RimWorld

RimWorld

390 ratings
Corpse Cleanup
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Mod, 1.4, 1.5
File Size
Posted
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384.928 KB
7 Oct, 2023 @ 8:31am
14 Mar @ 8:38pm
2 Change Notes ( view )

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Corpse Cleanup

In 1 collection by Aelanna
The Eccentric's Angels [1.4]
148 items
Description
Adds new designators for quickly cleaning up corpses in the field!

Mod Contents

This mini-mod adds two new designators in your Orders tab for helping with mass casualty cleanup!

  • Destroy Corpse - Orders your colonists to destroy the designated corpses. This is slower than cremating them at a proper facility, but can be done in the field. By default, this requires an equipped incendiary weapon (can be changed in the mod settings). Destroying corpses is set under Hauling.
  • Butcher Corpse - Orders your colonists to field dress a corpse for its meat and skin. This is slower and less efficient than butchering at a proper butcher's table, but can be done in the field to prevent a large number of corpses from going to waste. Butchering corpses is set under Cooking.

Mod Compatibility

This mod does not have any external dependencies and should be safe to add to an existing save.

Removing a mod from a save is never completely safe, but should be possible so long as nothing is designated with the designators from this mod and no pawns are trying to perform any of the jobs.

Links

Apparel shown in the mod preview images are from Eccentric Tech - Angel Apparel. Road flares are from Eccentric Tech - Flares 2.0.

Toni isn't real, she can't hurt you.
50 Comments
Pronóxius de Macaé 5 hours ago 
Ya'll wanting a mod to destroy equipment & shit

https://steamproxy.net/sharedfiles/filedetails/?id=2423311270
SS5DEJAN 31 May @ 6:24pm 
I second the option to have an order to destroy Weapons/Equipment. That would be perfect
Dümbük Enişte 27 May @ 1:14am 
I can't even imagine playing without this now that I am used to its convenience. It would be even more amazing if you could add some options for removing leftover raider weapons on the spot too. Even if you don't, it is a beautiful mod as it is.
Aelanna  [author] 13 Apr @ 5:43pm 
@PatoPixelado - It should be fine? If you encounter any issues, please let me know.
PatoPixelado 13 Apr @ 5:09pm 
so this mod works well in 1.5?
assassins16 13 Apr @ 10:05am 
I found it! it's the Mod Standalone hot spring!
assassins16 13 Apr @ 9:30am 
OK, Thank you! The mod worked fine without other mods. I will try to find which one cause the conflict.
Aelanna  [author] 13 Apr @ 9:04am 
@assassins16 - I am not patching anything to do with the actual death process of pawns, nor am I touching rendering of corpses or pawns in any way. I am certainly not patching any of the methods in your stack trace, and the fact that one of your mods is patching the central error logging method is extremely suspicious. If you can replicate this error with no other mods active and provide a full log then I can look into it, but Corpse Cleanup is a very small mod and unlikely to be the cause of the error you're encountering.
assassins16 13 Apr @ 8:46am 
Hi, thank you for the excellent mod. However, I think with this mod, body of pawns would be gone when they die, and it would keep generating error like

Exception drawing Corpse_Human24477: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DBA673D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Aelanna  [author] 9 Mar @ 12:44pm 
@Lamp - As explained in the mod description, destroying corpses is under the same Work type as cremation: Hauling.