy.net/profiles/76561198848860949/myworkshopfiles/?section=guides
Lady Jack  [author] 27 Jun, 2024 @ 12:39pm 
Mike - thanks for the question! Your basic assumption is correct, once you have loaded a 00/Clear save and chosen "Once Again" you can then save your game progress in the normal fashion incrementing the save slot and overwriting previous saves. I would recommend not overwriting the 00/Clear save at least until you are making your next 00/Clear save...

Each save after the "once again" will continue to have all the progress on the various achievements that require multiple playthroughs. So always use the most recent 00/Clear playthrough to start a "Once Again" chain.

I tried to cover this in section "1.2 Saved Games"...
Mike 20 Jun, 2024 @ 3:47pm 
I add that bacause you always say "load your previous 00 data" you don't specify if I need to load my just done playthrough or the first ever clered one. I get that by logic it should be the last one where you played but I prefer to ask to make sure, perhaps other people have the same concern, I'd love to avoid repeting hours and hours of useless runs just for a small error. By the way good guide for a trophy hunter like me
Mike 20 Jun, 2024 @ 3:42pm 
Hi I was reading your guide and one thing is not clear for me, which is the saving systeam. Let's say I have my first cleared data with Chris on normal, I start a new playthrough on once again on hard with Jill, then when I will need to save can I save on a second slot because it counts all the bonuses from the first run or do I have to overwrite everything??

Also when I'll be done with my Jill run, will I have to start "once again" from my second save slot, the one which I played as Jill, right??
Lady Jack  [author] 16 Apr, 2024 @ 5:53pm 
Alex DaGiovanni - good point - I think I wrote that part before I realized you could just lieave the room and forgot to change it. Adding a "spoiler" to that part - Thanks!!
Alex DaGiovanni 15 Apr, 2024 @ 2:19pm 
Thanks a lot, it's a very handy guide. Just did Run #1.

I missed Not Waiting to Exhale tho. Despite what the text says you can 100% miss it if you just exit the room without fighting Yawn , which I did.

Not a big deal but you should mark that one as missable.
gray 26 Nov, 2023 @ 7:12pm 
i'm new to RE and totally lost -- this is so clear and helpful, thank you!!