XCOM 2
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Proficiency Plugin : Support Medic
   
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23 Sep, 2023 @ 3:58am
31 Oct, 2023 @ 10:01pm
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Proficiency Plugin : Support Medic

In 1 collection by Rather Incoherent
Rather Incoherent's XCOM 2 Setup 2024
433 items
Description
What's This Class Do?
This is a pure support unit, designed to fulfill the role of the medic while also providing team support via holo-targeters and smoke grenades. To be clear, this is a franken-class mashup of Field Support Officers and base PCP Field Medics. I personally would recommend disabling both of those via Disable Any Class if you run this, but live your own life.

Proficiency Perk: Logistics Expertise
  • Level I - Gained at Squaddie (1)
    +Supply Run - Using Resupply Ammo or Bandage Throw on an ally grants a movement only action.
    +Corpsman - Gain 1 Free Medikit

  • Level II - Gained at Sergeant (3)
    +Low Profile - The soldier treats low cover as high cover.
    +Certified CMT - Gain +1 Charge/Medikit and +1 Healing from Medikits

  • Level III - Gained at Major (6)
    +Fleetfood - Gain Shadowstep (Ignore Overwatch Fire), +5 dodge, and the ability to use Emergency Aid's free action after dashing.
    +Field Medic - Gain 2 Charges/Medikit

Squaddie Perks
Logistics Expertise the above pfoiciency perk.
Holotarget uses the Holotargeter secondary weapon.
Triage use remaining medikits to reduce wound times at mission end.
Resupply Ammo blue action to reload an ally's gun.

Class Trees
Support - Focuses on smoke grenades and other support skills.
Spotter - Focuses on marking enemies through use of the Holotargeter or Battlescanners.
Medic - Focuses on healing allies and related perks.

Support
2-Smokescreen: +1 Free Smoke Grenade. +1 Charges on carried Smoke Grenades.
3-Combat Drugs: Units in your smoke grenade gain +10 aim and critical hit chance.
4-Support Grenadier: Gain a Grenade Pocket. Support Grenades no longer end your turn.
5-Fog Wall: Smoke Grenades give flanked targets a defense value equal to 80% of low cover and equipped Smoke Grenades gain an additional charge.
6-Rapid Deployment: Your next support grenade this turn won't cost an action.
7-Combat Presence: Spend a blue action to grant an ally one action.

Spotter
2-Electronic Surveillance: +1 Free Battle Scanner. +1 Charges on carried Battle Scanners.
3-Efficient Targeting: Using your holotargeter is no longer a turn-ending action.
4-Upgraded Scanner: Your battle scanners now give +10% hit and crit against enemy targets.
5-Multitargeting: Cooldown-based ability to Holotarget a group of enemies.
6-Vital Point Targeting: Grants scaling damage and crit chance bonuses with Holotargeter Tier.
7-Coordinated Fire: Shoot an enemy, and then adjacent allies also shoot that enemy.

Medic
2-Bandage Throw: Short range blue action to stop bleeding, and heal a small amount of health over time. Scales with Proficiency Park (first tick only) and Medikit tech level.
3-Stimulate: Once/turn clear an adjacent allies mental conditions.
4-Emergency Aid: Free Action to use a Medikit.
5-Antivenom Stims: Small radius immunity to poison, and same (with small cooldown) to remove disorient, panic, stun, and dazed.
6-Regenerative Mist: Smoke Grenades now grant 3 health regeneration at the start of the turn.
7-Combat Stimulants: Use a medikit charge to grant an immediate move action to an ally, +10% to all combat stats, +25% damage resistance, and one free move action/turn for the next 2 turns.

AWC Deck 1 (Ranks 2-4)
Bandolier: Gain an ammo-only inventory slot.
Medivac: Gain +2 medikit charges for use with Triage.
Phantom: Concealment becomes individual concealment.
Nullifying Mists: Smoke Grenades clear mental statuses and units inside the cloud are immune to them.
Sprint: Gain a movement only action.

AWC Deck 2 (Ranks 5-7)
Flush' Em Out: Shoot with +30% chance to hit, -50% damage, force the enemy to reposition.
Tactical Rigging: Gain an inventory slot.
Conceal: Re-enter Concealment.
Riot Control: Gain one free FlashbangGrenade and Smoke Grenade.
Unbreakable: Immune to mental statuses.

Stat Growth
The Support Medic has the exact same total stat scaling as the base PCP Field Medic.
Stat Growth @Colonel: 5 HP, 10 aim, 15 will.

Required and Recommended Mods
All the requirements are hard requirements for the class to function. Reliable Smoke, by default, removes the flanking critical hit bonus for units standing in smoke grenades, and I would highly recommend using it in general, but especially with this mod as the Support Medic's focus on smoke grenades more or less requires that change.

Recommended INI Changes
I don't like to intrude on other people's games and make changes that go beyond the scope of my own mod's core design, but these two changes almost made it into the default configuration of my mod, and I'd recommend them quite highly:

1: Disable Field Medics and Field Supports via Disable Any Class, as this class has tremendous overlap with them.

2: In Rescue Denmother's XComDenmother.ini file, if you're disabling those classes, you'll want to change her starting class from Keeper to Support Medic. That line is already included in this mod, just commented out, so you'll want to uncomment those lines.

Credits
Iridar - Rescue Den Mother
Shiremct - Proficiency Class Pack
Cloista - Field Support Officer and various bits of advice with the class design.
Favid - Extended Perk Pack
Mitzruti - Mitzruti's Perk Pack
EvilBob- Color Class Icons, for making this mod a custom colored icon.
Knox - Knox's PCP Template, which helped me to learn how to make a class in the first place.

Various modders in the MEME discord for their advice and encouragement.
Popular Discussions View All (3)
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3 Aug @ 8:04am
Локализация Localization Rus
KuMunRen
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21 Mar @ 11:31am
Efficient Targeting
cibraiker911
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20 Dec, 2023 @ 8:05am
Simplified Chinese Localization 简体中文
Tommy
14 Comments
jat11241976 14 Dec, 2023 @ 5:43am 
Love the mod, but I'm having one very minor visual bug however. I'm using Use My Class, Choose My Class, and Iridar's Appearance Manager to assign classes to my custom soldiers. When in the Character Pool and assigning classes, any soldier assigned as Support Medic shows the proper stance (By the Book, Normal, etc) but without actually holding a gun. Again, very minor and non-game breaking, just making you aware :steamthumbsup:
dmc32 16 Oct, 2023 @ 4:48pm 
Great job on the support medic plugin, useful and orderly skill tree, thanks 4 this very cool.
Rather Incoherent  [author] 24 Sep, 2023 @ 1:04pm 
Made a fairly substantial set of changes to the tree. For anyone playing with the original version of the mod, you'll need to use the RebuildSelectedSoldiersClass command from https://steamproxy.net/sharedfiles/filedetails/?id=1370543410 to get the new tree on existing soldiers.
Rather Incoherent  [author] 24 Sep, 2023 @ 3:44am 
I know nothing at all about RPGO.
Blyatfield 2024 24 Sep, 2023 @ 2:16am 
any idea for RPGO?
LeyShade 23 Sep, 2023 @ 10:48am 
@Rather Incoherent - Don't worry about it. That level of organization comes from Rusty and Stukov's practices. Honestly, stay away from creating spaghetti-noodle monsters like I make if you can >.>
Rather Incoherent  [author] 23 Sep, 2023 @ 10:44am 
@LeyShade... I literally deleted the lines instead of commenting them out. My brain has no ridges. It is smooth as a bowling bowl. Going to add those lines in the next update lol. That is a very good idea and obviously should be in there.
LeyShade 23 Sep, 2023 @ 10:42am 
Love the class. Super appreciate not intruding on others setups in base config.

Suggestion: If you include the optional suggestions commented out in the config file using semicolons, it helps both pack authors and general players alike for easy turning on/off of the feature, and may make it easier for yourself to keep track of. =)
Rather Incoherent  [author] 23 Sep, 2023 @ 7:32am 
It likely won't matter since it'll just be the newest mod taking precedence, but I now realize that I should be removing ProfFieldSupport, not Keeper, as that's already been removed and is no longer Den Mother's class.
jat11241976 23 Sep, 2023 @ 7:30am 
No worries, appreciate the quick response!:steamthumbsup: