Starfield

Starfield

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Crimson Fleet Bounty Management
By "Matter"
Rumours are running that some "Rooks" are struggling to keep up bounty payments. Read here to beat the Bounty.
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Delgado's Orders.
Now... Delgado has over-heard chatter around the fleet. "Rooks" are picking up massive bounties with the U.C. and the F.C. which is not normally a problem, if you have credits in your pockets. The Issue here is, some of you bloodthirsty bastards are racking up a bounty in the millions and can not show a hair in settled space without a fire fight.

So Delgado's orders are to pass on a word or two of advice and help get that Credit income flowing and also "keelhaul anyone who screws this one up." If you can't fly settled space, you can't contribute. If you can't contribute, you can't fly with the Crimson Fleet. I'm here to ensure you can

Get yourself to that mission board and strap in.
Pick Your Fights.
First thing you need to know is when to fight and who to fight, the easy answer being never and no-one. Your silver tongue is your best option [Piracy] and comes with the low bounty of Cr 1,500 per successful attempt, while failing this renders you feeling foolish but bounty free.





Failure is an Option.
Failing [Piracy] does not mean failing as a Pirate. Often it means you are not as strong as your mark who can be with escort or just be really tough. Should this happen you will have two main outcomes.

The Persuasive Argument.
Plan B: Persuade. This is where your sharp tongue will earn you more than trouble. Win your "mark" over and you'll have liberal access to their cargo hold and your prize plus anything else you can get your grubby hands on.

The best tool in your arsenal, Marshal it.



A big note here is that attacking and killing a captain and crew can lead to a hefty Cr 15,000 bounty. Though this will secure you the goods this is a bad option. If this is your case then leave no witnesses. A dead "mark," tells no tales.

Retreat and Regroup.
Plan C: Retreat and rethink. Remember the easy answer when approaching this option. Especially when your total rewards can range from around the Cr 5,000 to Cr 11,000 area. If your bounty is Cr 15,000 plus then this can turn into a massive deficit.



I Made a Mistake!
Your best option for plan C is to admit mistake and move on. Select your corresponding Piracy mission and hit that right stick. That'll cancel your mission and you can head back to the mission board with your tail between your legs but no worse off. That'll give you room for yet another possible score.


Wanted.
One last thing to remember is where you are wanted and by who. Try not to cross the U.C. if you plan on tearing through U.C. space and same with the F.C. Nothing worse than going for a target only to be caught by a local patrol. The best option is to hit one U.C. and then one F.C. and "scoot" back over to The Key to cash in and pay off.
Pay Your Bounty.
Every Pirate loves credits, we live for credits and we kill for them. It's a shame however we have to part with them. Grabbing a mission or two from the terminal is the best way to earn them and the best way to spend them is in the Last Nova with a bottle of Bog's Grog. What we don't want is to piss credits away on the bounty board. An... inconvenience. This is where the easy answer pays off.



Success.
So you've successfully convinced your "mark" to hand over anything on their ship that you wanted. Your bounty should hit the Cr 1,500. Gravitate yourself back to The Key and drop off those mission items and check your hold for your cut of the goods. Visit "The Depot" and sell your cut for a tidy profit.



Trackers Bounty.
Remember to hit that Trackers Board and pay off any outstanding Bounty payments, which, I might add should total no more than Cr 1,650 per mission.

That'll Pave the Way!
Now, out of 10 Piracy missions, I was personally able to "score" 6 of them while following the "easy answer." The ten missions offered a potential reward total of Cr 66,159, alone. This including the "rejected" mission rewards. My actual total income, from completed missions, was Cr 57,420 which included the "cut" value sold at "The Depot." After paying the bounty of Cr 9,900 on the successes I was left with a profit of Cr 47,520.

Result.
Mission
Reward
Cargo
Cargo Cut
Status
Sol
7084
Liquor
Cr 0
Incomplete
Wolf
6656
Modules
Cr 0
Incomplete
Cheyenne
4417
Dye
Cr 364
complete
Sol
7968
Inertial
Cr 4850
complete
Cheyenne
7374
Industrial
Cr 3070
complete
Ixll
5871
Furniture
Cr 0
Incomplete
Ixll
8220
Jewellery
Cr 3820
complete
Narion
5921
Meat
Cr 0
Incomplete
Volii
4935
Systems
Cr 910
complete
Alpha Cent.
7713
Integrity
Cr 3780
complete
The Sum.
To conclude this slate. Though violence can be the answer it's not always the best option. Pick your fights and you'll earn decent credits and even survive long enough to spend them. Go in ballistics a blazing and you're sure to catch the rough end of the SysDef "Sharks."

Oh and if you catch me in The Last Nova buy me a drink.

For Delgado! For the Fleet! Yeaahhhh!

10 Comments
Skill Less 16 Nov, 2023 @ 9:07am 
the piracy skill is not as good to avoid bounties as boarding ships! if you attack and board a ship u can get 650 credits bounty ... if you successfully liberate cargo by piracy skill you can get 1500 credits bounty ... so dodge the skill or just skill it for the amount of smuggling percentage u want to have..

if you want to avoid as much bounty as possible, boarding ships is the way to go
trash 12 Nov, 2023 @ 4:32pm 
Great guide. Can't wait to use it soon.
nzguzzi 17 Oct, 2023 @ 10:16pm 
Also I found you just need to tap any ship that's enemy to NPC faction during random encounter and they pay you 4500 credits for virtually no work. I had this spawn six times while jumping around a level 75 system, easy money. You can do this UC and Freestar that are in combat with pirate or spacers or Eclipse
nzguzzi 5 Oct, 2023 @ 1:27pm 
The main story is the worst thing about this game. Don't do it, just tell Sarah you have a Pirates life to start and bail on Constellation once you have been given her key to the basement and access to the unlimited storage box there.
nzguzzi 5 Oct, 2023 @ 1:25pm 
Very good thank you.
I would also like to add, that the main story reduces your pirating chances for booty.
As soon as Soulborn come into the picture, they tend to spawn in random events often, both in orbit and on the surface. Soulborn drop no loot and the ships can not be claimed for salvage etc.

Another thing to add, friendly with Pirate faction allows easy snatch and grabs on most abandoned building sites, and of course, their ships can still be commandeered.

I also recommend the Nexus mod : " rich Trade Authority vendor " for the Key, as Pirates have a very limited number of places to sell and at high level, a pirate can have several ships cargo holds worth of stolen goods and miscellaneous items, easy over $40-$50K
Izargon 1 Oct, 2023 @ 9:12am 
Yes, I see. I did this arc before character got powers... Might be good to try with a powered up character...

And I realize this is a different topic, but NG+ vs base play through.. I think NG+ 2 or so then the playthrough, more for being able to derail conversations with the Starborn thing...

And I'm still waiting for any constellation person to pigeonhole character about her being in the CF; considering I've avoided using Sarah or Barret... I've yet to hear anything of it. Sam hasn't brought it up. I dont run companions usually, but seeing as how certain lines in the game make you do so... Yeah, havent heard much, and only bounties I've run up, I tend to pay off fast.
Rafahell 30 Sep, 2023 @ 8:51am 
@Izargon
The Crimson fleet quest line is better to be done in the end, really, cause if you join them u get bounty from the other factions, if you don't join them you get bounty from them (meaning, every time you kill a crimson pirate doing a UC quest, u get a bounty)
Achilles 29 Sep, 2023 @ 4:54pm 
my problem with the fleet is i always get a bounty even if i kill everyone mad annoying
Karul 28 Sep, 2023 @ 12:55pm 
Millions in bounty not the problem. Only problem is having to listen to constellation crew whine every time i blow up a UC, freestar or any other ship for that matter. When will they learn we crimson now ;)
Izargon 28 Sep, 2023 @ 9:15am 
So, on Crimson Fleet/Sysdef arc; is that better to do later on in the game after doing the Terramorph line? At the moment, I have a game where I'm trying to push character thru the terramorph line while leaving the CrimsonFleet/Sysdef on the verge of the big battle.

Really enjoyed the arc so far, just at that last choice point, and leaning the character toward CF.

Also, haven't done too much of the main arc either...