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EggsBalancedCapacityGenes
   
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Mod, 1.4
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247.502 KB
17 Sep, 2023 @ 2:54pm
30 Oct, 2023 @ 8:48pm
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EggsBalancedCapacityGenes

Description
A mod which adds a few simple and balanced pawn capacity genes, and a faction of weak, low maintanence xenohumans. Feel free to alter this mod as you see fit- Just make sure to credit me and link back to the original if you upload it to steam.


~Sight Genes~

Nearly Blind: Sight x30%, +4 metabolic efficiency, 2 complexity

Poor Vision: Sight x90%, +1 metabolic efficiency, 1 complexity

Good Vision: Sight x110%, -1 metabolic efficiency, 1 complexity

~Hearing Genes~

Poor Hearing: Hearing x70%, +1 metabolic efficiency, 1 complexity

Good Hearing: Hearing x150%, -1 metabolic efficiency, 1 complexity

~Eating Genes~

Slow Eater: Eating x50%, +1 metabolic efficiency, 1 complexity

Fast Eater: Eating x150%, -1 metabolic efficiency, 1 complexity

~Moving Genes~

Sluggish Moving: Moving x80%, +8 metabolic efficiency, 3 complexity

Slow Moving: Moving x90%, +4 metabolic efficiency, 2 complexity

Fast Moving: Moving x110%, -6 metabolic efficiency, 4 complexity

~Consciousness Genes~

Dulled Consciousness: Consciousness x90%, +8 metabolic efficiency, 4 complexity

Enhanced Consciousness: Consciousness x110%, -9 metabolic efficiency, 8 complexity


Yes, I know you can stack dulled consciousness and never sleep for a "better" circadian half cycler. I concluded this was balanced because getting both genes would take much more effort than getting a half cycler, and because I generally consider the half cycler to be underwhelming- Also, vanilla biotech isn't really that well balanced anyway.

These genes can be stacked with all other vanilla and modded ones- If for some reason, you want to put sluggish moving and very fast runner on the same colonist, be my guest.