Sid Meier's Civilization V

Sid Meier's Civilization V

Nedostatek hodnocení
Sacred Isles (Atoll Pantheon)
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Značky: Religion
Velikost souboru
Přidáno
1.174 KB
23. srp. 2014 v 15.24
Poznámky ke změnám (1) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Sacred Isles (Atoll Pantheon)

Popis
Adds the Sacred Isles pantheon, which grants +2 Food, +1 Gold, and +2 Culture on Atolls.
Počet komentářů: 14
Tadpoleon 1. čvc. 2015 v 15.33 
A few. It's fine actually, I found another mod that does something similar.
Sorry to waste yer time :Duck:
Galgus  [autor] 30. čvn. 2015 v 18.59 
Are you using any other mods that change pantheons?
Tadpoleon 30. čvn. 2015 v 18.17 
Pantheon menu.
Sorry t' bother you by the way.
Galgus  [autor] 30. čvn. 2015 v 15.04 
Doesn't show up in the mod menu, or doesn't show up as a pantheon?
Tadpoleon 30. čvn. 2015 v 14.04 
Na, it just doesn't show up at at all.
Galgus  [autor] 26. čvn. 2015 v 15.02 
I tested it myself and it was functional. Are you sure you aren't having a mod conflict?

Keep in mind that it won't display the bonus yield unless the tile is actually in your territory.
Tadpoleon 7. čvn. 2015 v 15.01 
Ey pal! Sorry if this is a bit late, but your mod doesn't seem to be working for me.
Galgus  [autor] 29. srp. 2014 v 11.35 
Large numbers of atolls tend to only happen on remote islands, where you at best typically have one luxury for city.

They require giving up more in city founding than other pantheon resources, but they make an island nation more viable.

Aside the culture, Sacred Isles makes Atolls somewhat comparable to a fish resource.
Thalia 29. srp. 2014 v 9.21 
However, in the rare case where you have a lot of them, all these yields may be too much.
Galgus  [autor] 29. srp. 2014 v 8.55 
In my experience, getting a significant number of Atolls in one's empire tends to force players to forgo a luxury resource position and/or settle on remote islands that would be poor city locations otherwise.

The bonuses are high to compensate for what cities must give up to maximize them, given how relatively rare and remote Atolls can be.