Tabletop Simulator

Tabletop Simulator

Não há avaliações suficientes
Motion Machine
   
Premiar
+ favoritos
Nos favoritos
- favoritos
Type: Game
Game Category: Board Games, Miniature Games
Complexity: Low Complexity
Tamanho
Publicado em
Atualizado em
60.031 KB
18/set./2023 às 13:01
19/set./2023 às 8:49
3 notas de atualização (ver)

Inscreva-se para baixar
Motion Machine

Descrição
Apply preset movement to any object in TTS. Perfect for making maps that use traps or motion. Is persistent through saves and with One World.

🔄 Circle: Execute a circular motion.
🔄🔼 Circle (Up): Initiate a circular motion in an upward direction.
🔀 Oscillate: Trigger an oscillating movement.
🔀🔼 Oscillate (Up): Start an oscillating motion in an upward direction.
🔄📐Swing (90): Perform a swinging motion at a 90-degree angle.
🔄📐Swing (180): Perform a swinging motion at a 180-degree angle.
🌀 Spin: Initiate a spinning motion.
🔄🔀 Semi Circle Oscillate: Execute a semi-circular oscillating movement.
🔄🔀🔼 Semi Circle Oscillate (Up): Initiate a semi-circular oscillating motion (hop).
3 comentário(s)
Bazzert  [autor(a)] 12 de fev. às 19:41 
Adil3tr
If the settings button is not world you may have to reload the "Modding"->"Scripting"->"Save and Play"

Baryonyx
I agree that using the tool as a controller would be a good idea. For right now the functionality just moves all the code from the controller onto another object.
Adil3tr 27/set./2023 às 7:17 
Is clicking the settings button supposed to do something?
Baryonyx 22/set./2023 às 14:53 
This is pretty neat! Just a bit sad that the objects seem to lose some collision detection while they move - they only collider towards the end of the animation.
Also, maybe I am not doing it right, but I haven't been able to make custom objects have an animation with this tool - if I select the object and then press the inject button, the object has the script, but if I select a motion in the menu, the menu token moves, not the other object...