Tabletop Simulator

Tabletop Simulator

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Motion Machine
   
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Type: Game
Game Category: Board Games, Miniature Games
Complexity: Low Complexity
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112.842 KB
18/set./2023 às 13:01
17 de jan. às 15:05
4 notas de atualização (ver)

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Motion Machine

Descrição
Apply preset movement to any object in TTS. Perfect for making maps that use traps or motion. Is persistent through saves and with One World.

Check Out the Repo: https://github.com/mrciolino/Motion-Machine-TTS

🔄 Circle: Execute a circular motion.
🔄🔼 Circle (Up): Initiate a circular motion in an upward direction.
🔀 Oscillate: Trigger an oscillating movement.
🔀🔼 Oscillate (Up): Start an oscillating motion in an upward direction.
🔄📐Swing (90): Perform a swinging motion at a 90-degree angle.
🔄📐Swing (180): Perform a swinging motion at a 180-degree angle.
🌀 Spin: Initiate a spinning motion.
🔄🔀 Semi Circle Oscillate: Execute a semi-circular oscillating movement.
🔄🔀🔼 Semi Circle Oscillate (Up): Initiate a semi-circular oscillating motion (hop).
6 comentário(s)
Adil3tr 17 de jan. às 15:34 
Thank you.
Bazzert  [autor(a)] 17 de jan. às 15:22 
You got it. I have updated the github repo with a new video to show how to use the machine. Here you go: https://github.com/mrciolino/Motion-Machine-TTS
Adil3tr 26/dez./2024 às 20:33 
I would really like you could include the scripts for the movement so I can just add them to an object and have it start moving on load. I'm finding it very hard to add it to objects with this set up.
Bazzert  [autor(a)] 12/fev./2024 às 19:41 
Adil3tr
If the settings button is not world you may have to reload the "Modding"->"Scripting"->"Save and Play"

Baryonyx
I agree that using the tool as a controller would be a good idea. For right now the functionality just moves all the code from the controller onto another object.
Adil3tr 27/set./2023 às 7:17 
Is clicking the settings button supposed to do something?
Baryonyx 22/set./2023 às 14:53 
This is pretty neat! Just a bit sad that the objects seem to lose some collision detection while they move - they only collider towards the end of the animation.
Also, maybe I am not doing it right, but I haven't been able to make custom objects have an animation with this tool - if I select the object and then press the inject button, the object has the script, but if I select a motion in the menu, the menu token moves, not the other object...