RimWorld

RimWorld

107 ratings
Hidden Enemy Bio
   
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Mod, 1.4
File Size
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163.212 KB
16 Sep, 2023 @ 4:08pm
1 Change Note ( view )

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Hidden Enemy Bio

Description
Hides the Bio of enemies and prisoners until their resistance is low enough.

Description
Every wonder how your colonists know the complete backstory, skills, and passions of the random raiders who attack them? Now they don't!

Decisions about what downed enemies to capture and who to release are much harder now, as you must learn about your prisoners over time.

Hidden Enemy Bio hides parts of the bio tab depending on the resistance of the character. Unwaveringly loyal pawns will never speak a word about themselves to you, but others will slowly reveal their character as their resistance decreases.

All values are configurable in the settings. By default, prisoners will:

  • Reveal skills they are passionate about at resistance < 18
  • Reveal their backstory (childhood and adulthood) at resistance < 18
  • Reveal traits at resistance < 15
  • Reveal all skills at resistance < 10

Since resistance decreases is dependent on prisoner mood, you'll want to keep good care of your prisoners if you want them to open up to you.

Only enemies and prisoners have their bio hidden. Friendly characters, slaves, and colonists are untouched.

Traits modified by genes are always shown.

Compatibility
This mod obviously overrides some aspects of the Bio tab, so mods that do the same may be incompatible.

This mod doesn't touch your save, so it should be safe to add or remove at any point. (but make a backup just in case! it's good practice)

For RimHUD users: this mod doesn't touch the RimHUD display, so that obviously gives away some information. Go into the RimHUD settings, find the elements with the skills, and uncheck the boxes for non player controlled characters.

Compatible with 1-2-3 Personalities, though the "extra space" setting in 1-2-3 might need adjusting
Compatible with Vanilla Skills Expanded, expertise revealed when resistance below "vanilla bio" threshold

These mods accomplish a similar goal, and are probably incompatible.
  • Stranger Danger: uses prisoner Guilt/Innocent to hide traits, backstories, skills.
  • Well Met: Hides traits for characters (configurable colonists or prisoners), reveals them over time based on their rarity

Translations (feel free to put in the comments and I'll add it here):

Known Issues
Upon opening a Bio with hidden information, some of the skill labels might display weird. If you open and close the bio, select other characters and switch back it will fix itself.

The aim/scope of this mod isn't to completely hide the information, for example if an enemy has the "Sanguine" trait, you will still see the mood increase.

Feedback
This is my first mod. Feedback and suggestions are welcome.

Inspired by the personality revealing in 1-2-3 Personalities.

Please include a log, possible conflicting mods, and a brief description of what you were doing if you have any errors or I can't help you.

This mod is released under a MIT License. Permission is granted to modify, reupload, fork, etc.
Non-Steam download and source code is available on GitHub [github.com]

Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.
35 Comments
joyce manor enjoyer 10 Jun @ 2:37pm 
pls comeback pookie :bummer:
Naturtok 1 May @ 9:43pm 
for anyone who was interested, this mod doesn't seem to work in 1.5, it blanks out the whole info window rather than just the specific sections.
ThePhantomX64 10 Apr @ 7:04pm 
Hope this mod gets updated to 1.5 as it came out today.
KawwaK 5 Mar @ 11:09am 
@HTxL That's a great suggestion!
Tesla 19 Feb @ 11:07am 
@MagnusCerebrum
Unfortunately, as soon as a pawn becomes a prisoner, all skills are immediately displayed, because the pawn becomes indirectly controlled by the player. How can I fix THIS?
MagnusCerebrum 12 Feb @ 11:50am 
@kongkim
@Zaximus Rex
I found a solution, or rather a better explaination of what the modder here tried to explain
Go to your RimHud config (hidden gear icon in the bottom right of the docked menu, go to the content tab, scroll down to the panel involving skills select each skill row and uncheck "other humanlike" to make the hud skills invisible for non-colony characters.
HTxL 6 Jan @ 2:44pm 
suggestion: reveal skills that are very high level, for example level 18 is titled "Planet-Known Master" so it makes sense our pawns will know that the pawn has a skill level of 18
kongkim 8 Dec, 2023 @ 2:35pm 
Yah i deactivated the mod again as i never got it to work with RimHUD sadly.
Zaximus Rex 8 Dec, 2023 @ 2:14pm 
This sounds great, just commenting that I'm gonna wait based on the feedback below that RimHUD compatibility isn't really there yet. Hope you keep working on it.
kongkim 6 Dec, 2023 @ 12:38pm 
Tried this.

For RimHUD users: this mod doesn't touch the RimHUD display, so that obviously gives away some information. Go into the RimHUD settings, find the elements with the skills, and uncheck the boxes for non player controlled characters.

But do not work, anyone got it to work?