Divinity: Original Sin 2

Divinity: Original Sin 2

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Tentacle Leash Plus
   
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Type: Add-on
Game Mode: Story
Tags: Skills
Tamaño
Publicado el
Actualizado el
6.202 KB
20 SEP 2023 a las 7:11 p. m.
2 OCT 2023 a las 11:26 a. m.
3 notas sobre cambios ( ver )

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Tentacle Leash Plus

Descripción
Adds *Tentacle Leash* as its own skill, with the ability to fling your target towards your location.
The skillbook is purchasable at any Polymorph vendor. Skill details:
• 2 AP cost, 4-turn CD, 105% weapon damage as physical damage, 10m attack range.
• The *YOINK* effect does not work on "grounded" (teleport-immune) targets.
• It is no longer considered a "melee" attack (can now target things up steep ledges). It can now only target characters and requires Polymorph 2.



LATEST UPDATE:
v1.0.2
• Removed physical armor resist and increased range from 8m to 10m.

PREREQUISITES:
Requires airi_VANGUARD in order to function (and for the icon).

COMPATIBILITY:
Should be compatible with everything!
As of v1.0.1, potential issues that I'm aware of have been resolved. Please let me know if you notice anything inconsistent with the yoink effect triggering or not.

SEE ALSO:
  • Tentacle Leash (YOINK) - Adds the YOINK effect to the Tentacle Lash skill. Compatible with any other mods that edit Tentacle Lash, including virtually every overhaul and Polymorph tweaks mod.
5 comentarios
Back to Black 28 NOV 2023 a las 2:38 a. m. 
does FarOutMan affect the range?)
Airi  [autor] 2 OCT 2023 a las 11:31 a. m. 
Quick update note: After playing with this on Tactician for a bit, I decided (for the sake of fun over my balance concerns) to buff the range by 2m and remove the requirement for the target to have no physical armor.
Airi  [autor] 22 SEP 2023 a las 7:03 p. m. 
This one does, yes--you can see it in the screenshot of the skillbook tooltip
zulOkin 22 SEP 2023 a las 4:43 p. m. 
does it scale with whatever stat your equipped weapon scales with?
zulOkin 20 SEP 2023 a las 10:18 p. m. 
Get over here!