Garry's Mod

Garry's Mod

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Stargate (CAP)
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Content Type: Addon
Addon Type: Model
Addon Tags: Build, Roleplay
File Size
Posted
Updated
2.100 GB
17 Sep, 2023 @ 10:32am
6 Apr @ 12:32pm
7 Change Notes ( view )

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Stargate (CAP)

In 1 collection by Wolƒe Strider Shoσter
SOME of my mods
450 items
Description
Stargate, AKA Carter's Addon Pack (CAP)

Finally, all of Stargate packaged into a single addon! Instead of needing to be subscribed to 32 different addons now all you need to be subscribed to this single addon!
I will be sure to keep this version of Stargate on the Workshop up to date with the newest version.

Also if this addon was helpful to you please like this Workshop submission for I'm attempting to get all of the like achievements, thanks!

If you don't know what Stargate is I'll give you a brief summary from the GitHub page;
"Stargate Carter Pack more commonly known as Carter's Addon Pack or CAP is an addon for Garry's mod that adds new content elements to the game, all based off the Stargate franchise from the 1994 film to the late Stargate Universe. Carter's Addon Pack gives the most impressive array of Stargate elements for Garry's Mod, allowing much more diversity & variations for Stargate gameplay in Garry's Mod."

If your confused on how anything works in this addon visit; https://github.com/RafaelDeJongh/cap/wiki

Requirements:
Wiremod
You can get it either on the Workshop or through GitHub here: https://github.com/wiremod/wire

Credits
Credits - CAP Staff:
  • AlexALX - Coding, The Group System, Fixes, Mapping
  • Locutus_1 - Sounds
  • Orrila - Wiki, site administration
  • Rafaël De Jongh - Texturing, Shaders, Modeling, Uv-mapping, (V)GUI, Site Administrating
  • Assassin21 - Code, Models
  • Iziraider - Models, Textures
  • Llapp - Code, SFX, Site Administrating
  • Madman07 - Code, Models, Uv-mapping
  • RononDex - Code “Ships and Model Clipping”
The rest of the contributors can be found on: https://github.com/RafaelDeJongh/cap/wiki at the bottom of the page.

Credits for this workshop upload
  • viral32111 - The idea to compact all CAP addons into a single one but only for his server.
  • Wolƒe Strider Shoσter - The idea to make a new addon for everyone to use that's generic and to keep it up to date with the main GitHub branch.
  • Gabe - The new maintainer who can write real code.

Screenshots Credits
viral32111 took some beautiful screenshots of maps with stuff from the Stargate addon in them which I used for this addon's screenshots, in other words all the screenshots on this Steam Workshop page belong to him.

Disclaimer
I won't be able to solve most of your technical issues with this addon because I didn't code or develop it in any way.

Tags: Stargate, Carter's Addon Pack, CAP, Rings, Abydos, Ancient, Asgard, Asuran, SG1, Atlantis, Tolan, Tollana, SGU, Universe, Teltak, SGO, Wraith, Ori, Kino, Goauld, Destiny, Daedalus


Copyright (C) Carter Addon Pack's Team 2013-2020. This addon is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license: https://creativecommons.org/licenses/by-nc-sa/4.0.
Popular Discussions View All (4)
10
30 Apr @ 3:06pm
Stargate (CAP) lua errors
IPv4
16
8 Jun @ 5:35pm
PINNED: Questions area
Wolƒe Strider Shoσter
3
9 May @ 6:38pm
Energy
TF2player3253
99 Comments
Hatomme 12 Jun @ 9:20am 
For me, the map simply doesn't appear in the maps. Why? I installed WireMod though!
Peekofwar 4 Jun @ 9:52pm 
There needs to be some kind of repair tool for DHDs and Chevrons.
Peekofwar 4 Jun @ 8:51pm 
When an incoming connection uses slow-dial, you only get like half a second of warning that there's an incoming connection. The Wire input doesn't fire until about a half-second before the portal opens.
Peekofwar 1 Jun @ 4:38pm 
I really wish the weapons used c_hands or whatever it's called such that I can see the correct playermodel hands for my character.
Xenarthran 29 May @ 8:52pm 
@Andromeda Same here, its been doing this for a few months now.
Peekofwar 26 May @ 8:29pm 
Sometimes I spawn behind the portal, causing me to immediately walk into the backside and die.
Andromeda 6 May @ 11:19am 
this addon is making every shotgun (even those from other addons) concentrate every pellet into a single, still random bullet
Cherrie_The_Furry 29 Apr @ 1:18pm 
[Stargate (CAP)] lua/includes/extensions/client/panel/scriptedpanels.lua:30: bad argument #2 to 'Create' (Panel expected, got userdata)
1. Create - [C]:-1
2. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:30
3. CreateHUD - lua/entities/puddle_jumper/cl_init.lua:128
4. unknown - lua/entities/puddle_jumper/cl_init.lua:97

[Stargate (CAP)] lua/entities/puddle_jumper/cl_init.lua:362: attempt to index field 'KBD' (a nil value)
1. unknown - lua/entities/puddle_jumper/cl_init.lua:362

[Stargate (CAP)] lua/entities/puddle_jumper/cl_init.lua:189: attempt to index field 'EngineSound' (a nil value)
1. unknown - lua/entities/puddle_jumper/cl_init.lua:189

Link: https://steamproxy.net/workshop/filedetails/?id=515981131
Cherrie_The_Furry 29 Apr @ 1:00pm 
its another stargate mod its made from tjis but expanded on but is missing alot from this one like this one is missinf from it', also this mod keeps giving me so many errors. heres one of many:
[Stargate (CAP)] lua/entities/stargate_sg1/init.lua:778: Tried to use a NULL entity!
1. SetNWBool - [C]:-1
2. f - lua/entities/stargate_sg1/init.lua:778
3. StartSequence - lua/entities/stargate_base/modules/lib.lua:38
4. unknown - lua/entities/stargate_base/modules/lib.lua:77

[Stargate (CAP)] lua/entities/wraiths_grenade.lua:82: bad argument #1 to 'BlastDamage' (Entity expected, got nil)
1. BlastDamage - [C]:-1
2. Explode - lua/entities/wraiths_grenade.lua:82
3. unknown - lua/entities/wraiths_grenade.lua:32

Link: https://steamproxy.net/workshop/filedetails/?id=515981131
Gabriel Morales 26 Apr @ 4:16pm 
@Cherrie what is eap?