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Any Chance you' be willing to turn off all systems except the thrusters, gyro, and flight seat and add 1 unit of uranium (or the second battery) so that it can escape gravity while it is still above 14k altitude in a planetary system world?
I decided with standard timer cooldown cause it's easy to get caught behind an asteroid if you don't pay attention and be unable to power your ship at that point. if I make another ship or modify one of the other large ones to be more difficult, I'd have to make it even more hard to use. considering options at moment and if you got a blueprint or two to share that can help me with some ideas, let me know.
I'm pretty satisfied with the current battery charge. I can make it at any percentage really, but the ship was designed for a slow start. limted power at beginning which limits the ramming from griefer players, but you still have the full refinery and assembler to begin your galactic empire.
But I mainly like it because I like to start on asteroids and start from near scratch
what I plan to do is use the ramp blocks to substitute less materials so you have to rely on your ship more instead of scrapping for parts. if you got any suggestions let me know. I might make a second ship that poses it's own challenge.