Left 4 Dead 2

Left 4 Dead 2

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The Parish - Chapter 2 Rebalance
   
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17 Sep, 2023 @ 11:03am
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The Parish - Chapter 2 Rebalance

In 1 collection by Jugger
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Description
This addon will only work on Local Servers(Hosted by You or Someone that is using the mod) or Single Player.

Second Chapter of The Parish has a serious problem with balance... Even though it's a simple level it has a large amount of Medkit Spawns! That's a problem because those Medkits aren't being created by the director, meaning that there's nothing that balances the amount that can spawn! All of them can exist without taking into consideration how well the Survivors are doing...

This addon focuses on fixing this issue! The only Medkits that will now spawn in this level are ones that the Director decides to create by converting Pills, which creates a more balanced gameplay overall for this level!

  • Medkits that could spawn in the Military Vehicle at the beggining of the level will now spawn instead a variety of other items.
  • The guaranteed Medkits midway through the Chapter have been removed.
  • The Medkits that could spawn in the CEDA Trailer will now be either Pills or Adrenaline.

This mod will work on Versus as well(If you know how to enable it)
  • This Chapter that previously would be really tedious for the SI Team can now be more enjoyable!

Click here if you want to see many other addons made by me in the workshop!
20 Comments
chad hominem 26 Nov, 2023 @ 5:14pm 
Any chance of having a Parish Chapter 3 rebalance? You get a lot of kits/pills at the ambulance right before the drop into the graveyard and, while really not as egregious as chapter 2 is, it's still quite frustrating for the SI team & quite frankly isn't fun to have in campaign.
MRcedaguy 23 Sep, 2023 @ 9:53pm 
can you put l4d1 ceda agent in the no mercy finale chapter since for no reason they don't appear in the helipad finale
Jugger  [author] 19 Sep, 2023 @ 3:13pm 
@Demo .lmp files are used to update maps without recompiling their .bsp! You can edit the file with Notepad++ but after that you need to use a Lumpfix for it to work
Demo 19 Sep, 2023 @ 10:26am 
Alright, cool. I'll try to keep my poking to a minimum here.
I cracked open the .vpk and saw it was a .lmp file, not an edit to a .bsp or anything. What exactly is that, and how do I emulate/create/replicate that?
Jugger  [author] 18 Sep, 2023 @ 3:14pm 
@Demo definitely doable
Demo 18 Sep, 2023 @ 2:16pm 
Yo, kinda on-topic.
I love the campaign The Dark Parish but I'm not a fan of how they removed half the medkits from the last saferoom. Is it possible to do a mod like this that adds back the missing medkits?

Not even asking you to do, just straight up asking if it's even do-able.
Jugger  [author] 18 Sep, 2023 @ 8:16am 
@Cuba apparently during the Betas the Chapters 1 and 2 of The Parish were a single chapter! So those 6 Medkit spawns were probably leftovers of that idea...

This version that i made will still balance things out if the survivors are doing extremely poorly since the Director can convert Pills to Medkits, but it's a very easy level neverthless, but now with more appropriate balance
Cuba 18 Sep, 2023 @ 5:14am 
If I had to guess it's because it was stated during development that medkits would not always spawn in the saferoom. Perhaps these are leftover spawns from that idea.
Jugger  [author] 18 Sep, 2023 @ 3:37am 
@EnG i plan on doing this later, but i want some feedback first
Engi 17 Sep, 2023 @ 11:48pm 
Someone report this bug to the Last Stand team. They're still working on a future update!