Total War: WARHAMMER III

Total War: WARHAMMER III

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Hold the Walls!
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タグ: mod
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2023年9月22日 4時18分
8月1日 5時59分
3 項目の変更履歴 ( 表示 )

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Hold the Walls!

解説
Gives units that are on top of walls +5 Melee Defense, +7 Leadership and ammo replenishment

Small mod that I made for myself and thought I might as well upload it.

How it works: The same building that provides the "Siege Defender" passive Ability, which grants +15% MD and +10 Leadership to defending Units in a siege battle, now grants an additional passive called "Hold the Walls!" which applies to all defending units which are located on walls.
Note: This applies to enemies as well if you are the one attacking.

Why? I thinks it's kinda dumb that sometimes it's the smartest move to immediately forfeit the walls since there's not much reason to hold them besides the towers, this should hopefully circumvent that a bit. This also makes destroying gates or creating breaches more meaningful, since these allow you to avoid the buff of the enemy should you be the one laying siege.

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Update for 5.1.2: Changed how the effect for the ammo replenishment works, now every 10 seconds 10% of ammo are replenished, and no more having to move your units onto or off from a wall to trigger the effect. The effect is now triggering constantly every 10 seconds as long as the unit is on top of a wall.

Update for 5.0: Now the effect additionally replenishes ammunition for ranged units. (Similar to how the Barricade Platform Siege Deployable works)
[New ammo effect not visible on workshop mod images because I forgot to take screenshots. Will add them later if I dont forget again.]
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Should be compatible with anything.
23 件のコメント
BulleTgt 8月12日 9時12分 
Nice mod, but I think it is a little too OP. It would be nice to have just ammo replenishment without additional bonuses
Strain  [作成者] 8月1日 6時08分 
@Straker managed to find a way to do it and updated the mod
Straker 7月15日 8時38分 
It really sucks there isn't a constant for replenish ammo every 10s or so (as if quickly leaving and coming back is more realistic, which you can do far faster than 10s).

Any update on this? That's all I want!
TheMediCat 5月19日 13時57分 
@Strain Thanks! Yeah, sounds like missile defence is already covered for wall units :)
Strain  [作成者] 5月8日 16時29分 
@Rincewind322 That sounds cool but honestly I dont know if something like that is possible. I think adding an AOE mortis engine effect could be pretty easy but I dont know if you can make it affect only enemies below you or climbing walls. And your units having a constant mortis effect even once enemies are up on the walls doesnt sit quite right with me.


@TheMediCat units get a 10% Missile Resistance (and I think about 20% range?) when docked on siege walls or barricades. Plus the actual models of the merlons block enemy missiles, which actually prevents quite a bit of damage plus of course line of sight disadvantages for the enemy. With all these advantages I think another bonus to Missile Resistance seems a bit too op for me.
TheMediCat 4月12日 21時00分 
Is there a way to make the units more resilient to missile attacks? To simulate the cover from the wall/merlons. Or do those already protect them?
iDon'tSpeakRussian! 2月16日 7時32分 
if you mean update you did not bother to check ingame if it works did you? :D because it does
fdream 2月2日 1時25分 
up pls
sarumanthecursed 2023年10月3日 18時58分 
should be in the base game honestly
current base game buffs arent good enough