RimWorld

RimWorld

365 ratings
Synthetik - Vehicle
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Mod, 1.4, 1.5
File Size
Posted
Updated
4.633 MB
17 Sep, 2023 @ 2:30am
2 May @ 2:40am
3 Change Notes ( view )

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Synthetik - Vehicle

Description
Combat Extended compatible.

Adds Saturn 7 Heavy Tank and Z277 Madness Accelerator from the game Synthetik.
Has its own ammo items. No shooting raw steel.
Theyre hybrid-powered, taking fuel from both chemfuel and your power grid.
Comes with custom gizmo icons, sounds, projectiles and effects

I give up on balance and embrace the Gods of the machine legion

UPDATE:
OK since a lot of you guys liked this mod, I've decided to add a few more vehicles.


Camo/skins/Patterns?
No. Youre not going to give these things with a more socially acceptable colors and patterns.

Its not charging
Please remember to turn on the engine. It will not charge if the engine is not running


Compatibility:
- YES ITS CE COMPATIBLE
- no compatibility for Vanilla Vehicles Expanded's vehicle parts.


I'll try to respond here in Steam as much as I can but you can go bug me in CE Discord where I usually hang out.
Will try to post updates on my Ko-fi on the mods I will be making next. Was going to make something more modern after this mod, but way too much modders already making the same thing I've planned so I'll be sticking to stuff from Sci-Fi.
Also, If I do make something from modern warfare, the sound files I spent hours on editing and testing will get grabbed by others without credit anyway.
[ko-fi.com]
Combat Extended compatible.
Popular Discussions View All (3)
2
15 Jul @ 8:03am
Raptor Type-E
marcomagallon
14
16 Dec, 2023 @ 12:32pm
Trouble Finding the Vehicles in The Game
WiseArkAngel
0
17 Jun @ 12:31pm
It's minor, but there seems to be a typo in the code.
Critical32
131 Comments
amaoto  [author] 15 Jul @ 7:56am 
Yes, the 1.5 CE patch for this isnt ready yet
The Unbidden One 15 Jul @ 4:41am 
Okay, looking at the folder structure unless I'm crazy there is quite literally no CE patch for 1.5, so when the game loads CE the mod does not load its assets based on the loadfolders.xml file. And after testing without combat extended loaded the mod shows up fine. is this deliberate? is the 1.5 Patch for CE for this mod not ready?
The Unbidden One 15 Jul @ 3:00am 
It's like this mod isn't being loaded into the game at all. No aspect of it is showing up neither the vehicles nor the ammunition, it's also not showing up in Vehicle Framework settings, and i'm not getting errors either, it's just as far as my rim world is concerned the mod just doesn't exist in game in any capacity other than on my mod list.
Some1AteMyBrain 2 Jul @ 10:45am 
So i can't charge them,i tried using the vanilla battery and still won't charge
Mr. J Soda 9 Jun @ 4:11pm 
I've got the same issue as Best Username To Exist, seems to be a error with Vehicle Framework's recent update.
Best Username To Exist 30 May @ 9:02am 
Ok I'm having a bug: I finish getting the materials for the Z277, load in the persona core, and... the vehicle straight up vanishes, both visually and mechanically, like I used up al those resources just for the fun of it.
Doomer Man 24 May @ 8:15am 
could be some other mod conflict I will test it over the weekend with just those enabled
Doomer Man 24 May @ 8:14am 
I filled it with 300 chemfuel manually then 1000, it would not allow connect to grid (even with a driver and vehicle on) unless I was on the Vehicle Refueler from Vanilla Vehicles expanded/Vanilla Chemfuel Expanded. And when I was on that and it did allow the connect it would do nothing unless it was connected to chemfuel tanks and just drained them instead of power. this was with the entire area below the vehicle being covered in power cables.
amaoto  [author] 23 May @ 8:00pm 
thats odd, it should charge if there's atleaast 20+W in your batteries

I know its kind of stupid, but the engine also needs to be running in order to charge the "fuel tank/battery". SmashPhil told me its due to a performance saving implements he made, making the tank unable to charge without starting the engine.
Which is why you need to put a driver and have the tank(s) running. I usually put 100 chemfuel in it to start up.
Doomer Man 22 May @ 5:48pm 
Whats the minimum Stored power in batteries for it to work? I had 6000