Wartales

Wartales

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The Comprehensive Path Guide
By zAcEz
Everything you need to know about the Path system: Arena, Titles, Lock-picking, Runes, Codex, Sepulchre, Rouste, quests, rewards & more. Updated to v.1.0.32080 (Pirates DLC)

Leave a comment on how this guide could be improved.
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Introduction
This guide is to help understand the less intuitive parts of the Path system

This guide was made on Wartales version: v.1.0.28909 (Community Update 2)
Updated to v.1.0.32080 (Pirates DLC)

Leave a comment on how this guide can be improved.
If this guide has helped you, like & favorite so that more people can find it.
General
Paths is a reward system that provides buffs during adventuring & combat.
The 4 main trees act independently of each other.

Complete Challenges to earn Path Points (PP), earn enough PP to level up & learn additional Knowledge Skills. The Challenges & Knowledge Skills are straightforward, hover over to see requirements & effects.

Earn 11 points on reaching level 12. Complete the Advanced Path Quest to earn the last point.

Additional Challenges to earn PP
For a start, there will be limited Challenges available. Only after reaching higher levels in that Path can new Challenges be unlocked.

There are additional Challenges based on the starting background of your party:

Apprentice friends looking for an adventure
Inseparable: Form 2 positive relationships within the troop. (Power & Glory)

Young farmers looking for a better life
Well-fed Company: Have 5 Rests in a row with sufficient food. (Trade & Craftsmanship)

Men escorting merchants who lost their employer
Trade Protectors: Defend 2 caravans attacked by bandits. (Trade & Craftsmanship)

Bandits looking to escape the Guard
Elusive: Escape from 10 Guard squads chasing you. (Crime & Chaos)

Deserters fleeing an abusive captain
Seditious: Kill the leader first in 5 fights (Crime & Chaos)
Basics - Power & Glory
Level 4
  • Resolution "Respect for the Enemy"
  • Can respecialize in training grounds
  • Training grounds offer Skill Mastery
Level 7
  • Gain Motivated in battle with enough morale
Level 12
  • up to +5% damage after each enemy kill (see advanced Path quests)
Basics - Trade & Craftsmanship
Level 4
  • Able to build Travel Post in each region
  • Able to fast travel between Travel Posts
  • Resolution "Trade Fair"
Level 7
  • Gain Loose Change belt item
Level 12
  • up to 20% of Profession experience earned added to Combat experience (see advanced Path quests)
Basics - Crime & Chaos

Level 4
  • Resolution "Faking Innocence"
  • Access to Black Market & agents
Level 7
  • +5% damage per Wanted Level for attacks from behind
Level 12
  • up to +5% critical hit chance per Wanted Level (see advanced Path quests)
Basics - Mysteries & Wisdom
Level 4
  • Resolution "Overflowing Motivation"
  • Unlock Lectern for crafting
Level 7
  • Apply 2nd oil to weapons
  • Unlock Rat Bait alchemy recipe
Level 12
  • up to +5% critical damage per Sepulchre discovered (see advanced Path quests)

Lectern: Requires assigned Scholar to use


Use Lectern to research Fragments & solved Codices
Banner & Titles

Titles are rewarded from advanced Path quest, completing hard Arenas & completing hard Rouste.

Hard Arena Titles:
Vertruse Arena: Poison Masters (+1% poison damage)
Arthes Arena: Status Masters (+1% damage per debuff on unit)
Bernna Arena: Masters of Synergies (+5% damage while Supported)
Hoevendorp Arena: Masters of Flames (+1% burning damage)
Ludern Arena: Beastmasters (+5% damage resistance for animals)
Drombach Arena: Masters of Mists (+1% damage per buff on unit)
Arena of Legends: Undisputed Masters (+2% damage)

Hard Rouste Titles:
Grinmeer Rouste: Traditional Athletes (+1 willpower)
Tiltren Rouste: Synchronised Athletes (+5% damage resistance while Supported)
Arthes Rouste: Agile Athletes (+1% movement if unit was hit this round)
Vertruse Rouste: Versatile Athletes (+1% damage per enemy hit by unit this round)
Ludern Rouste: Beastly Athletes (+5% damage for animals)
Drombach Rouste: Lethal Athletes (+5% damage if unit was hit this round)

Advance Path Completed Titles:
Power & Glory: Legendary Warriors (+5% damage per kill for the fight)
Trade & Craftsmanship: Almighty Brokers (20% Profession experience added to Combat Experience)
Crime & Chaos: Crime Lords (+5% critical hit chance per Wanted Level)
Mysteries & Wisdom: Intellectual Luminaries (+5% critical damage per discovered Sepulchre)
Lockpicking
This mini game is simple but takes a lot of experience.

Tap until the lockpick jams, then shift clockwise/ anti-clockwise & try again.
There will be a sound once the lockpick jams, so its good to do this with good audio.
The X starting points minimises the distance to adjust.
The less the lockpick enters the lock, the further away the correct spot is.
Avoid tapping the lockpick past the jam point as the lockpick will lose durability & eventually break.



The closer to the correct spot, the more the lockpick will go into the lock.




The lockpicking mechanic has not change since early access.
Here are some Youtube videos from others that show clearer:
Larcath's video
SenileSarge's video
Slyther Games's (No voiceover) video
Searching for Runes & Codices
All the Runes & Codices can be found in the Tombs of each region.
  • There is 1 tomb in each region (except Mount Altis)
  • There are 3 runes in each tomb (except Tiltren & Ludern Tombs)
  • There are 3 parts to each codex in each tomb
Tiltren Tomb
Runes: (2) Mountain, Performance
Artist's Codex I, II & III

Arthes Tomb
Runes: (3) Knowledge, Building, Town
Builder's Codex I, II & III

Vertreuse Tomb
Runes: (3) Sea, People, Prosperity
Merchant's Codex I, II & III

Grinmeer Tomb
Runes: (3) Travel, Terrible, Mystery
Explorer's Codex I, II & III

Ludern Tomb
Runes: (4) Lake, River, Campaign, Destruction
Combatant's Codex I, II & III

Drombach Tomb
Runes: (3) Death, Shoreline, War
General's Codex I, II & III

Belerion Tomb (DLC)
Runes: (3) Chief, Serpent & Ship (DLC)
Admiral's Codex I, II & III (DLC)

Note: Requires Pirates of Belerion DLC

Runes & codices acquired can also be viewed in the Compendium.
Solving the Codex
This mini game is like Mastermind or Code Breaker.[en.wikipedia.org]

Access the Codex Management through the Lectern.

The Codex puzzle can be solved without discovering all the runes.
However, to reveal the clue will require the related rune to be discovered.

This is a systematic & straightforward example method to solve the puzzle.
Type 2: 3 Runes split in 2 sections
Note that each puzzle will use different runes in random order.
Choose 3 runes in sequence. From the research panel, there are no correct runes in the 1st sequence.

There are 2 runes in the 2nd sequence.

There are no correct runes in the 3rd sequence.

There is 1 correct rune in the 4th sequence.

All the 3 correct runes are in the 2nd & 4th sequence.

2/3 means either the 2 runes from the 2nd sequence are correct or the rune chosen from the 4th sequence & the unchosen rune from the 2nd sequence are correct.

Trying the 2nd rune in the 4th sequence, 1 of the 2 runes in the 2nd sequence is wrong and can be solved within 2 more steps.


If you already have discovered all the runes, the clue will be revealed. Otherwise, it will just show the runes that need to be discovered.

Type 3: 3 Runes split in 3 sections
During the choose part, start next pattern 111, 222 & 333 to find the new 1 & 2 group, then follow the method for Type 2
Sepulchre (Reward for deciphering every Codex)
These are tombs that only contains rewards.
To unlock, acquire all the runes & solve the puzzle.
A ? will show up on the map indicating the tomb location.
The key to the tomb is in the respective codices.

Tiltren Sepulchre
Location: East of Tiltren Jail
Key: Builder's Codex
Reward: Erkeshet's Chisel (Backpack - Increase by 1 production of camp tools)
Note: Ensure 2 rests worth of resources in order to make full use of this backpack as beehive, brewer, meat drying rack & tanning rack will consume twice the amount of resources to produce twice the amount in 1 rest.
Arthes Sepulchre
Location: North of Saint Eleor's Abbey
Key: Explorer's Codex
Reward: Behedite's Compass (Backpack - If assigned to Strategy Table, unit gains combat experience, profession experience and influence after rest)
Vertreuse Sepulchre
Location: South of Jugglers' Camp
Key: Combatant's Codex
Reward 1: Narses' Net (Belt - Capture animal without fail) Note: still need to reduce animal to <50% health & have enough ropes.
Reward 2: Horoun's Soundbox (Belt - Allied animals have Inspiration for the first round)
Grinmeer Sepulchre
Location: South of Well-Earned Rest Fishery
Key: Merchant's Codex
Reward: Nepti's Abacus (Backpack - Purchasing Trade Goods also generates influence)
Ludern Sepulchre
Location: Southeast of Murwen Fishery
Key: General's Codex
Reward: Mehyt's Ivory Horn (Belt - (Inspiration for 1 round on allies affected by Captain or Lieutenant skill)
Drombach Sepulchre
Location: Northwest of Brotherhood Training Grounds
Key: Admiral's Codex (DLC)
Reward: Enlil's Wrench (Unit cannot miss target with precision attack) Note: This effect only applies to single target shot skills eg. bow skills, Spearman's Harpoon Throw, offhand weapons, map items, etc...
Mount Altis Sepulchre
Location: South of Bandit Border Crossing
Key: Artist's Codex
Reward: Dagan's Tablature (Belt - Active skill that applies Motivated to all allies in 4m radius)
Belerion Sepulchre (DLC)
None
Rouste (That annoying handball game)
Rouste is a game mode that is unlocked after completing the first game at Grinmeer.

The game plays like a simplified version of Rugby / American Football & requires 6 companions to play. Easy to learn, hard to master.

The first time playing Rouste in each region will be in Normal mode & the goal is to bring a ball to the opponent's end & have more points than the other team by the end of round 8.

After that, Hard mode is unlocked which also requires a minimum of 5 points to win.
Setup
&lt;image-setup&gt;
    1. Set role
    2. Shows whether companion is Strength-based or Dexterity-based.
    3. Shows any regional rules
Choose 1 Captain & decide for the rest whether to be Striker or Defender.
  • Captain: Starts match, +2 Movement & +10% chance to punch success
  • Striker: +2 Movement
  • Defender: +10% chance to punch success
Strength-based companions:
  • Better Knockdown & resist Knockdown chance
  • Further Pass & Kick distance
  • Wider Kick spread as larger area
  • Shorter Run distance
  • Lower Dodge chance when running
Dexterity-based companions:
  • Better Dodge chance when running
  • Further Run distance
  • Precise Kick as area is smaller
  • Shorter Pass & Kick distance
  • Lower Knockdown & resist Knockdown chance
Each region has its own local rules:
  • Grinmeer: Default
  • Arthes: Obstacles on the field
  • Tiltren: Special 3rd ball that cannot score, gives point when held at end of round.
  • Vertreuse: 1 metal ball that cannot kick, 1 ball on fire, must get rid of to end turn.
  • Ludern: Additional Crocswine opponent with charge that will knockdown all affected
  • Drombach: Lightning bolts strike the field at the end of round & remove struck players from the rest of the match
  • Belerion(DLC): 1 ball replaced with sea urchin which can only knockdown enemies but cannot kick or score. After scoring, match continues, players & balls maintain positions while goal swaps.


Here are some Youtube videos that better explain how to play Rouste:
Neyreyan's video - Grinmeer Rouste
Neyreyan's video - Vertreuse & Drombach Rouste
John X Brick's (no voiceover) video
Advanced Path Quests
Upon reaching Level 8 in a specific Path, a quest will be triggered to start the advanced quest.
There are 5 parts to each quest, the last one requires level 12 in that Path to complete.

Titles will progressively upgrade by completing each part of the 5-part quest chain.
Titles can be viewed in Banner (camp item) after it has been crafted & placed in camp.
Power & Glory - Arena of Legends
Prerequisites:
Level 8 in Power & Glory is needed to start, Level 12 to complete.
A strong & well-geared team of Companions to fight & win.
Quest
Upon reaching level 8 in Power & Glory, an invitation by the Arena of Legends will be received & title: Respected Trailblazers (Each time one of your units kills an enemy, they deal extra 2% damage for the duration of the fight.)
  1. Go to the Arena of Legends in Mount Altis region & speak to Gerus
  2. Fight & win against the arena Champions.
  3. Repeat 1 & 2 for part II, III, IV & V
Notes:
  1. Completing Normal difficulty will end the quest. Hard difficulty only rewards better items.
  2. Similar to regional Arenas, failing Hard Requirement will remove one of your Companions from the fight.
  3. In the Trial menu, right-click on each of the Champions to see their items & skills.
  4. Increasing difficulty Champions will have increased base health (+10% per difficulty). Extreme difficulty, your skills also cost more Valour Points.
Trial Menu

Requirements: (Satisfy the Crowd)
These are the same as standard arena. Each turn, one of these would be active.
For normal mode, fulfilling the condition would grant 3 Valour Points.
In hard mode, failing the condition would also mean removal of one companion.
  • Named Companion must not move
  • All Companions must move
  • Named Companion must not take any damage
  • All Companions must end turn next to an ally
  • All Companions must end turn next to an enemy
  • All Champions must be attacked
  • Named Champion must be engaged at the end of turn
  • Must not attack same enemy more than once
First League (Deadly Commando)
  1. Fight 4 Champions individually, when they die, they stay on spot
  2. 4 Champions revived by boss for 5th round to fight together.
  3. Fight Boss with armor & special shield
  4. Fight Boss with no armor & special shield
Effectively this is 7 consecutive fights, with health recovery for your team in between. The health recovery only helps prevent death from DOT (bleed, poison, burn) If you fight without guard & armor, expect to be killed in 1 shot.

Check out my other guide if you need help with a suitable build.
Deadly Commando Extreme Difficulty

Commander's set fully upgraded
Rewards:
The Legendary armors are worth +1 level than Rare in terms of armor & guard stats, but lack bonuses to any other stats (ie it does not have +Critical Hit Chance, +Critical Ht Damage, +Attack of Opportunity, etc...)[/list]
Part 1: Fifth League - Impassable Terrain
  • Normal: Champion's Buckle - Legendary Belt (Troop gains +2 Valour Points if it has none at the start of the round.) *Note: This effect does not stack with Valiant (Trait)
  • Hard: Trivetta's Legendary Medium Body Armor & Helmet
Part 2: Fourth League - Critical Requirements
  • Normal: Saga - Legendary Shield - Active Skill: Show of Force (Does 30-40% strength damage to target & applies Vulnerability to all enemies adjacent to target.)
  • Hard: Lisbeth's Legendary Medium Body Armor & Helmet
Part 3: Third League - Burning Beasts
  • Normal: Rod Left-Hand's Glove - Rare Belt - Passive Skill (This unit does 30% extra damage with thrown items)
  • Hard: Nairolf's Legendary Light Body Armor & Helmet
Part 4: Second League - Nightmarish Rats
  • Normal: Helm of Legends - Legendary Heavy Helmet - Passive Skill: Aura of Power (As long as an enemy is adjacent to this unit, they are Intimidated (Damage taken increased by 20%))
  • Hard: Smot's Legendary Light Body Armor & Helmet
Part 5: First League - Deadly Commando
  • Normal: Trophy of Legends - Legendary Belt - Passive Skill (Once per fight, this unit can use two base actions in the same turn.)
  • Upgraded Title: Legendary Warriors (Each time one of your units kills an enemy, they deal extra 5% damage for the duration of the fight.)
  • 1 Power & Glory Level Point
  • Hard: Commander's Legendary Heavy Body Armor & Helmet
Trade & Craftsmanship - Pedlar's Guild
Prerequisites:
Level 8 in Trade & Craftsmanship is needed to start, Level 12 to complete.
Travel Post in each of the connecting towns.

Quest
Upon reaching level 8 in Trade & Craftsmanship, an invitation by the Pedlar's Envoy will be received & title: Reputable Artisans (Every time a companion gains Profession experience, 8% of the points is also added to their Combat Experience)

1. Go to the Travel Post in any town & speak to Pedlar's Envoy
2. Spend 1000 Influence & 1500 Krowns to build a trade route.
3. Repeat 1 & 2 for part II, III, IV & V


Notes:
1. Trade routes need not be built in any order, prioritize the regions that you are visiting.
2. If you level up your Path while in the Trade Post, exit the Trade Post to refresh the Pedlar's Envoy
3. DLC earlier versions had a bug where trade route could be built to new region. This has been patched & removed. Players who had build the trade route to Belerion would have been refunded.

Rewards:
Bonuses:
  • Movement is 20% faster on Trade Routes.
  • Retrieving Companions and items (except Trade Goods) is free from connected Travel Posts.
  • Pedlars sell resources from each connected region.
  • Suspicion decreases 15% faster in connected regions.

    Part 1:
  • Master Craftsman Medal - Backpack Rare. Bonus: The Profession experience accumulated by this unit after they are already a Master is converted into Knowledge.

    Part 2:
  • The Collector's Magnifying Glass - Belt Rare. Bonus: Willpower increased by +1 for each Legendary item worn. This effect is doubled for two-handed weapons.

    Part 3:
  • Goldsmith's Pliers - Belt Rare. Skill: Goldsmith's Pliers (This unit has chance to get gems when fighting humans.)
    *Note: This unit must participate in combat & attack another human enemy for this effect to work.

    Part 4:
  • Broker's Morion - Medium Helmet, Legendary. Stats: Guard, Armor & Skill: Aura of Prestige (As long as an ally is next to this unit, they are Proud (Each time this unit deals critical hit, gain +1 VP))

    Part 5:
  • Pedlar's Ring - Belt Rare. Bonus: Krowns gained after a battle increase by 25%
  • Upgraded Title: Almighty Brokers (Every time a companion gains Profession experience, 20% of the points is also added to their Combat Experience)
  • 1 Trade & Craftsmanship Level Point
Crime & Chaos - Burglary
Prerequisites:
Level 8 in Crime & Chaos is needed to start, Level 12 to complete.
Thief (profession) in troop & lockpicks

Quest
Upon reaching level 8 in Crime & Chaos, an invitation by the Tiltren Informant will be received & title: Highwaymen (All Companions gain 2% critical hit chance per Wanted Level.)
1. Meet the The Informant in the Tiltren Inn & buy (or steal) key.
2. Go to the Vaults' location & solve the locked chests puzzle to receive the reward item.
3. Repeat 1 & 2 for part II, III, IV & V for next location
  • Tiltren - Stromkapp Inn (Noble's Key): Count Laheart's Castle in Arthes region
  • Arthes - Cortia Inn (Broker's Key): Marhiem Castle in Vertruse region
  • Vertruse - Marheim Inn (Smuggler's Key) : Derelict Farm in Ludern region
  • Ludern - Garussa Clan Inn Key (Holy Key): Saint Serene Church in New-Asthel, Drombach region
  • Drombach - New-Asthel Inn (Scholar's Key) : Gosenberg University in Grinmeer region
4. Return to New-Asthel Informant to complete the quest.

Notes:
  • Vault keys cost 100 ~ 300 (total 1000) influence to buy.
  • Unlock normal wooden chests by completing the lockpicking minigame
  • Normal wooden chests only contain notes & sword key.
  • Use the notes to guess which chests contain the keys to unlock the reward.
  • Only 1 of each key is needed (Sword, Eye, Wheel), getting more doesnt do anything.
  • Opening the wrong chest (Sword, Eye, Wheel) will increase the noise meter.
  • Filling the noise meter will cause guards to come, either fight or bribe off the guards to continue.
  • Leaving the room before completing resets all the locks. This makes a great place to train thieves by lockpicking.


Rewards:
    Part 1:
    • Guardian's Heater Shield - Shield - Rare - Active Skill: Repression (Deals 30-40% Strength damage to all units in the area (2m cone). The thrower gains 1 rage per unit hit.)
    Part 2:
    • Traitor's Dagger - Dagger - Rare - Active Skill: Piercing (Deals 35-40% damage. Ignores guard.)
    Part 3:
    • Mysterious Insignia - Belt - Rare - Passive Skill (If this unit ends turn without having attacking, it gains Invisible (As long as this unit steers clear of enemies, it is invisible to them. Losing this status triggers a guaranteed critical hit)
    Part 4:
    • Saint Septimus' Mask - Light Helmet - Legendary - Passive Skill: Aura of Mystery (As long as enemy is adjacent to this unit, they are Troubled (Every time this unit attacks, it takes 20% of damage dealt.)
    Part 5:
    • Erudite Bestiary - Belt - Rare - Passive Bonus (+50% resources obtained when fighting animals)
    • Upgraded Title: Crime Lords (All Companions gain 5% critical hit chance per Wanted Level.)
    • 1 Crime & Chaos Level Point
Map:
Mysteries & Wisdom - Chronicler Erius' Journal

Prerequisites:
Level 8 in Mysteries & Wisdom is needed to start, level 12 to complete.
Having all runes unlocked by completing all the tombs in each region (Tiltren, Arthes, Vertruse, Ludern, Grinmeer & Drombach) is needed to be able to complete the quest.

Quest
Upon reaching level 8 in Wisdom & Mysteries, an invitation to the Fellowship of Knowledge will be received & title: Well-read Academics (All the Companions gain 2% critical damage per discovered Sepulchre.)

1. Go to the Fellowship of Knowledge & speak to Professor Hermann
2. Unlock the clue by completing the minigame, then head to the location to find the item.
3. Return to Professor Hermann to complete.
4. Repeat 1 - 3 for part II, III, IV & V

Notes:
1. Its not necessary to restore the artifacts to complete the quest
2. Its not possible to leapfrog the quest as the locations dont spawn until the part is started. So expect to travel to & from Fellowship of Knowledge in Vertruse many times.
3. In order to benefit from the title, at least 1 Sepulchre needs to be discovered. Which can be done by completing the codex minigame for 3 tomes of the related Sepulchre, along with discovering all the 9 runes for those tomes. There are 6 tomes, one from each tomb of the major regions.
4. Actual items found are Ancient Fragments (Rare Antiquity), which require a Scholar working on Lectern (Camp Item) to restore first.
5. Restored camp items only need to be adjacent to companions. Companions can be working on other camp items & still benefit by being adjacent to them.

Rewards:
Part 1:
  • Crystal Skull - camp item that companions next to it after rest on start of next fight gains Offensive Elation (Damage of next attack increased by 25%)
Part 2:
  • Cradle of Souls - camp item that companions next to it after rest gain Satiated (This unit consume 0 food next rest)
Part 3:
  • Astral Instrument - camp item that companions next to it after rest on start of next fight gains Inspiration (Movement doubled)
Part 4:
  • Musical Automaton - camp item that companions next to it after rest on start of next fight gains Defensive Elation (Damage taken of next attack reduced by 35%)
Part 5:
  • Solar System - camp item that companions next to it after rest gain Inspired (Willpower +5)
  • Upgraded Title: Intellectual Luminaries (All the Companions gain 5% critical damage per discovered Sepulchre.)
  • 1 Mysteries & Wisdom Level Point

Codex Minigame

Part 1 & 4 locations

Part 2 & 3 locations

Part 5 location
24 Comments
Nasarog 7 May @ 9:40am 
Good guide, thanks (also, here's an award!).
zAcEz  [author] 26 Apr @ 5:13pm 
@roopesh.r.80 It should be there, I personally verified every single detail on the guide before I put it up. Check that you are at least level 10 on the Crime & Chaos path. Otherwise, file a bug report since it could be a recent bug.
roopesh.r.80 26 Apr @ 9:52am 
The key in Garussa Clan doesn't appear for me, I completed up to the Crime and Chaos 3, but the informant doesn't have the key....
zAcEz  [author] 17 Feb @ 4:12pm 
@Molotova yes
zAcEz  [author] 17 Feb @ 4:12pm 
@Roipnol Is your M&W only at level 10? You'll need level 11 to get part 4 & level 12 to get part 5. Otherwise, please report it to the devs as a bug so they can take a look at it.
Roipnol 17 Feb @ 12:56pm 
I got the third journal and the object for Mysteries and Wisdom but then it doesn't progress further, I was usually called to the tower but after the third part it didn't happen. Is there anything I need to do?
Molotova 29 Jan @ 8:41am 
For the Crime and Chaos questline: Am I right in the requirement to get the Tiltren key from the informant is C&C lvl8, lvl9 for the Arthes key, etc...
Benedicter 21 Jan @ 12:39pm 
Thanks @zAcEz for the guide, it is really helpful :ambition:
I would add in the Mysteries & Wisdom notes that you can use those camp items also for your troops that are working on a different camp item. For example a tank that is the camp's cook and working the cooking pot can also benefit from 'Musical Automaton' camp item that is right behind him.
zAcEz  [author] 13 Jan @ 8:21pm 
@migrantwrkr Its not off, its actually spot on. I found the locations for Erius only by interpreting the clues a lot faster than the Burglary ones. For me Erius III & V were the most vague since it took me the longest time out of the 5. Whereas I had to check the forums for CC5.
migrantwrkr 13 Jan @ 7:04pm 
The clues from Erius' journals are absolutely off! Do the devs not know the cardinal directions and that sepulchers are tombs. Why is there a tomb for one hero in one country and then their sepulcher in another country in a direction nowhere near the clues provided!?