Tabletop Simulator

Tabletop Simulator

Onvoldoende beoordelingen
Motion Machine
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Type: Game
Game Category: Board Games, Miniature Games
Complexity: Low Complexity
Bestandsgrootte
Geplaatst op
Bijgewerkt op
112.842 KB
18 sep 2023 om 13:01
17 jan om 15:05
4 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Motion Machine

Omschrijving
Apply preset movement to any object in TTS. Perfect for making maps that use traps or motion. Is persistent through saves and with One World.

Check Out the Repo: https://github.com/mrciolino/Motion-Machine-TTS

🔄 Circle: Execute a circular motion.
🔄🔼 Circle (Up): Initiate a circular motion in an upward direction.
🔀 Oscillate: Trigger an oscillating movement.
🔀🔼 Oscillate (Up): Start an oscillating motion in an upward direction.
🔄📐Swing (90): Perform a swinging motion at a 90-degree angle.
🔄📐Swing (180): Perform a swinging motion at a 180-degree angle.
🌀 Spin: Initiate a spinning motion.
🔄🔀 Semi Circle Oscillate: Execute a semi-circular oscillating movement.
🔄🔀🔼 Semi Circle Oscillate (Up): Initiate a semi-circular oscillating motion (hop).
6 opmerkingen
Adil3tr 17 jan om 15:34 
Thank you.
Bazzert  [auteur] 17 jan om 15:22 
You got it. I have updated the github repo with a new video to show how to use the machine. Here you go: https://github.com/mrciolino/Motion-Machine-TTS
Adil3tr 26 dec 2024 om 20:33 
I would really like you could include the scripts for the movement so I can just add them to an object and have it start moving on load. I'm finding it very hard to add it to objects with this set up.
Bazzert  [auteur] 12 feb 2024 om 19:41 
Adil3tr
If the settings button is not world you may have to reload the "Modding"->"Scripting"->"Save and Play"

Baryonyx
I agree that using the tool as a controller would be a good idea. For right now the functionality just moves all the code from the controller onto another object.
Adil3tr 27 sep 2023 om 7:17 
Is clicking the settings button supposed to do something?
Baryonyx 22 sep 2023 om 14:53 
This is pretty neat! Just a bit sad that the objects seem to lose some collision detection while they move - they only collider towards the end of the animation.
Also, maybe I am not doing it right, but I haven't been able to make custom objects have an animation with this tool - if I select the object and then press the inject button, the object has the script, but if I select a motion in the menu, the menu token moves, not the other object...