Sid Meier's Civilization V

Sid Meier's Civilization V

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Sacred Isles (Atoll Pantheon)
   
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Tags: Religion
File Size
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1.174 KB
23 Aug, 2014 @ 3:24pm
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Sacred Isles (Atoll Pantheon)

Description
Adds the Sacred Isles pantheon, which grants +2 Food, +1 Gold, and +2 Culture on Atolls.
14 Comments
Tadpoleon 1 Jul, 2015 @ 3:33pm 
A few. It's fine actually, I found another mod that does something similar.
Sorry to waste yer time :Duck:
Galgus  [author] 30 Jun, 2015 @ 6:59pm 
Are you using any other mods that change pantheons?
Tadpoleon 30 Jun, 2015 @ 6:17pm 
Pantheon menu.
Sorry t' bother you by the way.
Galgus  [author] 30 Jun, 2015 @ 3:04pm 
Doesn't show up in the mod menu, or doesn't show up as a pantheon?
Tadpoleon 30 Jun, 2015 @ 2:04pm 
Na, it just doesn't show up at at all.
Galgus  [author] 26 Jun, 2015 @ 3:02pm 
I tested it myself and it was functional. Are you sure you aren't having a mod conflict?

Keep in mind that it won't display the bonus yield unless the tile is actually in your territory.
Tadpoleon 7 Jun, 2015 @ 3:01pm 
Ey pal! Sorry if this is a bit late, but your mod doesn't seem to be working for me.
Galgus  [author] 29 Aug, 2014 @ 11:35am 
Large numbers of atolls tend to only happen on remote islands, where you at best typically have one luxury for city.

They require giving up more in city founding than other pantheon resources, but they make an island nation more viable.

Aside the culture, Sacred Isles makes Atolls somewhat comparable to a fish resource.
Thalia 29 Aug, 2014 @ 9:21am 
However, in the rare case where you have a lot of them, all these yields may be too much.
Galgus  [author] 29 Aug, 2014 @ 8:55am 
In my experience, getting a significant number of Atolls in one's empire tends to force players to forgo a luxury resource position and/or settle on remote islands that would be poor city locations otherwise.

The bonuses are high to compensate for what cities must give up to maximize them, given how relatively rare and remote Atolls can be.