Total War: WARHAMMER III

Total War: WARHAMMER III

642 ratings
3D Porthole Lighting Fix
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graphical
Tags: mod
File Size
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Updated
66.080 KB
21 Sep, 2023 @ 10:14am
1 May @ 4:44pm
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3D Porthole Lighting Fix

Description
Praise Sigmar! CA have finally addressed 3D portholes with their 5.0 update, and I would say they now look a damned sight better than at launch. That being said, I will continue to keep this mod updated for those who prefer it to vanilla. Thank you to everyone for the kind words of appreciation!

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Original:
At long last, the beleaguered inhabitants of Warhammer III have discovered a cure for their collective depression and no longer feel/look so darned blue all the time!

This mod adjusts some color and lighting values for 3D portholes to get rid of the pervasive blue-purple tint. The result isn't quite an exact approximation of WH1's high-contrast portholes nor of (post-update) WH2's lighting but somewhere in between. Therefore, while for instance the Fay Enchantress now looks a bit more, hmm... "radiant" than usual, it is possible to achieve deeper shadows or more subdued luminosity in your 3D portholes if such is your desire. To do so, open this packfile using RPFM and tweak the ambient cube B/G/R values as well as the tone mapping brightness and burn values to your satisfaction. A screenshot displaying vanilla WH3's values is visible above as a reference.

This is my first mod, so I will do my best to answer any questions in the comments.
74 Comments
Superbed2 20 Jul @ 12:01am 
update?:mhwhelp:
Wei 3 May @ 9:21am 
Hopefully one day they can all get subsurface scattering so their skin is less plasticy
DaciaJC  [author] 2 May @ 2:35pm 
@Wei : I am considering it. With CA's new portholes, some characters like Karl Franz look improved due to the adjusted shadow from his helmet, for example, but others such as the Fay Enchantress look a bit off. I'll have to devote some time to testing, perhaps next week.
Wei 2 May @ 6:10am 
Will you adjust your light position if you havne't already. The photo on the mod page shows a strong shadow from franz helmet, and it would probably look better with light from the side/front
Oh_Man[TFE] 1 May @ 5:57pm 
Ok good work legend
DaciaJC  [author] 1 May @ 5:24pm 
@Oh_Man[TFE] : the main differences are CA changed the sun's azimuth (instead of the porthole light source shining directly from the top, now it comes from the left) to create more dramatic facial shadowing; they tweaked some ambient color values to imitate light bouncing in shadowed areas; and characters now look more reddish than before, as if the sun were setting.

On the whole, I'd definitely say it's an improvement compared to launch. In fact, one of the changes they did made me realize I had originally neglected to adjust a certain value, so I just now updated the mod again to achieve a slightly more neutral skin tone.
Oh_Man[TFE] 1 May @ 12:51pm 
So what did the 'fix' actually do, if anything?
Snus Parodontose 30 Apr @ 10:50pm 
yeeeaah... the official fix from CA ist trash. I cant even tell the difference from before I was using your mod lmao.
張維克 30 Apr @ 7:19pm 
the so-called fix is still ick, keep updating this mod please.
Murthor Oathstone 30 Apr @ 9:34am 
the so-called fix is still ick, keep updating this mod please.