RimWorld
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Variety Matters Redux
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Mod, 1.4, 1.5
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4.186 MB
1 out. 2023 às 0:45
15 de abr. às 1:48
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Variety Matters Redux

Numa coleção por HTxL
RimRealism - Hardcore Survival
279 itens
Descrição

2023-12-05
  • Improved the food searching algorithm to locate items not currently stored in the pawn's recent meal memory to reduce micro-management. The new algorithm also has superior performance.
2023-12-04
  • Variety presence is now affected by whether a pawn experiences a negative mood debuff from consuming the food. This enhancement ensures better compatibility with mods that introduce new foods, precepts, genes, or traits.
  • Lack of variety associated with Insect and Fungus meat is now contingent on whether the pawn holds the Despised precept for insect meat.
  • General bug fixes.
2023-11-23
  • Better visualization of recent meals, their variety, and reasons for lack of variety.
  • Enhanced compatibility with popular cooking and food-related mods.
  • Reduced variety need for prisoners and slaves.
  • Improved performance.
  • Enabled variety need for Gourmand pawns with specific requirements and mood impacts.
  • Option to adjust the mood impact of the variety need.
  • New setting to treat all meal qualities (Simple, Fine, Lavish, Gourmet) as the same type for variety calculations, integrating seamlessly with mods like Vanilla Cooking Expanded. Enabled by default, can be toggled in settings.
  • Nutrient paste meals are now so unappetizing that they do not contribute to dietary variety, unless a pawn has the appropriate precepts.



Pawns now have a new need: variety in their diet. This mod introduces a unique gameplay dynamic where pawns require different types of food to stay mentally healthy and happy. Instead of just eating for survival, pawns will now seek out a diverse range of meals to satisfy their craving for variety. This new need adds an engaging layer of complexity to the colony's food management.


  • Diverse Diet Requirement: Pawns will experience mood penalties if they repeatedly consume the same type of food. A varied diet is key to keeping their spirits high.
  • Enhanced Cooking Gameplay: Cooks in your colony are now more autonomous and will prepare meals with a variety of ingredients without the need for player micromanagement, ensuring a diverse diet for the pawns.
  • New Challenges and Strategies: Players will face new challenges in food procurement and meal planning, leading to more strategic gameplay when it comes to managing resources and keeping the colony thriving.
  • Detailed Needs Visualization: The mod includes a needs bar for each pawn. Hovering the mouse over this bar provides insights into their variety requirements, current satisfaction level, recent meals, and the diversity contribution of each meal.

By integrating this mod, you're not just adding a feature; you're enhancing the depth and realism of your colony's daily life. It encourages players to think more critically about their food sources and meal choices, turning the act of feeding your pawns into a more immersive and rewarding experience.


What Counts as a Variety?
A food must provide nutrition and either joy or be at least tasty raw to count as a variety. Rotten foods do not count. Cultural and preference variations apply, such as cannibals treating human flesh differently.
Meal Variety Options
Option 1: Ingredients Only
This mode focuses exclusively on the variety of ingredients. Meals are considered varied based on the different ingredients they contain, irrespective of the meal type. It's ideal for players who play without many mods that add additional meal types.
Option 2: Meal Name Only
This option simplifies the variety mechanic by considering only the type of meal consumed, disregarding the ingredients used. It's particularly well-suited for gameplay with a wide array of meal types introduced by mods, where the meal itself brings the variety.
Option 3: Both Ingredients and Meal Name
The most player-friendly option, this mode tracks both the meal's name and its ingredients. A meal is considered a new variety if either its name is different, or it contains a different ingredient. This approach is perfect for those seeking a challenge that is not too demanding, allowing for varied gameplay without extensive micromanagement.

How Much Variety Do Pawns Need?
The base variety expectation depends on a pawn's current thought expectation and can be adjusted in settings.

How do Pawns Track Varieties?
Pawns remember foods eaten up to 2.25x their current variety expectation, requiring around half of their diet to be new varieties to meet this need.

Will Pawns Seek New Varieties When Eating?
Pawns have a preference for new varieties and will choose meals accordingly, requiring less micromanagement.

Will Pawns Use a Variety of Ingredients When Cooking?
Cooks will use a variety of ingredients, with better cooks having a longer memory for ingredient diversity. Note: cooks prioritize ingredients based on proximity to the stove.

Are There Any Other Features?
Options include preventing meals with different ingredients from stacking and adjusting the number of ingredients tracked in meal stacks. These features vary based on the selected variety option.

Additional Notes:
  • Prisoners and slaves have a reduced variety need.
  • Gourmand pawns have unique variety requirements and mood impacts.
  • Ascetic pawns do not require variety.


  • Github repository is here [github.com]
  • The original mod this mod is based on is here


Banners: Mewn Goddess
Mod: HTxL
Discussões Populares Ver todos (2)
30
14 de jun. às 11:47
Bug Reports
HTxL
9
28 de jul. às 5:38
Suggestions
HTxL
213 comentários
GVLT 15 de out. às 6:07 
Hi, I would like to request a patch for https://steamproxy.net/sharedfiles/filedetails/?id=3259209078&searchtext=connected+bed
For now beds connected to nutrient paste network via connectors are producing "DietTracker:: Variety reason mismatch
UnityEngine.StackTraceUtility:ExtractStackTrace ()" error
Kalmorph 9 de out. às 20:39 
IF YOU HAS PERFORMANCE TO SPARE, USE THIS MOD instead of the VE!

Their concept on variety is kinda similar to here, but is simpler and straight forward; as example, this mod also considers pawns expactions and VE version don't;
This mod also has code to improve pawns micromanagement; they will intercalate between ingredients when available; VE version don't, you have to micromanage yourself.
This mod has the same and more tweaking options than VE.

The only thing VE has that this mod doesn't is pawns favorite ingredients, and also is more performance friendly.

To be clear, this is not a way to say one mod is better than the other, I just wanted to highlight their differences in hopes that people are aware of what this mod does and also hoping it doesn't get deprecated in favor of VE. As others said, their concept doesn't appeal to everybody, and I would like to keep using this one if possible.
cyanobot 5 de out. às 16:55 
I'll be sad to see this one deprecated. The VE implementation does not appeal as much. Thanks for providing!
TheLastThrumbo 29 de set. às 22:41 
I can't remember how long I've had this mod. This mod added a fun challenge, especially to those of us who start on "naked brutality". While I'm sure the vanilla team will make a decent mod, this mod holds its seat in the "Top Rimworld Mods" conversation, whether it becomes deprecated or not. I super appreciate your work here, and if you come up with another nuanced and balanced challenge, we'll line right up just like we did for this one. Thanks again!
TurtleShroom 21 de set. às 9:22 
Yep.
MagnusGames 20 de set. às 23:52 
VE team ripping off another mod yet again
Macbuk 20 de set. às 4:05 
The concept of this mod is so much better than the vanilla expanded team's one, but the performance hit is way too heavy, sadly
Naturtok 9 de set. às 23:24 
Preemptive o7 then! :)
HTxL  [autor] 9 de set. às 22:39 
Hey, FYI vanila expanded team is working on a new mod for food variety and it's already in beta, so this mod will probably be deprecated in favor of it once it's released