Divinity: Original Sin 2

Divinity: Original Sin 2

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Tentacle Leash Plus
   
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Type: Add-on
Game Mode: Story
Tags: Skills
File Size
Posted
Updated
6.202 KB
20 Sep, 2023 @ 7:11pm
2 Oct, 2023 @ 11:26am
3 Change Notes ( view )

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Tentacle Leash Plus

Description
Adds *Tentacle Leash* as its own skill, with the ability to fling your target towards your location.
The skillbook is purchasable at any Polymorph vendor. Skill details:
• 2 AP cost, 4-turn CD, 105% weapon damage as physical damage, 10m attack range.
• The *YOINK* effect does not work on "grounded" (teleport-immune) targets.
• It is no longer considered a "melee" attack (can now target things up steep ledges). It can now only target characters and requires Polymorph 2.



LATEST UPDATE:
v1.0.2
• Removed physical armor resist and increased range from 8m to 10m.

PREREQUISITES:
Requires airi_VANGUARD in order to function (and for the icon).

COMPATIBILITY:
Should be compatible with everything!
As of v1.0.1, potential issues that I'm aware of have been resolved. Please let me know if you notice anything inconsistent with the yoink effect triggering or not.

SEE ALSO:
  • Tentacle Leash (YOINK) - Adds the YOINK effect to the Tentacle Lash skill. Compatible with any other mods that edit Tentacle Lash, including virtually every overhaul and Polymorph tweaks mod.
5 Comments
Back to Black 28 Nov, 2023 @ 2:38am 
does FarOutMan affect the range?)
Airi  [author] 2 Oct, 2023 @ 11:31am 
Quick update note: After playing with this on Tactician for a bit, I decided (for the sake of fun over my balance concerns) to buff the range by 2m and remove the requirement for the target to have no physical armor.
Airi  [author] 22 Sep, 2023 @ 7:03pm 
This one does, yes--you can see it in the screenshot of the skillbook tooltip
zulOkin 22 Sep, 2023 @ 4:43pm 
does it scale with whatever stat your equipped weapon scales with?
zulOkin 20 Sep, 2023 @ 10:18pm 
Get over here!