Inside the Backrooms

Inside the Backrooms

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Lvl 1.1
   
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3 Oct, 2023 @ 5:05am
20 Oct, 2023 @ 9:59am
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Lvl 1.1

Description


Description

Level 1.1 is a Sub-Level of Level 1. It resembles a long, straight corridor continuing for an unknown distance.

Description
Level 1.1 is a straight, narrow corridor in Level 1 that stretches on for an undetermined distance. The walls are made of cinder blocks painted white, and the floor is blue tile. Much of the level follows this blue and white colour scheme. Occasionally, exposed piping and ventilation ducts appear through cracks and holes in the walls and ceiling. Much like Level 1, Level 1.1 is abundant in resources because of the many crates filled with supplies scattered throughout the level. However, these crates become less frequent the further one ventures into the level, making it difficult for explorers to travel long distances. Explorers are not separated upon entry in Level 1.1, making it possible to travel in groups. This has led many explorers to embark on expeditions through the level. Many attempts to reach the end of Level 1.1 have been made, but none have succeeded. This is not due to inaccessibility or the distance to travel, but the dangerous variance in overall safety and entity count.

The further one continues down the corridor, the more unstable the level becomes. There are four distinct sectors of the tunnel (as well as one unconfirmed sector) ranging from completely stable to very unstable. The later sectors are extremely dangerous and should be avoided at all costs.

Sector 1

Sector 1 is the first sector of Level 1.1, and the most explored. It is easy to access and has a large number of resources located in crates. The height of the ceiling varies, being anywhere from 7 to 12 feet high, however, the width of the hall stays consistent and is about 12 feet wide. The humming of fluorescent lighting is present in this sector, much like Level 0. It is common for Sector 1 to have many explorers at once, however, the amount of explorers in the sector at once drops significantly after Outpost 2. There have been no documented dangerous entities in this sector. Sector 1 continues for an estimated 10-15 miles.

Sector 2

Sector-2
A flat area of Sector 2. This picture was taken during a M.E.G. operation to explore the level.

Sector 2 is the second sector of Level 1.1. While considerably more dangerous and unstable than Sector 1, experienced explorers should have no trouble navigating it. Many of the sector's features are glitched. In parts of this sector, it is possible to noclip through a wall into other areas of Level 1. The floor in Sector 2 is often slanted at odd angles, creating steep hills and drops. The sector becomes increasingly more difficult to navigate, as the angle of the floor changes drastically the further one ventures into it. The colours of the corridor may change to abnormal hues, identical sections of hallway may repeat over and over, and pipes and ducts may block parts of the hall. It is estimated to be between 5 and 50 miles long but is difficult to measure because of the confusing nature of this sector. If this sector is as long as the most reliable estimates believe, it is the longest sector in Level 1.1.

Hostile entities are scarce, but Smilers, Hounds, and Skin-Stealers occasionally appear in this sector. Explorers can easily seek shelter in some of the outposts located along the length of this sector. It is recommended that explorers travel in groups from this point onward. Staying alone in later sectors leaves one susceptible to attacks from dangerous entities.

At various locations in Sector 2, markings can be found on the walls, floor, and ceiling. They appear to be written in an unknown language and have not been able to be translated.

Sector 3

Sector-3
A picture of Sector 3 taken from the end of Sector 2.

Sector 3 is the third sector of Level 1.1. It is very unstable and difficult to navigate. Even seasoned explorers would have a hard time traversing this level, but one outpost has been established midway through this relatively safe sector. Because of the instability of this level, it is more likely that one can noclip back into a different area of Level 1.

Much of this sector is shrouded in darkness, and overhead lighting or flashlights do not appear to change this state, however, there are occasionally areas of bright light in parts of the sector for reasons unknown. No apparent light source has been found. The ceiling in Sector 3 is much higher than that of Sectors 1 and 2, being about 20 feet tall. The width of the corridor varies from 6 to 20 feet wide in this sector. For unknown reasons, Sector 3 exhibits a faint smell of antiseptic, which is not present in other sectors. Smilers commonly inhabit this level. Encounters with other entities have been documented, but are difficult to prove because of the darkness of the sector.
Popular Discussions View All (2)
3
8 Oct, 2023 @ 9:29pm
Bugs
KlötenGott [Ger][En]
0
7 Oct, 2023 @ 3:04pm
Features or Adjustments
KlötenGott [Ger][En]
30 Comments
Meeb 10 Mar @ 7:34pm 
Cannot go through any door on multiplayer lmfao, only play if solo
BlackStar 23 Jan @ 5:10am 
there's a severe bug when playing mutiple player
KlötenGott [Ger][En]  [author] 14 Dec, 2023 @ 9:24am 
you have to go inside the room with the dead bodies and look for something to destroy with the hammer :)
Kermit 8 Dec, 2023 @ 2:20pm 
When we have the Plier in the first floor, what do we do exactly to open the corridor door? We openend the room with dead bodies but it didn't help in anything
Kalypige 29 Oct, 2023 @ 3:25am 
It was a really good level, thanks :lunar2019piginablanket:
ChicagoTed 23 Oct, 2023 @ 12:21pm 
People are so entitled in here wtf? Be grateful you have people making workshop content for you to play. I played this last night with a friend and had a good time, the final area was pretty horrifying, and has given me the biggest jump scares in this game.
KlötenGott [Ger][En]  [author] 18 Oct, 2023 @ 11:17pm 
didnt know you could play a lvl with more than 4 ppl. I guess thats the issue here ;) my lvl is only made for max 4 ppl.
追踪虫 11 Oct, 2023 @ 7:13am 
I don't know what happened there were eight people in the room and only a few of them could get through the cabinet
KlötenGott [Ger][En]  [author] 8 Oct, 2023 @ 9:34pm 
That the keys only work for host is normal and already reported to the dev.
The doors that you open with an item stop working yes, i guess i can report that as well.
The hammer disapearing is only possible if you interact with a specific door and that requires you having the plier as well, in the latest update and then you can go futher ahead. For some people who can instantly go through the sector 1 to spend their hammer i recomend you to redownload the mod because that means you are not on the latest version.
OreVisionary 8 Oct, 2023 @ 6:54pm 
this level is so buggy. some doors only work for host, some doors work and then stop working, sometimes the hammer disappears. nothing seems to work.