Space Engineers

Space Engineers

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Respawn Ship with batteries
   
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Type: Mod
Mod category: Respawn Ship
File Size
Posted
Updated
81.512 KB
22 Aug, 2014 @ 11:21pm
4 Dec, 2015 @ 4:44pm
16 Change Notes ( view )

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Respawn Ship with batteries

Description
This was a ship I had since batteries were introduced.

Functionality: Respawn ship replacement

Ships replaced: replaces the respawn standard respawn option at top of list (yellow bus). all others are unaffected by this mod.

This ship uses the stock yellow respawn we're familiar with, but adds in two batteries, 1 incomplete, and 4 solar panels adorning the sides. the working battery has a 5% charge and the reactor is empty. designed to challenge players of all levels to this game and pushes you to mine for uranium soon as you can or risk a ship that will drift while solar panels take a long time to recharge the batteries. oh, watch for the warhead in the back of the ship!

Feedback is appreciated.

UPDATE:
ice is set to 1k and outside door has been changed to sliding door. also 2 of each bottle for oxygen and hydrogen..
check change notes for full details: http://steamproxy.net/sharedfiles/filedetails/changelog/304381735
Popular Discussions View All (1)
0
16 Jul, 2015 @ 4:37am
Jump Capable yellow bus available
mid endian
27 Comments
mid endian  [author] 5 Dec, 2015 @ 10:36am 
I'll actually add a highly, but still bare bones, version that can handle planets near the respawn area. you're welcome to help out with that as well, but I purposely design my respawn ships with no uranium.
komputorgeek 5 Dec, 2015 @ 7:24am 
Haven't been able to escape gravity once in it. I have to go into control and turn each thing not associated with flight off in order to increase the power available to the thrusters but by then it's too low in the gravity well with too much speed to escape graity.

Any Chance you' be willing to turn off all systems except the thrusters, gyro, and flight seat and add 1 unit of uranium (or the second battery) so that it can escape gravity while it is still above 14k altitude in a planetary system world?
Raven4K 12 Jun, 2015 @ 5:51am 
yeah make the reactor unfinished and the thrusters leaving the player with just one thruster in each direction to work with the start leaving the rest unfinished to be built by the player would be a nice challenge
mid endian  [author] 11 Jun, 2015 @ 10:51pm 
the original had only 2 solar panels when I first released it. I'll consider options for thrusters, but may enable a second respawn with this and the shorter timer.

I decided with standard timer cooldown cause it's easy to get caught behind an asteroid if you don't pay attention and be unable to power your ship at that point. if I make another ship or modify one of the other large ones to be more difficult, I'd have to make it even more hard to use. considering options at moment and if you got a blueprint or two to share that can help me with some ideas, let me know.

I'm pretty satisfied with the current battery charge. I can make it at any percentage really, but the ship was designed for a slow start. limted power at beginning which limits the ramming from griefer players, but you still have the full refinery and assembler to begin your galactic empire.
Shade 11 Jun, 2015 @ 10:40pm 
maybe leaving the reactor unfinished?
Shade 11 Jun, 2015 @ 10:39pm 
if anything I would suggest taking the solar panels off one side, or possibly leaving one or two unfinished? And leaving a thruster or two unfinished would be nice.

But I mainly like it because I like to start on asteroids and start from near scratch
mid endian  [author] 11 Jun, 2015 @ 10:13pm 
sometimes the old ones are the best Shade. I did consider gimping a few thrusters, at least partially ;)

what I plan to do is use the ramp blocks to substitute less materials so you have to rely on your ship more instead of scrapping for parts. if you got any suggestions let me know. I might make a second ship that poses it's own challenge.
Shade 11 Jun, 2015 @ 11:59am 
finally a respawn ship that is an actual challenege instead of being full of bells and whistles
Raven4K 14 May, 2015 @ 5:45am 
well give us atleast a little charge on the completed battery I would like to at least get to an asteroid all little wuicker when I start the game then struggling to get up to speed other then that though it's great so I would give it about 5% charge on the completed battery just so you can get to the nearest asteroid quickly but otherwise it's nice 5% works if you are careful with thruster power use
mid endian  [author] 13 May, 2015 @ 2:05pm 
oxygen generator added. also removed charge on both batteries. let me know if this is acceptable or if a little should be added to one of them.