XCOM 2
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More Skill Events - WotC
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30 Sep, 2023 @ 3:44pm
1 Oct, 2023 @ 9:37pm
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More Skill Events - WotC

Description
MORE SKILL EVENTS - WAR OF THE CHOSEN
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Skill Events are fun! Ability Points are fun!

This mod adds 7 new Skill Events to the tactical game granting XCom a bonus cache of Ability Points over the course of a campaign. Invest heavily in your all-star soldiers or give a boost to a long forgotten bench rider that you begrudgingly have to bring along to a crucial mission!


MOD HIGHLIGHTS
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Just like base game Skill Events, each new Skill Event has a percentage chance to award XCom with an Ability Point when the event occurs.

-Invader Killed (15%): Killing an Alien or an ADVENT enemy that is not one of the Chosen.
-Overwatch (20%): Successfully hitting an enemy with an Overwatch Shot.
-Hacking (66%): Attempting any kind of Hacking Action.
-Healing (33%): Healing, Stabilizing, or Reviving a soldier.
-Rescue a Civilian (66%): Saving an imperiled civilian from being slain by the aliens.
-Plant Bomb (100%): Planting an X4 Charge on an objective.
-Dodge (100%): Successfully dodge an enemy attack.

Up to 9 Ability Points can be earned per mission.


CUSTOMIZABLE
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You can modify each Skill Event percentage chance, number of Ability Points awarded, and max Ability Points earned per battle by editing the following config file:

~\Steam\steamapps\workshop\content\268500\3043880113\Config\XComGameCore.ini

The base game Skill Event values are included in the config file for full control of every Skill Event in your campaign. By default, these values are inactive (commented out) so as not to conflict with other mods. If you don't have any mods that change the base game Skill Events, you can make any and all values that you'd like to modify active by uncommenting them.

Additionally, 4 extensible arrays are available for including custom Hacking, Healing, and Overwatch Skills as well as excluding custom enemy units as "Invaders" in the XComAshMoreSkillEvents.ini file.


COMPATIBILITY
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This mod adds its own unique templates to the game.

However, it increases the base game CONFIG value 'MaxTacticalEventAbilityPointsPerBattle' from 2 to 9. As such, it may override or be overridden by other mods that alter this value (not a big problem as you have full control over all config values in your environment).


NEW GAME
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DISCLAIMER: You should start a new campaign before enabling a new mod. I have not encountered any issues when activating/deactivating this mod mid-campaign. But, as always, the risk is all yours if you decide to do so!


Other WotC Mods by Ashlynne_Lee!
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Loot Piñatas: http://steamproxy.net/sharedfiles/filedetails/?id=1128231549
ADVENT Warlock: http://steamproxy.net/sharedfiles/filedetails/?id=1144417938
Flame Viper: http://steamproxy.net/sharedfiles/filedetails/?id=1160638944
Black ICE Codex: http://steamproxy.net/sharedfiles/filedetails/?id=2280597326
Muton Destroyer: http://steamproxy.net/sharedfiles/filedetails/?id=2482812108
Popular Discussions View All (3)
2
27 Apr @ 12:13pm
PINNED: Example Config File Edits
Ashlynne_Lee
1
21 Jan @ 6:56am
PINNED: Share Your Config Edits
Ashlynne_Lee
0
4 Oct, 2023 @ 10:36am
Russian localization
Gideon_R
46 Comments
Lord_Farsight 13 Sep @ 11:59am 
my testing doesn't indicate any incompatibility
Marcus Aquila 31 Aug @ 10:57am 
I use both without any problems.
Lord_Farsight 31 Aug @ 9:15am 
I see several people asking if this works with Soldier development, so I'm going to take one for the team and do the testing
Fooliscious 15 Apr @ 11:58am 
Anyone have any luck mixing this with the SolDev mod?

Also, ablative hits are being counted as dodges, not sure if that is intended or just how xcom is coded
Dragon32 5 Apr @ 8:18am 
@Patukamu
Doesn't RPGO disable skill events? With its own stat system and all.
Patukamu 5 Apr @ 5:21am 
does this conflict with RPGO, or am i just unlucky with the skill events?
i've had this mod running while playing an RPGO campaign, and i haven't seen any skill events happen, even base game ones.
✙Eburdey Старийꑭ 26 Feb @ 5:14am 
Is it working with the "Soldier development mod"?
Dragon32 16 Jan @ 10:07am 
@huntersorce20
I think you'd need the SDK to make both of those changes.
https://www.reddit.com/r/xcom2mods/wiki/index/
huntersorce20 15 Jan @ 6:31pm 
also how would i add in a skill event for killing more than 1 enemy with a single attack, like with a grenade or heavy weapon?
huntersorce20 15 Jan @ 6:20pm 
how do i alter the mod so that I only get the skill point for a successful hack, not just attempting a hack?