Sid Meier's Civilization V

Sid Meier's Civilization V

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Sacred Isles (Atoll Pantheon)
   
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23. aug. 2014 kl. 15.24
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Sacred Isles (Atoll Pantheon)

Beskrivelse
Adds the Sacred Isles pantheon, which grants +2 Food, +1 Gold, and +2 Culture on Atolls.
14 kommentarer
Tadpoleon 1. juli 2015 kl. 15.33 
A few. It's fine actually, I found another mod that does something similar.
Sorry to waste yer time :Duck:
Galgus  [skaper] 30. juni 2015 kl. 18.59 
Are you using any other mods that change pantheons?
Tadpoleon 30. juni 2015 kl. 18.17 
Pantheon menu.
Sorry t' bother you by the way.
Galgus  [skaper] 30. juni 2015 kl. 15.04 
Doesn't show up in the mod menu, or doesn't show up as a pantheon?
Tadpoleon 30. juni 2015 kl. 14.04 
Na, it just doesn't show up at at all.
Galgus  [skaper] 26. juni 2015 kl. 15.02 
I tested it myself and it was functional. Are you sure you aren't having a mod conflict?

Keep in mind that it won't display the bonus yield unless the tile is actually in your territory.
Tadpoleon 7. juni 2015 kl. 15.01 
Ey pal! Sorry if this is a bit late, but your mod doesn't seem to be working for me.
Galgus  [skaper] 29. aug. 2014 kl. 11.35 
Large numbers of atolls tend to only happen on remote islands, where you at best typically have one luxury for city.

They require giving up more in city founding than other pantheon resources, but they make an island nation more viable.

Aside the culture, Sacred Isles makes Atolls somewhat comparable to a fish resource.
Thalia 29. aug. 2014 kl. 9.21 
However, in the rare case where you have a lot of them, all these yields may be too much.
Galgus  [skaper] 29. aug. 2014 kl. 8.55 
In my experience, getting a significant number of Atolls in one's empire tends to force players to forgo a luxury resource position and/or settle on remote islands that would be poor city locations otherwise.

The bonuses are high to compensate for what cities must give up to maximize them, given how relatively rare and remote Atolls can be.