Arma 3
123 ratings
First Steps [SP][Coop-5]
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
367.273 KB
27 Sep, 2023 @ 6:26am
8 Oct, 2023 @ 2:11am
4 Change Notes ( view )

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First Steps [SP][Coop-5]

In 1 collection by zahl
Callsign Razor
21 items
Description
Situation
Roughly eight hours ago, a CIA asset and informant embedded deep withing Chedaki structures has gone silent. After CDF Intelligence Teams have intercepted radio calls about an American mole, we believe him to be held somewhere in the western part of South Zagoria, probably near Zelenogorsk. While we do not know the end goal of the Chedaki rebels, we strongly believe they will move the informant somewhere even more remote or possible even into Russia proper.
That's why Razor Team of the 27th MEU will be the first American military unit to officially reach Chernarussian shores, move into the area, and rescue the hostage before escaping the area.


Mission
Our mission is easy: go in, rescue the hostage and escape without losing anybody. To achieve this, however, you first have to meet with allied NAPA guerillas who already scouted out the area and can tell you where the HVT is being held.

Data
  • Difficulty: Easy/Medium*
  • Type Of Combat: MidRange
  • Playtime: 15-30min
  • Factions: Razor Team (USMC) vs Chedaki
  • Players: SP/ Coop-5


* you will receive less damage than you normaly would because I wanted to make the loadout as faithful to Arma 2 Razor as I could, but that'd mean getting one-tapped by AI

Callsign Razor 01

65 Comments
Komodo 24 Aug @ 5:54am 
finally got to starting this campaign, excellent as always

Hint: For the last task player has to leave the COVER MAP area and into the darker outer map area to complete it

ty zahl
seashell 12 Aug @ 2:33pm 
it's nice
zahl  [author] 26 Jul @ 2:56pm 
@Tempten101

Really? Thanks for checking that out. I was under the impression the 3den revive system is broken either way because it didnt work in other missions
Tempten101 26 Jul @ 2:32pm 
Hello, I got really curious as to why the revive isn't working in your mission, so I unpacked your mission and looked at it in the editor.
I may have found the cause, but I don't know why it does this. I removed the trigger that makes you receive less damage at the start, and revive seems to be working after that.
zahl  [author] 8 Jul @ 3:15pm 
thats really, really odd. never heard of that before and didnt happen when I tried the mission in MP once so I suspect it has to do with mods
Knight It 8 Jul @ 3:12pm 
I am yes but even if I use those same mods in single player its fine but in multiplayer I spawn high up and fall to my death
zahl  [author] 8 Jul @ 2:42pm 
are you using mods?
Knight It 8 Jul @ 1:08pm 
why when I load into the scenario after the background text I land up dead on the ground unconcious?
zahl  [author] 2 Jul @ 4:57am 
back when I started to work on it and before I planned on doing a whole campaign I wanted to recreate the razor loadout as close as possible (with a few personal touches) so thats why they're using the old stuff instead of shiny new toys haha
freaky diddy 30 Jun @ 8:51am 
Interesting choice to have 2024 Marines with 2009 gear. Nice mission though, I liked it