Garry's Mod

Garry's Mod

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[LVS] LAAT/g Heavy Gunship
   
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Content Type: Addon
Addon Type: Vehicle
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
45.200 MB
7 Oct, 2023 @ 10:28pm
15 Jul @ 1:08am
17 Change Notes ( view )

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[LVS] LAAT/g Heavy Gunship

In 1 collection by Tic
41st JSAG Game Night
39 items
Description
Description:
This addon contains several modifications to the LAAT/i gunship featured in Luna's default [LVS] - Star Wars addon to make it perform and handle similar to the AC-130 gunship. In summary, it is a flying clone wars tank that handles very similarly to an AC-130.


Lore (made up):
The Low Altitude Assault Tactical Gunship (LAAT/g) is a specially designed model in the LAAT line. Developed by Rothana Heavy Engineering by special request, this variant launched into service with only a few working units at first. The cost of making a single LAAT/g was almost triple that of a standard LAAT/i and as such, it was deployed sparingly throughout the Clone Wars. When it is in service, this heavy gunship provides close air support, air interdiction, and force protection for troopers of the Grand Army of the Republic. Typically, this gunship is sent in to support special operations/missions/activities but there are occasions where a LAAT/g is sent in to support conventional units.


Features:
  • General
    • Removed passenger seats.
    • Removed right side ball turret. The left ball turret is now on seat 3.
    • Added medium cannon (seat 4) to simulate the real life L/60 Bofors 40 mm cannon.
    • Added heavy cannon (seat 5) to simulate the real life M137 105 mm cannon.
    • Added sound effects and turret cameras for the new cannons.
    • Added FLIR/thermal vision options to the turret cameras for the new cannons.
    • Adjusted ship model to reflect new purpose (future updates MAYBE still inbound).
    • Modified most of the ship stat values to fly super slow. Pilots should be using these to circle an area while the gunners take out targets with the cannons.

  • Stats
    • Severely decreased maximum speed.
    • Decreased all turn rates.
    • Increased VTOL up and down thrust rates to get the gunship off the ground quick while not compromising forward speed.
    • Increased ship health to 7500 (from 4000).

  • Loadout
    • Increased primary proton torpedoes' rate of fire.
    • Decreased primary proton torpedoes' maximum amount.
    • Increased co-pilot back turret rate of fire.
    • Added flares to co-pilot seat loadout.
    • Added anti-personnel firing mode to left ball turret (to simulate real life 25mm cannon). Use for taking out players and NPCs. Very weak against vehicles. It fires for 2.5 seconds before cooling down for 2 seconds.
    • Adjusted left ball turret's laser behavior. It can now fire for 5 seconds straight before going on cooldown for 10 seconds. Use this like a precision tool to take out weaker ground vehicles.
    • Increased left ball turret's camera zoom (to simulate the real life 25mm cannon camera's zoom).
    • Added medium cannon. It fires 10 focused lasers with a 5 second cooldown and has significant splash damage. Ideal for taking out medium armored ground vehicles.
    • Added heavy cannon. Fires an experimental proton bomb with a 20 second cooldown time. Use this to take out heavily armored enemy vehicles and/or condensed enemy formations...or if you just want to send a message.


Detailed Specifications:
  • Ship Behavior/Stats
    • Maximum cruising speed of 25 km/h. This is 11.46% of the LAAT/i's speed.
    • VTOL thrust is 4 times stronger than the LAAT/i's. This allows the gunship to get airborne quickly while making sure the forward speed is still slow.
    • All turn rates are 0.3. This is 42.86% of the LAAT/i's turn rates.
    • Ship health has been increased to 7500. This is a significant increase of the LAAT/i's 4000 health.

  • Pilot's Loadout (Seat 1)
    • There are now only 20 proton torpedoes. This is 6 less than the LAAT/i's 26 proton torpedoes.
    • The proton torpedo rate of fire has been increased by 70% from the LAAT/i's rate of fire.
    • Removed the ability to open the side doors and the back ramp. Note that the collision model was not changed so players can walk through the cabin doors. Shouldn't really be an issue since the LAAT/g is designed to stay at high altitudes.

  • Co-Pilot's Loadout (Seat 2)
    • Decreased rear turret's spread by 33.33% from the LAAT/i's rear turret spread value.
    • Decreased rear turret's damage to 60. This is 5 less than the LAAT/i's rear turret damage of 65.
    • Removed the possibility of the rear turret from overheating. This allows for continuous fire.
    • Added flares to loadout options.

  • Ball Turret Gunner's Loadout (Seat 3)
    1. Added new "anti-personnel" cannon as the primary firing mode of the ball turret.
      • 10 damage per shot with an additional 50 splash damage in a radius of 200.
      • Has a splintering rate of fire that can shoot for 2.5 continuous seconds before overheating and cooling down for 2 seconds.
      • Each shot has a velocity of 15000 with a force of 100 and a hull size of 10.
      • Has a decent xy shot spread of 0.0125.
    2. The original laser is now the secondary weapon.
      • Fires for 3 seconds before overheating and cooling down for 10 seconds.
      • The new purpose for the laser is to chip away at weaker ground targets that need precise and focused damage in a particular spot.
    3. New FLIR/thermal vision is the third weapon (this is to simulate the real life AC-130's cameras).
      • Highlights players, NPCs, and LVS vehicles in a white glow.
      • Darkens the camera view to further contrast the highlighted objects.

  • Medium Cannon Gunner's Loadout (Seat 4)
    1. The medium cannon is the primary weapon, designed for taking out light and medium ground vehicles.
      • Each shot does 300 damage with 100 splash damage in a radius of 400.
      • Can fire 10 consecutive shots before overheating and cooling down for 5 seconds.
      • Each shot has a velocity of 10000 with a force of 30 and a hull size of 30.
      • Has a decent xy shot spread of 0.01.
      • I don't know the exact rate of fire but I matched it with that of the 40mm cannon from Call of Duty 4's AC-130 mission.
    2. New FLIR/thermal vision is the secondary weapon (this is to simulate the real life AC-130's cameras).
      • Highlights players, NPCs, and LVS vehicles in a white glow.
      • Darkens the camera view to further contrast the highlighted objects.

  • Heavy Cannon Gunner's Loadout (Seat 5)
    1. A single experimental proton bomb/projectile is fired before needing a reload/charging time of 20 seconds before the next shot.
      • The bomb/projectile has a damage value of 4000 and a radius value of 1000
    2. New FLIR/thermal vision is the secondary weapon (this is to simulate the real life AC-130's cameras).
      • Highlights players, NPCs, and LVS vehicles in a white glow.
      • Darkens the camera view to further contrast the highlighted objects.


    Credits:

    Luna - LVS base, original LAAT/i, and much more. Full creds.


    Future Updates/WIP:
    I am still pretty new to modding in general so expect the following:
    • General texture and code improvements.
    • [MAYBE] Update hitbox/physics model.
    • [MAYBE] Animate turrets to move with gunner's view.
    • [MAYBE] Custom gunship skins.
30 Comments
[ICU] Conmanwon 29 Jul @ 11:12am 
@Tic it spawns now
Tic  [author] 15 Jul @ 1:09am 
@Halsi Just pushed an update to try and fix that conflict. Let me know if it's still there.
Tic  [author] 13 Jul @ 11:03pm 
@Dark Fire Phoenix Not sure exactly how I can help you with that lol. Best I can do is just reiterate that this thing isn't exactly meant to be a pea shooter.
Dark Fire Phoenix 13 Jul @ 8:13pm 
I wanted to get this on a server I play on but the machine gun mode with the size of the AOE for the ball turret makes some people nervous.
Tic  [author] 28 Jun @ 10:30pm 
@[ICU] Conmanwon I updated it earlier today. Does it still not spawn for you?
[ICU] Conmanwon 28 Jun @ 6:06pm 
LAAT wont spawn in game after recent update?
Tic  [author] 4 Jan @ 1:58pm 
@P.e.r.x. Oh, I don't think I would be much good at doing that. You can check out Fisher's space LAAT/i variant in his addon that I think just got fixed to account for the new LVS->LFS porting method. I'll link it below.

https://steamproxy.net/sharedfiles/filedetails/?id=2588369575
P.e.r.x. 4 Jan @ 1:17pm 
No no, I meant it differently, I meant a normal Laat/i Space version.
Not a Laat/g Space version.
Tic  [author] 4 Jan @ 1:17pm 
@TheAvenged09 You might have an addon conflict because they work fine for me and the others I've asked to verify.