Space Engineers

Space Engineers

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"The Grand Scout" (Steampunk Airship, Industrial Zeppelin)
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Type: Blueprint
File Size
Posted
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21.886 MB
27 Sep, 2023 @ 3:59pm
29 Oct, 2023 @ 4:44pm
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"The Grand Scout" (Steampunk Airship, Industrial Zeppelin)

Description
At the crossroads where the olden days encounter the modern world, a sailship and a steamer may share a drink. A toast to each their place in time and history, as could well the horsedrawn carriage and the steamdriven locomotive, whenever their missions would allow them to.
In the night sky, far above said crossroads, seen only by those who would aspire to reach for the stars themselves, if they so chanced to look up right then, and heard as a low and constant hum by only the keenest of ears, should they be having a care for the weather of times to come, there passes The Grand Scout.

The Grand Scout is a planetary colony ship, airborne drilling rigg, exploration platform and moving base. Since this requires her to be a freight hauler as well as a power plant, most of her loading capacity has been dedicated to those purposes. As a peacetime carrier, The Grand Scout is a tribute to the golden age of airships. Her Copper Deck pays hommage to the Industrial Cathedrals of old. Her Crew Deck, with a Mess Hall, a Sickbay and accomodations for up to 6 Crew, 2 Medical Staff and 4 officers makes the Scout an apt way for a civilized engineer to travel their planet in style. On her Hangar Deck she can hold up to 6 base-loading air or space vehicles (small grid), on her Umbilical Docking Probe she can hold an additional 2 rear-loading surface-, air- or space vehicles (small grid) as well as 2 side-mounted craft . Her further equipment entails among others:

1 Main Docking Connector
1 Drill Rigg (3 by 11 Drills)
4 Refineries (Yield Modules)
12 Ice Converters

12 H-Engines
4 Atomcraft Engines
42 Atomcraft Chambers
8 Solar Collectors
16 Wind Harvesters

3 Programmizers (Automated LCD, Floorplan)
3 Chronometers (adjacent)

6 Gatling Turrets
and many, many atmoshperic thrusters (flat)

The Main Docking Connector is controlled from the wheelhouse. It mechanically replaces the reflector and light when needed. The timer-controlled docking arm unlocks and folds back in after "retracting docking clamps")

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Naming conventions and directions:

SB = starboard = right (position lamp green)
LB = larboard (port) = left (position lamp red)

1 - 4 etc. = fore to aft
A - D etc. = keel to top

Hangar Deck
(Connectors, conveyor access, drill rigg access, shipyard, open air manual construction area)
Copper Deck
(refineries, programmizers, power generation, drill rigg access, balloon access)
Crew Deck
(control rooms, workshop, isolated storage, crew quarters, sickbay, convoyor/storage access)
Steel Deck
(gangway, wheelhouse, drill access, cargo access)

I messed around with some of the functional bock's names to better fit with the mild steampunk theme. I'm sure you have more ideas.

"And remember: it's 'Ray-Gun' - not 'Phaser', 'Imagizer' - not 'Viewscreen', ...'Earthlings', not 'Terrans'..." (Tom Paris)

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Realtalk. This is a large, cumbersome and mostly unnecessary design that mainly followed aesthetic guidelines. She is not armored in any meaningful way, dramatically out-gunned by most opponents and probably slightly underpowered. I'd be surprised if she can fly fully loaded or refine while in flight. Also the clang might be strong with this one due to the small grids. And if you leave the helm alone for too long she may tilt to the side and crash horribly - much like a real Zeppelin...

I have used a lot of DLC blocks because I support Space Engineers and hope to one day sail this Zeppelin over a wonderful ocean of vanilla water... Apart from that this build is Vanilla and Survival ready.

There is plenty of space for turret controllers, ai blocks or more programmable blocks, in case you want to figure out a way to make the rudders react visibly to steering input (they are already attached to rotors which are labelled), ...or any such... Some of the LCDs (that's "gauges" or "imagizers" here) still need to be programmed. And finally: I created this with an RPG set in mind. For a certain lordly Engineering Tycoon and Gentleman Digger, I wanted this to be a new ship. But I imagine it can be made to look worn out and rusty real quicklike if one thought that it might look better... for a role in a more dystopian environment or to rebuild abandoned settlements post apocalypse...

And so I greet you with an old-timey "ahoy-hoy" and have fun. Feel free to develop and re-publish this design, but be so kind as to credit me, please. Thx! Let me know what you think.
2 Comments
MrDaggerK 30 Sep, 2023 @ 11:35am 
Really nice ship, Works beautifully with some slight modifications. (I fixed the low power problem)
Aristide1812 28 Sep, 2023 @ 7:53am 
This is a Wonderful Beauty. :steamthumbsup: