Kenshi
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Great Animations -G. Rebalance-
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8 Oct, 2023 @ 9:30am
6 Aug @ 7:00am
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Great Animations -G. Rebalance-

Description
A readjustment of the many combat techniques from Бепантен's Great Animations Mod, made for best compatibility with 3x attack slots.

Various techniques have been reallocated to different weapons to better reflect the weight of strikes, distinguishing combat styles between weapons, and with new animations' frequency reduced to better mesh with vanilla combat.

Attack moves are learned at a steady pace, where it will feel like developing something new every few levels. This means some attacks are learned slightly earlier or later than the base mod.

Some techniques have been sped up or slowed down to feel more natural, and longer animations reduced in frequency. The unarmed attacks with especially long windups have been removed entirely. Kenshi is a brutal and inelegant combat system, and that kind of thing can get you killed when more than one opponent is targeting you.

Weapon combat syles
Katanas
The lightest weapons available, favoring straight cuts and fleetfooted movements
- Most jump moves and quick combos available.

Sabres
Curved blades for fluid and defensive motions
- Reserved most twirling attacks for this type, for a distinctive look.
- Removed most jump attacks, for a grounded style.

Hackers
Brutal blades that leave deep gouges or dismember opponents
- Removed any delicate slices and focused on heavy, chopping attacks.
- No more spinning.

Blunt
Simple, heavy, bludgeoning weapons without finesse
- Removed most attacks that appear to slice or spin at the enemy.
- Adopted a heftier moveset.

Polearms
Two-handed focus with a few unique moves
- For even better variety, I highly recommend GROUNDED Animations

Heavy Weapons
Big slabs of metal used to overwhelm an opponent with brute force; quite heavy
- No more spinning or one-handed attacks.

Martial Arts
A long and complex path most warriors could never master
- Slower moves increased to a more natural, fluid speed.
- Attack animations with a long windup removed. These are the ones that get you slapped around in 3x attack slots or higher.

- - - - - -
Update [8/6/24]:
The attack skill, "Heavy swing down", used by Heavy weapons, Hackers, and Polearms, has had its maximum weapon skill level reduced from 50 to 30. Consider this a buff to these weapons.
7 Comments
Gevurah  [author] 2 Sep @ 12:45am 
Yes, the Rebalance is dependent on the base mod (see sidebar), so you'll want to load this underneath it. For best results, see the example below:

[any modded races]
- - -
Great Animations
GA -G. Rebalance- (this mod)
- - -
[modded race compatibility patches]
SuripuWakeru 1 Sep @ 7:48pm 
What is the loading order to use this? Do I need to have the great animation mod and this one activated together?
Gevurah  [author] 22 Aug @ 8:20pm 
Those are a different kind of mod dependent on said races. If you search for the custom race on the workshop, you might find the patch you're after. Placing this mod under such patches will apply the changes I've made.

If you have any specific requests, race animation patches are really simple to make.
N'sane 22 Aug @ 1:23pm 
Need new patches to make the mod work on custom races?
Gevurah  [author] 5 Aug @ 8:57pm 
Update: The attack skill, "Heavy swing down", used by Heavy weapons, Hackers, and Polearms, has been adjusted. The maximum weapon skill level it is used at has been reduced from 50 to 30, now considered a novice move. It is a sluggish and low-range attack, so in its absence you'll find these weapons noticeably more reliable.
Mlemlom 🍈 25 Oct, 2023 @ 2:14am 
Recommended.
Anrhaa 8 Oct, 2023 @ 7:23pm 
Sounds good. I'll give it a try. Thanks for the mod