Arma 3
37 ratings
River Flow (SP/COOP)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Water
Scenario Map: Cam Lao Nam
Tags: Tag Review
File Size
Posted
Updated
387.194 KB
30 Sep, 2023 @ 5:10am
6 Oct, 2023 @ 11:48pm
3 Change Notes ( view )
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River Flow (SP/COOP)

In 2 collections by BlackFox
BlackFox's Arma 3 Scenarios
67 items
BlackFox's Prairie Fire Scenarios
6 items
Description
Lead an SOG river patrol and eliminate targets of opportunity and Viet Cong camps when they present themselves.
It appears that the Viet Cong is planning new operations in the area and is smuggling weapons, men and advisers from the NVA across the river. Conduct a patrol and eliminate these assets.

In this scenario, you will lead an American patrol along one of the rivers. Following the designated path, you will encounter camps, weapons depots\training camps and enemy boats on the river (some of these objectives will require you to leave your boat).

Complete the tasks as presented and complete the entire route to complete the mission.




Procedural generation is used in the mission to make it fresh and interesting on every playthrough.

All objectives locations, types of some of them, enemy loadouts and time of day are randomized every time mission is started.



COOP mode is available for up to 8 players.

It's a long mission. Can easly take up to 1 hour to complete.
14 Comments
Cpt. Jeff Gaybeard 6 Aug @ 9:56pm 
Okay... I've been sratching my head on trying to enable AI on this mission so that me and two other friends can play with AI, instead of only being 3...

But for some reason, the mission absolutely refuse to spawn in AI when started in multiplayer, only in solo. I've even tried to edit the mission with Eden, doesn't work.

This mission looks really dope and original, but i don't understand why we can't spawn in with a crew of AI in multiplayer...
Komodo 21 Jun @ 8:02pm 
fun mission, ty
Luigisiv 16 Mar @ 3:31pm 
Really enjoyed this however one of the tasks I couldn't complete, walk around and around blew up the ammo dumps but it would complete the task?
BlackFox  [author] 25 Dec, 2023 @ 9:04am 
paulygoon123 , thanks. :>
paulygoon123 25 Dec, 2023 @ 8:39am 
another top mission from BlackFox. thumbs up
BlackFox  [author] 23 Nov, 2023 @ 11:07pm 
Gopan thanks. :>
Gopan 23 Nov, 2023 @ 2:11pm 
Good mission!
R. Gonzalez 4 Nov, 2023 @ 9:36am 
hahaha no problem my friend, that was just a quicknote as many mission makers still don't know about. Tnks for all you work, I'm a big fan
BlackFox  [author] 4 Nov, 2023 @ 12:09am 
RicGonzalez I'll be honest with you. I kinda don't care about dedicated servers. Me and my buddies don't use them and some of my missions were made as far back as in 2017-2018 and none of them were never made with intension of reaching workshop. So they were never intended to be run on dedicated server.

I'm not particularly interested in spending even more of my own free time on that not game breaking issue that does affect only subset of users. Live be kinda short. Sorry. :[
R. Gonzalez 3 Nov, 2023 @ 3:46pm 
@BlackFox my friend,

I've noticed your missions are not quite designed for dedi servers, as AI with animations get clipped below the floor or something, because they are not attached ('attachTo') to a gamelogic or other invisible object in the scenario...

Remember to do that whenever possible 🤙