Tabletop Simulator

Tabletop Simulator

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Motion Machine
   
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Type: Game
Game Category: Board Games, Miniature Games
Complexity: Low Complexity
File Size
Posted
Updated
60.031 KB
18 Sep, 2023 @ 1:01pm
19 Sep, 2023 @ 8:49am
3 Change Notes ( view )

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Motion Machine

Description
Apply preset movement to any object in TTS. Perfect for making maps that use traps or motion. Is persistent through saves and with One World.

🔄 Circle: Execute a circular motion.
🔄🔼 Circle (Up): Initiate a circular motion in an upward direction.
🔀 Oscillate: Trigger an oscillating movement.
🔀🔼 Oscillate (Up): Start an oscillating motion in an upward direction.
🔄📐Swing (90): Perform a swinging motion at a 90-degree angle.
🔄📐Swing (180): Perform a swinging motion at a 180-degree angle.
🌀 Spin: Initiate a spinning motion.
🔄🔀 Semi Circle Oscillate: Execute a semi-circular oscillating movement.
🔄🔀🔼 Semi Circle Oscillate (Up): Initiate a semi-circular oscillating motion (hop).
3 Comments
Bazzert  [author] 12 Feb @ 7:41pm 
Adil3tr
If the settings button is not world you may have to reload the "Modding"->"Scripting"->"Save and Play"

Baryonyx
I agree that using the tool as a controller would be a good idea. For right now the functionality just moves all the code from the controller onto another object.
Adil3tr 27 Sep, 2023 @ 7:17am 
Is clicking the settings button supposed to do something?
Baryonyx 22 Sep, 2023 @ 2:53pm 
This is pretty neat! Just a bit sad that the objects seem to lose some collision detection while they move - they only collider towards the end of the animation.
Also, maybe I am not doing it right, but I haven't been able to make custom objects have an animation with this tool - if I select the object and then press the inject button, the object has the script, but if I select a motion in the menu, the menu token moves, not the other object...